750 BACKERS BIG REVEAL: Gale Force Nine™ Battlemap & Rise of the Drow PAWNS! / Clash of the Factions: Round 4!
The Big Reveal: Gale Force Nine™ Battlemap & Pawns!
This is just one of many big reveals forthcoming as we unlock backer goals, you are the first to read about this exciting partnership between AAW Games and Gale Force Nine. Gale Force Nine and AAW Games will be bringing you the same type of high quality vinyl battlemaps produced for Wizards of the Coast in the Dungeons & Dragons™ line.
Gale Force Nine is printing a limited edition, collectible Underworld vinyl map, depicting an exciting locale from the Underworld and usable again and again in the Rise of the Drow: Collector's Edition mega-adventure/setting.
Currently nicknamed "Underworld Caverns #1", this map by Sean MacDonald is still in development but depicted below so you can get a sneak peek before anyone else. Please note that more features may be added and adjustments will be made, if you have suggestions please post them in the comments below.
This map was intentionally designed to be wide open and very versatile so you can place scenery (even real rocks) to change things up and present different obstacles. Of course, this being a vinyl map means you can draw directly on it with dry erase markers to add your own elements. We want you to be able to use this map in numerous battles/scenarios both in Rise of the Drow and beyond.
PAWNS! -- Rise of the Drow: Collector's Edition
We are super excited to bring you this limited print-run, collectible set of pawns designed specifically for use with the Rise of the Drow: Collector's Edition mega-adventure/setting!
This huge set contains over 200 pawns with full-color, beautifully depicted artwork of all the unique creatures & characters within Rise of the Drow: Collector's Edition. Of course, the pawns can be used again and again for all your own adventures and campaigns.
Need a siege slug manned by svirfneblins? Got it! Maybe one of the towering crystalline entities known as the vidre? This will intimidate the adventurers! How about some drow scouts and drow riding dinosaurs? Those who confront the drow rarely live to speak about it!
Place these impressively depicted enemies out on the battlefield and watch your players squirm in their seats. Do the adventurers look like they might be in need of some help? Call in the dwarven rebel reinforcements, because you have pawns aplenty for every potential scenario!
Want to unlock more COOL STUFF!?
Keep sharing this campaign with your friends! The more people who back (even at $1) the more cool stuff gets unlocked for this campaign. Only 17 days left folks! Let's make it count!
If you have a favorite podcast please contact them and ask if they'd be interested in having AAW Games on their show (or send us their contact information).
If you have a website and would like some of our Rise of the Drow: Collector's Edition advertisements please reach out to us either via the comments or private messages and we'll get you whatever you need.
If you just want to yell from the mountaintops about this Kickstarter, please do it! We appreciate anything and everything our loyal and loving fans and friends do to help make these books and accessories possible. We've entrusted this stage of the project to you and I know you will make this our most successful Kickstarter yet.
P.S.- Don't stop reading here, the CLASH OF THE FACTIONS update is below!
Commander Kental led the dwarves in organizing the rebuilding efforts of Embla.
Runners had been sent to the mines to organize the movement of materials to the walls and gate, relief efforts for those who were displaced during the attack, to the walls to make sure there weren’t any problems that needed immediate attention, and finally one with the solemn duty to deliver the list of the dead to the memorial.
Sergeant Rufus took charge of the siege weapons and sent them in to be maintained and checked for any issues that might have arisen from the efforts of the drow.
Raegar, tired after working in the mines, headed to a tavern for a drink before turning in for the night.
Bordrotir decided to hold a victory party, celebrating the overwhelming victory over the drow. “Fellow Dwarves, attend to my words. I, Bordrotir, am going to speak. We have lost brethren to the forces of the Outsiders, but have not been swept away. Raise your flagons to our fallen brothers. We have stood up to those pointy-eared drow and shown them, that like a mountain itself, we are immovable. Raise your flagons to the mountain. The Drow will come to realize that they have made a mistake. Raise your flagons to their mistake. The Outsiders will also learn to fear us; for we are DWARVES. Raise your flagons to the Dwarves. We will break the stranglehold the Dominion has down here and show them we are not to be trifled with. Raise your flagons to the Rebellion. We may die, but we will take many with us. So, brethren, hoist your shield and sharpen your axe. Return with your shield or on your shield, but show everyone how Dwarves fight. Raise you flagons. For Moradin, for hearth and home, for dwarves.” Bordrotir raised his new drow skull flagon and drank deeply of his ale.
The walls were finally finished and the dwarves felt proud seeing the main gate and the walls looking as good as before the attack, though many laughingly suggested they were better since they were made on the backs of the drow that dared attack them.(Written by the Rebel Faction)
(NO CHANGE IN DICE)
Seeking to better understand their surroundings, the Outsiders sent their forces to explore the tunnels and caves below them. While delving into the depths, they chanced upon a cave with a small pond.
A strange object was spotted across the cave on the other side of the pond. As a group of the Outsiders approached the object, the earth began to tremble and the entire cave threatened to collapse. Grabbing the object they sought, the Outsiders rushed out of the cave to avoid being crushed to death. (Written by the Outsider Faction)
(NO CHANGE IN DICE)
Commander Vayne has suggested we fall back and explore the deeps for hidden advantages at the behest of his council. A fruitful endeavor that wielded more than a few positive results. A small scouting party descended into the depths and discovered a strange contingency of creatures, hostile in appearance but in need of help more than a meal.
Instead of simply slaying the creatures, we assisted them in solving a problem, so as to use them to our advantage in the future, a favor done is a favor owed after all. Upon discovering their home; not all was as it seemed. Living chaos seemed to rouse our mages, almost taking them. Quick wits saved the small expedition. We never saw the beings that frightened our "newfound allies" but that perhaps, is for the best.
Opening a path for the rest of the Dominion troop, we were greeted with five artifacts from which to choose from; but my memory is foggy and I remember only one. A vial of liquid obtained, and a sudden displacement that followed shortly after. Memories have become difficult to recall or decipher. I do not believe we could travel back to that location if we tried. But we have obtained a mighty item this day.
We rest and regroup now, gauging where to go and wondering exactly what happened in those darker caverns. (Written by the Dominion Faction)
(NO CHANGE IN DICE)
How do I join a faction?
We hope you've enjoyed this amazing update, straight from the dwarven city of Embla!
Your friend in the Underworld,
Jonathan G. Nelson