Clash of the Factions: What is it? / Round 8 Results
What is Clash of the Factions?
Clash of the Factions is a mini-game created to coincide and celebrate the Rise of the Drow: Collector's Edition Kickstarter. It's also a way to increase the overall dice in each of the $10 Add-on Faction Dice Sets.
The game takes place on Discord and many of our faction members are new to this software so please don't let the platform scare you. Everyone is very kind and willing to help.
Various factions vie for control of the Underworld by taking one of three main actions or utilizing their special action and in some cases unique items or creatures they have discovered through exploration.
The goal of the game is to increase your faction's overall dice pool, thereby gaining control of the Underworld and creating a set of 10 collectible dice for only $10 (available to everyone, even non-participants).
If you'd like to join Clash of the Factions simply choose one of the following factions, change your profile pic on Kickstarter and Discord to the corresponding faction badge, then private message AAW Games here on the Kickstarter -- top left of RotDC Kickstarter page, click AAW Games, click Contact, send message requesting to be added to Faction X.
DECLARATION FROM JONATHAN!
IF WE GET 10 NEW MEMBERS IN EACH FACTION TODAY I WILL GRANT AN ADDITIONAL DIE TO EVERY FACTION DICE SET! SIGN UP AND GREET YOUR FACTION LEADERS ON DISCORD TODAY! CURRENT FACTION MEMBERS: ENCOURAGE YOUR FELLOW BACKERS TO JOIN AND PARTICIPATE. MAYBE SHARE SOME OF YOUR STORIES AND WHAT'S HAPPENED THUS FAR VIA THE COMMENTS! LET'S SEE WHO WILL CONTROL THE UNDERWORLD!
Choose a Faction
Four factions vie for control of the Underworld:
Dominion - Drow & vidre
Outsiders - Ahooling, funglets, vestraadi, dodelig
Rebels - Dwarves (dweorg) & svirfneblin
Upperworlders - Humans (Klavekian)
Choose your faction then change your profile pic (here on Kickstarter) to the appropriate faction and private message us for an invite to your faction's server.
The drow Council of War saddled up their lizard mounts and descended into the depths of the Underworld, spurred by the fervor of their priestesses as the reconstruction of the Spider Temple began in earnest. The expedition believed itself truly blessed, as Lord Commander Vayne proclaimed from his mount the blessings of the Spider Queen shared with him by the High Priestess.
Their faith was to be tested, however. Soon all of the Council found themselves sealed off from a few intrepid drow scouts, unable to progress to the depths of the Underworld on their exploration mission. Enduring this test of faith, the Council waited. The scouts, upon their return, further stoked the fervor of praise for the Spider Queen sparked by this mission. The Dominion would return to Holoth armed with the fury of Hel itself.
(2 GITWERC HEL DICE / MUST BE REPLACED WITHIN 2 ROUNDS OR LOST)
After kicking in a stirge nest, the Outsiders prepared for a counterattack from the Upperworlders or their Rebel allies. Thus, the funglets prepared themselves and their mushroom weapons. The ahooling were sent to patrol or gather rocks to drop on the potential assailants. The dødelig went into hiding across the settlement to ambush the enemy and the kraidyl and vestraadi laid low by the lake ready for a surprise attack. The Outsiders waited, but the attack never came.
(No change in dice)
After the failed attack on Holoth didn't go as planned, Commander Hargalten felt the Rebels should prepare themselves for a retaliatory strike from the Dominion. The citizens of Embla were hurrying back and forth to prepare the defenses of the city, while adjusting their tactics based on the previous strike from the Dominion. Fortunately for the Rebels, the Dominion did not attack, nor did the Outsiders, so the Rebels rested easy. Commander Hargalten is still wary of an attack from the Scions of Umbra.
(No change in dice)
The Upperworlders decided to explore a bit deeper into the earth to try and learn more about the new world they recently discovered. Delving into an unexplored passage of the Rybalkan iron mines, they discovered a mystical spring. The water looked, smelled, and tasted like the most pristine water they had ever seen. Crystalline formations looking almost like ice grew at the bottom of the spring. As some of the explorers drank the water, they felt power flow over them as their bodies began to change. Crystals began to emerge from their skin as they transformed into Colliatur. With their newfound power, they declared the exploration a success.
(+1 die with special powers)