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Our #1 Bestselling 600+ page Underworld setting & mega-adventure for levels 1-20 D&D 5th Edition or PFRPG in a collectible hardcover
Our #1 Bestselling 600+ page Underworld setting & mega-adventure for levels 1-20 D&D 5th Edition or PFRPG in a collectible hardcover
1,783 backers pledged $212,825 to help bring this project to life.

Underworld Encounter Deck: Over 120 Encounters!

Posted by AAW Games (Creator)
15 likes

There's no stopping you backers, is there? ;) At $90k you've unlocked the latest add-on:


Underworld Encounters Deck

Over 120 unique encounters to pepper your campaign with some serious Underworld flavor! Cards detail encounters around Embla, Holoth, the Fungi Forest, and other unique and exciting locations of the Underworld. 

 Pick up your deck of cards now and make the Underworld come to life!


Next Update: Clash of the Factions -- Round 6!

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    1. eBadger on

      Nice, thank you

    2. AAW Games 10-time creator on

      @Charles Davis: So sorry I missed your comment from a few days ago, Charles! :( I don't know how but I somehow missed it, my apologies! Yes, these will be available after the Kickstarter in BackerKit.

      @eBadger: Here are some samples (work in progress) of the cards. Please note: This is the Pathfinder RPG version not D&D 5th Edition. The 5E cards are still forthcoming.

      A disguised human rogue is heading back to Holoth to report to his patron
      Ellion Garett is young, intuitive survivalist and rogue (possibly a smuggler). He was once considered a good-natured person but Ellion’s efforts to prove his value to the drow have seen him take on a different lifestyle. He will do what he must to ensure that his sister keeps receiving treatment from his drow patron in Holoth.

      Ellion seems pleasant enough, explaining that he is looking for his sister. Bluff +16, Diplomacy +10, Sense Motive +10. A successful Bluff by Ellion means he gives the party 1d2+2 misleading pieces of information that direct them towards the drow. A failed PC Diplomacy DC 20 roll does the same.

      The only mage who has a specific spell component (such as fireflies, gum arabic, exotic feather or crystal beads) is hoping to swap it for a greater teleport spell
      Manatha Than’Kalis is an evoker sorcerer (Lvl 11) with a fiery temper. He likes explosive spells and has an impulsive desire for glowing items. A half-elf not fully allied to the dwarves, Manatha uses evocations to help them mine rock. He has a specific evocation spell component (of the GM’s choice) needed by the PCs when they find him.

      Int 19, Cha 10; Decipher Script +17, Knowledge (arcane) +17, Spellcraft +17

      The PCs meet an escaped gold dragon in humanoid form. It’s desperate to get away, but is severely injured
      Manthafoyoor, a young or juvenile dragon (based on party level) is currently at 10% of its hit points. If healed, it will try to answer 1d4+2 questions about the region, then bless the party before leaving. 2 minutes after it leaves, the party faces another Underworld Encounter card.

      Young: Diplomacy, Heal, Knowledge (local), Sense Motive, all +20
      Juvenile: Diplomacy, Heal, Knowledge (local), Sense Motive, all +24

      Two Emblan dwarves argue at a trade point about the veracity and value of an item–it’s real!
      Flint Stormhammer, a clan Stormreach armorsmith , is a retired fighter scarred by flame with an abrasive, no-nonsense attitude. His wife is a silversmith. Selling.

      Krug Hammerstock is a warrior. Quick to pick a fight at any insult, real or perceived. A feisty, skilled underground adventurer. He led a failed expedition to the drow realm, and bears memories of the lost party. He lived on own for months within the region and has valuable knowledge of its dangers. Buying.

      If the PCs step in and resolve the issue (a DC 25 Diplomacy check followed by a DC 18 Appraise check) they gain 1d3+1 mundane items from Flint and 1d2+1 good pieces of advice from Krug.

    3. eBadger on

      These look very interesting but have very little actual information. I like the idea of some non-combat encounters, but how defined are these? Basic ideas, do they include mechanics, maps, stat blocks, etc?

    4. Charles Davis on

      Will we be able to add on at the end if the campaign, or do we have to do it now?

    5. Guoccamolé
      Superbacker
      on

      Awesome! TY

    6. AAW Games 10-time creator on

      @Guoccamolé: Yes!

    7. Guoccamolé
      Superbacker
      on

      @AAW: Does the print include PDF as for books?

    8. AAW Games 10-time creator on

      @Ash Monogue: The encounters are not just combat-related, there's a lot of unique ideas in these cards, captured from the creative mind of Stephen Yeardley!
      You'll enjoy them to be sure!

    9. Ash Monogue
      Superbacker
      on

      I love all the add-ons for this. I've already upped my pledge once. Looks like I am going to have to do it again.