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Want a break from Vancian magic? Spheres of Power gives you a whole new way to run magic in your games.
966 backers pledged $39,557 to help bring this project to life.

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    1. Nick Lee on

      BEN WOOTTEN!! please

    2. Dresvin
      Superbacker
      on

      And just added for the Summer Class Blitz

    3. Dresvin
      Superbacker
      on

      @Creator Nice, checking it out now!

    4. Adam Meyers 6-time creator on

      An add-on section is up on the project's homepage now.

    5. Michael "Maikeruu" Pierno
      Superbacker
      on

      More spheres of course. Shadow/Darkness, Acid, Light, Ice, Time, Chaos, Order, and so on. Some may be in there already, but the more the merrier.

      Also, an add on for the print Rogue Glory if available would be welcome and likely popular.

    6. Adam Meyers 6-time creator on

      The Spheres of Power system is completely backwards-compatible with existing magic items, and can be used to create magic items according to the old system. However, we are also including an Enchantment sphere, designed around making magic items that should make balancing magic item creation a little bit easier for both players and GMs. So expect some new rules, but expect the old rules to work if you prefer it to ours. :)

    7. Dresvin
      Superbacker
      on

      For me I always like more options, more spheres, more talents, keeping it feasible of course, but for me, more options is always better. And if we could get it really high, some nice art would be great too, but all your ideas, especially expanded bestiary and npcs sound great.

    8. Missing avatar

      Robert Leavitt on

      I know we haven't discussed mechanics yet, but my players have a real affinity for creating their own magic items. Considering we are looking at a completely new magic system, will there be new rules for creating and using magic items? Do the old creation rules still work with this system?