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Our #1 Bestselling 600+ page Underworld setting & mega-adventure for levels 1-20 D&D 5th Edition or PFRPG in a collectible hardcover
Our #1 Bestselling 600+ page Underworld setting & mega-adventure for levels 1-20 D&D 5th Edition or PFRPG in a collectible hardcover
1,783 backers pledged $212,825 to help bring this project to life.

Clash of the Factions: Round 3 / BIG REVEAL coming up at 750 Backers!

Posted by AAW Games (Creator)

Greetings everyone, welcome to another installment of CLASH OF THE FACTIONS, the special mini-game taking place right here on the Rise of the Drow: Collector's Edition Kickstarter!

If you'd like to learn how to join please read UPDATE #2 and follow the directions there.

We decided to try something different in Round 3 and let each faction do their own write-ups for what transpired. Here is what last happened in the Underworld according to each faction.


As Lord Commander Sorin Vayne reigned in his steed alongside the members of the Dominion Council of War who accompanied him, he eyed the seemingly deserted dwarven fortress. He could sense the bloodlust in his allies, from the arcane crackles of the archmage's eyes to the otherworldly green flame alight in their Warlock's gaze. The commander of rogues, ever the wit, jester to the air and archmage alike, the energy for violence slowly building among them. 

Lord Commander Vayne slowly raised one arm, gave the signal for the Dominion's most adept spellcasters to prepare their most destructive spells, and signaled the volley. A comet of energies soared to the massive dwarven gates, the roar of the impact thundered a mountain heartbeat in the darkness. A second volley. And with the third, they charged through the splintering wood. 

Into the oncoming doom of dwarven siege craft, giant stalagmites ripping through the front lines of their raiding party. The drow force pushed forward, through the gates, but were pushed back by the dwarves. Even the mighty vidre the Lord Commander summoned was rent to pieces by the Rebel's mighty ammunition. As the tide of battle turned, the War Council of the Dominion gave their troops the signal to go dark. One by one, the few standing drow consumed the venom they carried, never to reveal their secrets. 

The Lord Commander and his council shared deep looks of barely concealed triumph as they returned to Holoth. With their information network completed, the true plans could begin. (Written by the Dominion for Round 3)



Strong from their previous victory against the Rebels and arming themselves with the weapons of those fallen Rebels, the Outsiders stealthily march on the Dominion stronghold, carefully navigating the Fungi Forest with the help of their Funglet allies. They made it to Holoth's doorstep, but unfortunately a young untried recruit slipped and dropped some loose Rebel gear that had been brought along with plans of planting it within Holoth, the Dominion city. The sound of the falling gear echoed throughout the caves and tunnels and while the Dominion forces could not see the Outsiders, they responded by sending scouts in their direction.

A group of drow dinosaur riders and a tall crystalline creature came to investigate the noise. Quickly collecting the fallen gear, the Outsiders backtracked into the Fungi Forest, seeking cover. After they regrouped, they attempted to lead the pursuers into a nearby natural hazard, a choker grove, while the rest of the group hid. Unfortunately, the Dominion mounts had a keen sense of smell and remained on the track of the Outsiders. 

Unable to hide, the Outsider leader called for the attack, decimating half the pursuers on the first strike and sending the rest running. For the sake of their plan, they quickly ran after and cut down the rest of the Dominion scouts, gaining a swift victory against a vastly outnumbered enemy. The Outsiders gathered their fallen companions, dropped a few Rebel helmets and left home victorious.

Back in Holoth, the Dominion forces sent another group of scouts to find out what happened to the first. What they found were their brothers-in-arms, bodies pierced and slashed to pieces by Rebel swords and axes, their bones crushed by Rebel hammers and maces. No enemy was in sight. (Written by the Outsiders for Round 3)



Commander Kental is overseeing the last stages of setting up the defense of Embla, there are 4 siege weapons created by joint efforts of the Svirfneblins and the Dwarves they are split 2 at each gate. The city is on lockdown with various dwarves stationing themselves across the city. The defenses are just being finished with the troops split evenly between the front gates and the back road when a runner from the front gates rushes up to Kental “Sir, Sir, the Dominion. They are just outside the city, they came from the east.” Kental sends another runner to the back road to reposition the siege weapons and troops towards the main gate. Sergeant Rufus finishes his letter to his wife Brunhilde and starts organizing the men with the Dweorg Rock Singers (stalactite launchers) “Now don’t forget to take care and remember poor Gumblie, he went headfirst into the mouth of a Singer some years back and decided to quit drinking,” Rufus spits off to the side as if some foul ale passed his lips, “and has taken up mushroom farming. Don’t let that happen to you.” 

After some time, the gates to the great city of Embla fall, unleashing a horde of drow upon Embla. Unfortunately for the Dominion, they are greeted by stalactites, launched by the Rock Singers! One is a direct hit, killing dozens with others severely wounded, the other only hits the edges of their swarm. Commander Kental calls for the Rock Singers to be reloaded and for the dwarves to defend until the weapons are ready. Hargalten returns from the underground and joins the fray at the front gates, the battle seems to be even for now, though the drow are gaining momentum while trying to reach the siege weapons. The dwarves rally and hold the drow off to gain time for the weapons to finish reloading.

All of a sudden, there is a shadow at the gates, a massive vidre barely fits its body through the ruined gates. Straightening up, the vidre towers over the dwarves; a moment of silence then Sergeant Rufus and Commander Kental call for a Rock Singer to aim for the vidre while the other readjusts and aims at the drow. The drow focus their magic on the Singer aimed at them, when the second fires at the vidre shattering and scattering its body across the battlefield. As the battle continues, the drow forces have been cut nearly in half when they notice two rather unusual weapons, huge slugs with towers on their backs, approaching with a wave of dwarves and svirfneblins. 

After the initial surge from the dwarf and svirfneblin reinforcements, the drow attempt to withdraw, but the defenders don’t let up and wipe them out to the last man. The dwarves and svirfneblins mount some drow heads on pikes that have been arranged along the walls. A suggestion rings out to use their bodies as mortar to aid in the repairs to the walls and gate. Commander Kental reviews the battle and finds that the Rebels suffered only minor casualties and the reinforcements were delayed due to a couple dwarves being drunk, likely from a party earlier. There was one dwarf, Bordrotir, complaining about having lost one of their best flagons and claimed a drow skull to make into a replacement. Bordrotir seems to have an interesting reaction to drinking from his new flagon. Hargalten begins leading a small group to gather the vidre pieces and take them to the svirfneblins, who are curious about the strange effects everyone felt with the vidre exploded and the dust settled over the field of battle. (Written by the Rebels for Round 3)


Lots of amazing ADD-ONS about to unlock!

Remember to keep sharing the Kickstarter project with your friends and fellow tabletop gamers via social media. The more stretch, backer, and milestone goals we unlock the more cool stuff goes into this book and becomes available as limited edition, collectible add-ons. As of this update we've almost reached 750 backers which unlocks two VERY COOL items. It's been so difficult to keep quiet on these so it will be nice to finally reveal these and talk about them! We're almost there!

How can I help unlock goals?

Copy & Paste the text & link below into your favorite form of social media. If you're a really huge drow fan you can paint it on the side of your house! ;) 


Rise of the Drow is a mega-adventure over 600-pages in length and takes your characters from levels 1-20. In addition to the main adventure, you can use Rise of the Drow to run multiple campaigns set entirely underground! Books available for PFRPG or D&D 5th Edition!


Keep checking back to see what we unlock at 750 backers. Oh man, I can't wait to do the big reveal! 

See you in the Underworld my friends!

Jonathan G. Nelson


AAW Games


Chris Anderson, Anna, and 11 more people like this update.


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