A lot of our friends have asked if we (Burton and Becca) are raising money to support ourselves or compensate ourselves for our time while we do this project. The answer is absolutely NOT! Kickstarter frowns upon this and we wouldn't want to do that, anyway. We're not employees in this venture--putting in sweat equity is part of the deal. Our rewards will come when Robots Love Ice Cream is a hit. That's our incentive to make it the very best game we can make!
All funds we raise will go to expenses that we incur directly to produce and release Robots Love Ice Cream. Our two largest expenses by far will be the advanced software that's necessary to create the game elements (models, textures, effects) and program the mechanic, and wages that we'll pay to our creative team to compensate them for their time and the use of their art.
Other than that, we'll have smaller costs for things like promotions and branding, and of course fulfillment expenses for rewards for our awesome supporters (you're totally worth it!).