Pathfinder RPG Adventure for 4-6 Level 10 Characters Written by Justin Andrew Mason, staff writer for the ENnie Award winning Adventureaweek.com Blog. Having authored over a hundred articles and a dozen adventures for the AAW Blog, Justin Andrew Mason is now tackling a super-sized adventure module inspired by the viking sagas and ancient Norse mythology.
The arrival of the celestial event known as the Ohjaslange heralds the return of the dreaded Jǫtunn (ice giants) to the lands of Vikmordere. The valley is engulfed by an unnatural blizzard and unending frigid gale of the likes which none living have ever seen. A dark and evil curse has reawakened, after dormant centuries, to cloak the sun and bury the land beneath frost and snow.
Directed by ancient Vikmordere legend, warriors and shieldmaidens from the many clans have gathered in the village of Völsfiheimr on the shores of Serpent Lake to prepare for the upcoming battle. At stake is the very future of their people. As a horde of undying skeletal ice giants begin a long march down from a ruined mountaintop fortress, Vikmordere warriors in the valley resolve their mettle by singing lore of heroic bravery and ancient battles.
Wintery war is looming, and many echo the charge of ancient omens -- the time has come to seek out the lost artifacts of the legendary Jarl Vornig – for it was he who last quelled the ice giant uprising, felling the great ice giant king whilst wielding a divine sword and magic aegis. If these powerful artifacts cannot be rediscovered, and the power therein harnessed, the Vikmordere warriors stand little chance against the onslaught of the evil Jǫtunn.
Despite the gathering of great warriors, the Ancestor Spirit seems to have other plans to secure the safety of the Vikmordere people... A group of outsiders has arrived at the Great Hall of Völsfing upon the eve of battle. The strangers have been guided through the blinding blizzard by a mysterious fire-wreathed ember owl, and are unwittingly about to become epic heroes in a new saga.
The Vikmordere are wary of their new guests, yet submit to the will of their ancestors and acknowledge the omen of adventurer's arrival. The barbarian clans place their hopes into the hands of these enigmatic visitors who must now prepare to venture out into the wintery gale in search of the ancient Jarl's artifacts.
Into the Wintery Gale is a super-sized adventure, and the book will have around 64 pages (likely expanding to 100+ pages depending on how many stretch goals are unlocked) with multiple simultaneous subplots to provide a wide sandbox for player characters to explore.
As an adventure that encompasses traversing across the terrain of the Vikmordere Valley during a blinding blizzard, sailing across the icy crag-laden Serpent Lake, and scaling the frozen mountain peaks of Ighdenholm, the book includes multiple dungeons to explore, several landmarks to discover, ancient puzzles and riddles, dozens of new monsters, magic items, and artifacts (and the devious traps securing them), an expanded random encounter selection, and a cast of non-player characters ranging from the proud Vikmordere people and their leaders to ancient godlike immortals and the ghost of an ancient warlord jarl.
In addition to an exciting multi-layered adventure, the book also contains in depth sections detailing the viking-themed culture of the Vikmoredere people. Everything from history, lore, tradition and mythology to social structure, clothing, tools, and food preparation are covered in enough detail to bring the barbarian clans to a vivid realism during the adventure.
- Complete stat blocks for more than a dozen new monsters designed specifically for the wintery gale and a slew of Jǫtunn ice giants (including berserkers, ice-weavers, whiteworm riders, and the Jǫtunn king himself).
- Special rules for traversing the wintery white, through the unending blizzard, and sailing across the frigid Serpent Lake, and an assortment of tools (both magical and mundane) to assist the adventurers in their expansive exploration of the Vikmordere Valley.
- New spells and feats uniquely honed by the harsh environs of the wintery deep freeze and warrior clans of the Vikmordere.
- A plethora of new magic items including powerful artifacts such as the hero's receptacle, the divine sword known as Vilfberht, and the magical aegis called Skjold Rustning.
- Detailed statistics for godlike immortal beings steeped in ancient Vikmordere mythology; these beings come alive to interact with the adventurers and intervene at key points in the heroes' epic quest. – in Vikmordere the gods laugh, fight, and bleed just as mortals do.
- Four separate mapped dungeons to explore including the Vault of Skjold Rustning, the Vault of Vilfberht, The Jǫtunn Pass Outpost, and the Ruined Stronghold of Ighdenholm.
The Vikmordere Battlecry is the initiative to get the word out about Into the Wintery Gale Kickstarter. For every 50-Backers we receive at any level, a new reward will be unlocked for all backers. The more backers we have, the more rewards will be unlocked for everyone! Don’t’ let your friends and peers miss out on a great opportunity. Even if they only pledge $1 to the project they will receive any rewards unlocked by the Vikmordere Battlecry initiative as well as the digital Random Encounter Event Deck and the Gamemaster Screen Inserts. Join in the Battlecry with your fellow warriors and shieldmaidens. Raise your shouts to the winds. Show no fear! As long as our voices sing out, we shall be victorious against the undying tide of the Jǫtunn!
Spread the word to unlock rewards - Start your own Battlecry by clicking a link:
Achieved! Only a few hours after launching, Into The Wintery Gale is now fully funded! Many, many thanks for all your support! Such an exciting start! Now, the stretch goals begin to unlock as funding progresses. Keep spreading the word, and let's see how many of these expansions and additional backer rewards we can achieve!
Achieved! When an adventurer is exposed to the wintery elements for a prolonged period, their core body temperature begins to drop and this will eventually lead to hypothermia and frostbite. If someone suffering from hypothermia is not properly treated, the hypothermia will progressively worsen. A multi-tier (and easy to use) system for managing the progression of a character's exposure to the wintery gale has now been added to the book!
Achieved! Among the Vikmordere barbarians it is common practice to paint elaborate designs on faces and bodies when preparing for battle or raids. An art form usually reserved for shamans and witches, runepainting is a magical process that requires dedicated practice by skilled magic users. Each rune design is a unique magic item unto itself and imbues the wearer with the ability to wield powerful magic. New feats and associated rules for the painting of runes have now been added to the book!
Achieved! Ten all new, level-appropriate creatures will be designed to wander through the frigid veil of snow and ice. A section complete with adventure hooks and detailing these new monsters will be added to the book.
Achieved! Ten additional pieces of beautiful artwork depicting the chilling monsters added with the previous stretch goal have been added to the book!
Achieved! The Völva (shamans and seers) possess secret knowledge that is unknown to many outside the Vikmordere Valley. Optional rules for ancient battle-chants, fortunetelling, and casting stones-and-bones (runestones) will be added to the book!
Achieved! A selection of brand new magic items honed for Vikmordere culture will be created. We will add a new artifact and three new minor, medium, and major magic items to the book.
Achieved! The Maidens of Meyla Isle are evil ice fey who are normally forced to retreat to the glacial drifts and mountaintops during warmer months, but the arrival of the wintery gale has now coaxed the Maidens deeper into Vikmordere territory. As their frost-chilled touch begins to freeze the waters of the great Serpent Lake, their mischievous migration begins to wreak havoc upon all who cross their path. Might the icy maidens join forces with the risen Jǫtunn? A subplot side-quest involving the Maidens of Meyla Isle is now integrated into the adventure arc and added to the book!
Achieved! Beautiful isometric maps by Finnish cartographer Tommi Salamaare now added to the book. These maps bring to life many of the locations central to the story.
Achieved! An additional side-quest adventure has been added to the book!This will be a level-appropriate Vikmordere adventure that can be integrated into the main adventure or function as a stand-alone.
Achieved! Another optional side-quest has been added to the book; this one with increased difficulty that will add an extreme challenge for the adventurers.
Achieved! A final optional side-quest has been added to the book; this one introducing an all new location in the Vikmordere Valley with new monsters and magic items included.
Achieved! We are having new cover art created. We are also adding additional backgrounds and layout elements to further enhance the brilliant look-and-feel of the book.
Bonus! We’ve reached the $5k funding threshold, and as our way of saying, “Thanks!” we have added this previously unannounced threshold bonus reward that will be made available to all backers.Thank you so much! We appreciate your continued support!
Designed for use with Hammerdog Games GM Screens (TWGS), these interchangeable charts and tables provide everything a Gamemaster needs to run Into the Wintery Gale; right at your fingertips! Available as a printable PDF, this collection of inserts not only cover quick-reference material for the overall adventure in the Vikmordere Valley, but specialized inserts for all included side-quest adventures as well.
Achieved! A collection of five Vikmordere-themed mini dungeons suitable for use in tandem with Into the Wintery Gale or as stand-alone dungeon delves. These five mini dungeons are provided as PDFs to all backers who contribute $15 or more. In addition to being provided to backers in digital format, this mini dungeon set will also be available for purchase as beautifully colored, two-sided high-gloss 8x10 card-stock prints on DriveThruRPG.com.
Achieved! A PDF containing a core set of 30 standard-sized printable random encounter cards (plus 1 additional random encounter card for each backer at the $49 Vikmordere Seer pledge level) for use with Into the Wintery Gale (or any other winter-themed Pathfinder adventure for level 10 characters) is going to be provided to all backers of any level. In addition to being provided to all backers in digital format, this collection will also be available for purchase as a printed deck on DriveThruRPG.com.
Achieved! High resolution digital maps and graphical tokens to represent monsters and items from Into the Wintery Gale and associated side-quests. These resources are the perfect complement to any online adventure (or simply as a resource for the GM to print or reference at the tabletop), and can be used by backers to build their own mods for VTT platforms such as Roll20, Fantasy Grounds II, and 3D Virtual Tabletop. This digital resource pack contains only graphic resources and is not an adventure mod prepared for use on a VTT platform. It will be provided to all backers who pledged $15 or more.
Achieved! The primary story arc of Into the Wintery Gale focuses on the player character’s thwarting the devious plans of the Jǫtunn. But, what if they fail and are forced to face the full brunt of the skeletal ice giant hoard? The Battle of Ighdenholm is an alternate conclusion to the adventure that utilizes the rules for mass combat to pit the united clans of the Vikmordere people against the full force of the returned Jǫtunn. Guided by the Northern Fury Council, the adventurers will command bands of Vikmordere warriors and shieldmaidens as they rush alongside them into a final glorious battle to determine the fate of the Vikmordere Valley!
Achieved! The collection of monsters roaming through the wintery gale is expanded to a total of 30 unique creatures, and becomes a standalone book. Additional chapters in the bestiary book include common Vikmordere beasts of burden, familiars, and animal companions. This book is provided in digital format as a PDF to all backers who pledged $15 or more. The Vikmordere Bestiary book will be available for purchase in softback print after the release of the PDF, and its estimated delivery date is Dec 2015.
Achieved! The collection of Vikmordere magic items and artifacts is vastly expanded and becomes a standalone book of more than 30 unique magic items and artifacts (and even a couple of cursed trinkets to boot). Additional chapters in the treasury book provide unique charts and lists to help create regionally themed treasures including new gemstones, specific art items that might be found in the Vikmordere Valley. This book is provided in digital format as a PDF to all backers who pledged $15 or more. The Vikmordere Treasury book will be available for purchase in softback print after the release of the PDF, and its estimated delivery date is Dec 2015.
Clarification on content: We have had several comments, private messages and posts on social media inquiring about what “expanded content” means in relation to the Bestiary and Treasury books achieved with the $8K and $10K stretch goals. We would like to clarify the following points: All content found in both sister books, Winter’s Roar and Raider’s Haul, is allnew content. The monsters and magic items contained within these two additional books are not found in the main adventure book. Any monsters or magic items that were a part of the main adventure book before expanding the content into the new books will remain in the original adventure book. None of this content is being moved from one book to another or being duplicated in multiple books. The reason for creating the two additional books is that we wanted to expand (create new) monsters and magic items that would have otherwise taken up too much space in the adventure book for a viable print-copy page count. Rather than limiting our creativity to the viable print-copy page count of the original adventure book, we chose to keep creating new features for backers by putting the new expanded content into additional books and providing those books in digital format to all backers who are receiving a PDF or print version of the original adventure book. After the additional books containing the expanded content are released to backers in PDF format, those books will also be made available for purchase in print for any who would like to have physical print copies.
Bonus! We’ve reached the $10k funding threshold, and as our way of saying, “Thanks, again!” we have added this previously unannounced threshold bonus reward that will be made available for all backers. Thank you so much for your continued support! You all are unstoppable! Designed for use with Hammerdog Games GM Screens (TWGS), our $5k threshold bonus provided you with interchangeable inserts to help with running the Into the Wintery Gale adventure and optional side quests. Well, we return to the GM Screen with our $10k threshold bonus, but on the flipside. Continuous 4-panel full-color artwork in a genre-appropriate style will immerse your players into the Vikmordere setting while they wonder what devious deeds you may be preparing for them behind the screen. Available as a PDF, these panels can be printed and directly inserted into the four transparent flaps on the other side of the TWGS GM Screen.
Achieved! The Vikmordere Primer & Player’s Guide is a comprehensive introduction to the Vikmordere region and the people who dwell within. The book is focused on topics that would be of general interest to those playing a Vikmordere character or whose character may be traveling through the Vikmordere Valley, but it is immensely useful as a resource for Game masters as well. Each section of the guide provides a detailed overview of various topics including landmarks, climate, ecology, astrology, history, culture, mythology, and more. The book also provides new class archetypes and advanced classes for players to enjoy. When project funding reaches this amount, all backers who pledged $15 or more will receive a digital PDF copy of this book. The book will also be available to purchase in print after the digital release. Its estimated delivery date is Dec 2015.
Achieved! A lot of expanded content has been added to Into the Wintery Gale by unlocking various stretch goals. At this funding level, even more custom art is created by our masterful and professional artists to make sure the expanded content is accompanied by as much unique artwork as the primary adventure content. The additional art expansion ensures that the entire collection of books are beautiful, top-notch productions just like the main adventure book.
Achieved!We will convert Into the Wintery Gale into a fully loaded Pathfinder RPG Fantasy Grounds module for use on the popular virtual tabletop. Maps, tokens, images, and the adventure itself will be included and ready for you to run with your gaming group!
This reward will be provided to backers at the $15 pledge level and above.
Fantasy Grounds is the premiere virtual tabletop program and was recently announced as the only company licensed to produce official VTT conversions of Dungeons & Dragons 5th edition RPG products and adventures by Wizards of the Coast.
Into the Wintery Gale Hero Lab files will be produced when we reach this goal and provided to all backers at the $15 pledge level and above. The files will be coded by the same individual who converts all the Pathfinder bestiaries for Paizo so high quality is guaranteed.
The shipping cost for all pledge levels receiving a copy of the printed book is $6 in the United States or $20 everywhere else in the world.
To help cut shipping costs, we will be fulfilling rewards via DriveThru (see the graphic below):
For Honor, For Glory
by Avery Shen
Risks and challenges
For the sake of transparency: AAW Games is still in the process of finishing up and printing/shipping our "Snow White" Pathfinder RPG Kickstarter project, which has now progressed to the editing phase. Authors, artists and cartographers working on "Into the Wintery Gale" are different from those working on the "Snow White" project (or they are individuals who have completed their previous commitments to the "Snow White" project), thus the two projects should have no impact upon one another. From a management perspective, I have confidence and set precedence that the AAW Games team can juggle multiple projects, and you have my word that I will make sure both are properly fulfilled as we have succeeded in doing with our past Kickstarter projects.
-Jonathan G. Nelson
AAW Games / AdventureAWeek.com
- (15 days)