Shaedeam's Song - a RPG Core Rulebook
An epic Gothic horror-fantasy RPG 25 years in the making. Explore the lands. Explore your Dreams. Explore your fears.
...across the endless span of space and time there is a planet, a unique place within the cosmos. This place will become the focus of countless years of war and peace, slavery and freedom, horror and love. This place will become known as the Orb, and all eyes will watch with marked interest.
The above video features much of our concept art as well as the official theme song for this project.
"Shaedeam's Song" is the first series of realm source books for the Chronicles of the Orb role playing game.This is an epic Gothic Horror-Fantasy that defies standard fantasy tropes. Dragons are extinct, hunted to their very last. Fae are god-like creatures living far beyond mortal comprehension. The Divine walk upon Shaedeam's Back... the whole planet their playground of slavery and warfare.
With over 300,000 years of recorded history, the Dreven Empire Shonnestherra covers roughly 70% of the continent of Tagothshaedar (or "Higher Shaedeam"). There are free communities that await membership into this benevolent empire as well as others which prefer their own method of governing themselves. It is these lands where the story takes place....
The empire is divided into 14 City-States, each under the responsibility of the Noble Houses of the land. They vary from the shining bastion of civility known as Saint Baylen's to the seedy underbelly of the empire called Gadon's Reach.
The mechanical system is called the DPS System (or, 'dice pool scales'). Aspects of your character draw together a dice pool depending up the task your character is attempting.
The DPS System is fluid and adaptable. Rather than having set rules for everything, your actions are defined by the way you design them yourself. There are no classes, templates, big math or anything of the such. You make the character that you want to play!
Each character has three Attributes (Physique, Psyche, and Soul), and these Attributes have a number of Traits. Each has a single die ranging between a d3 to 2d6 with d8 being the average. In addition, some characters might have Traits detailing their arcane energy reserves, inner strength, and faith.
There are only eight Skills - Athletics, Combat, Criminal, Mystic, Scholastics, Social, Technical, and Wilderness. Between these, a character can literally attempt anything by rolling the appropriate dice and adding the levels they possess in a given Skill.
There are no separate rules for perception, savings throws, resistance rolls or other such complications. For example, if you are trying to search for tech, it is a simple Psyche-based Technical Skill Check or say you want to avoid a strike in a dangerous encounter, it is a Physique-based Combat Skill Check. Avoiding a curse might take a Soul-based Mystic Skill Check. Players may Specialise their characters in any task that relates to one of the Eight Skills to improve their odds of success.
The goal of this Kickstarter is to allow Haphazard Productions to complete a high-quality core game book of roughly 250 pages. To this end, most of the budget will be going to two powerhouses and personal favourites of mine:
Alyssa Faden - champion of cartography and the creator of Torn Armour! You can find her eternally on her Facebook, where she holds discourse about minis and historical insights that could apply to gaming. We've talked her into doing cartography for the 14 City-States of the empire which plays into her strengths if you ask me. But I'm a fan, so I'm biased.
Aaron Acevedo - if you are into games, you've likely seen his work. He has agreed to do art direction for the core rule book! His studio will be providing a tonne of work for this project. His credits are too many to list here, so please check out his bio here. I am so glad to have him on board!
A special shout-out to Igor Borges Tristão, a newcomer to the industry with some powerful cartography skills! He will be providing his talents on the large scale maps. To check out his work, you can find him on Bëhance or here on Facebook. This is his first professional gig, and I am proud to have him onboard!
The rest of the funds go to paying our talented concept artists who believed enough in the project to lend a hand before the project's KS even had a start date. Also, we are doing a 1000 copy release run and getting promotional materials, focusing of game demos and store displays.
We do want to mention that we are also finishing the official d20 and Savage Worlds game books for 'Shaedeam's Song'. Check out out Stretch Goals for more info!
Shaedeam's Song many races (or 'miens' as they are called in Shaedeam) uniquely tied into the realm's back story and meta-plot. Here is a quick look at some of the more popular miens to be featured in the core rule book...
Most of these miens are in our video and all are playable races! There are more than 40 new races - never before seen in any RPG, comic, video game or film - all unique to Shaedeam!
Kehf - They have a noble and powerful demeanour, almost as if they are always looking down at those around them. They use piercings to indicate rank within a tribe – the more limited, the higher in rank. They will also shave parts of their arms and legs to show off fancy tattoos in bright colours. The Kehf never present themselves as natural leaders and no one debates the Kehf and their ability to unite even enemies to work together.
Jminlii - The Agethu Seas are a series of huge inland lakes far too large to be simply called lakes or ponds. The Agethu are known for quite a few things – underground thermal venting that keeps the Seas warm all-year long, beds and hives of several dangerous creatures such as the Ithiulo and Kck'ioahl, and a flourishing underwater kingdom known as the Jminlii Waters. Jminli strive to live in harmony with the world around them, though they are ever ready to fight for the realms they call home.
Nakuron - These relative giants are huge in size and heart. The Nakuron have a very slow birthrate and so they are not exactly a common sight anywhere upon Shaedeam's Back. Nakuron hate to be alone, so most stay in a nomadic society. Some will venture out across the land, but never alone. Indeed, their inability to cope with being alone may be their only fear at all.
M'Kecht Giants - one of the eldest races upon Shaedeam's Back. These dragon-blooded giants have sworn off their great physical powers and try to lead by way of example, becoming a people of introspection, discipline, and respect. Still, there are times their rage may still take control, and when a five ton creature gets that mad, the best choice is to simply run.
Tiatok - a comical humanoid with a very frog-like appearance. But you would do well not to say such things unless one has a fondness for the taste of flies. Tiatoks are some of the most powerful wizards and shamans upon Shaedeam's Back.
Uunne - the first of the Chosen of the Divine. One of the eldest upon Shaedeam's Back, the Uunne failed to accomplish their Divine magnate and were banished to Shaedeam as punishment.
Xarui - the eldest of the Fae races. Xarui have a very alien physique and powerful psychic powers, powers that make it difficult to interact with other peoples of Shaedeam. Still, they can often be found in Minoa-Toah or anywhere near tiatoks or gojifae.
Participate in the legend!
By adding $4 to your order, you can create an Extra (non-player character). Provide a few short sentences including a concept, and we will use the Extra with one of our Heroes or Locations! (0 of 50)
By adding $8 to your order, you can create a Heroic Extra (full playable character) to be included with a Location or within an Encounter! (0 of 50)
By adding $12 to your order, you will work with the production team to design a one-of-a-kind monster to be included within the core rulebook Bestiary! (0 of 50)
By adding $16 to your order, you will work with the production team to design a one-of-a-kind location in one of the 14 City-States of the Empire! (0 of 50)
By adding $25 to your order, you will work with the Project Designer Eric Edward Johnson to create your own one-of-a-kind settlement or encounter location at a point of your choosing on the continent of Tagothshaedar! (1 of 50)
When pledging, simply add the price of the add-on manually and include a note saying what you are adding the funds for specifically. Our Add-On Team thanks you!
At $16,000 Haphazard Projects will expand the core rulebook by roughly 50 pages, including basic information on the other lands upon Shaedeam's Back.
At $18,000, we will make available the Chronicles of the Orb: Shaedeam's Song complete soundtrack for download, a pad of character sheets, and other surprises as a Player's Kit Add-On.
At $20,000, we will commission new artwork to be included in the core rule books. We will also increase the page count by roughly 50 pages, providing more details on ecology, climate, geography and alchemy.
At $22,500, Haphazard Projects will produce a version of Chronicles of the Orb: Shaedeam's Song for use with the d20 OGL.
At $25,000 Haphazard Projects will increase the page count by roughly 75 pages and include technomancy, cybernetics, and net-running as well as commission new art for the expanded page count.
At $28,000, Haphazard Projects will release a core rule book for the Savage Worlds system.
Come back to this project often! We will be constantly throwing updates to our audience, offering clues to upcoming stretch goals, new adventure modules and sourcebooks, and lots of other goodies!
May your days be Five Moons Bright!
Risks and challenges
The prices listed for Reward Tiers include S&H.
We need finished arts. Once the project is funded, the art team can begin in earnest. We have set our release schedule in line with the artist's own schedules in every case.
But the book is done. The rules have been thoroughly tested by playtest teams across the world including the U.S., the U.K., Ireland, Germany, Australia, New Zealand, China, Japan and South Africa during a 10 year period.
This will indeed be our first major release, but it is not our first game to be published. Our previous (failed) Kickstarters were based on a very niche game that is by its nature hard to market. We feel confident that "Shaedeam's Song" will show itself in a fair and unique light.
The d20 Stretch Goal core rule book is roughly 75% complete and has been completely playtested by many of our original playtesters. This version was originally written for 3.5 and mostly is just being updated a bit.
The Savage Worlds edition is already being written and playtested as we go. It is going swimmingly!
Since we are looking for audience participation, getting responses from all Backers might take a long time. To expedite this, we have a dedicated staff that will work with Backers who specifically purchased Rewards Tiers that allow them to help create an aspect to the game. They have no other job that to handle these cases.Learn about accountability on Kickstarter
- (28 days)