by Action Phase Games
@Egon - I'm pretty sure the end of game clause is that you place a henchman on each hero's space as long as there is not already a henchman there. If you run out of henchmen to place, then everyone loses. I don't think the game would end just because the heroes are already fighting other henchmen.
STEVEN: Currently, the Masterminds do not work with the Asylum map, though we are testing this to more with the hopes of working this out. We had mentioned this in a prior update (that the Masterminds would not work with all the scenarios--meaning the Asylum scenario), but we will keep our backers posted!
Egon: I got a chance to play through while they were testing this mode out. It is a lot of fun and makes much more sense when you play it. These are the CHAMPIONS of Zeta City - the elite. They have to ban together to defeat the Mastermind - If it were easy, it wouldn't be any fun. ;)
you mentioning Battle Royale got me thinking, how would a game of co-op function in the Asylum Bedlam scenario, if at all?
EGON: Thanks for the comments. We put these up with the caveat that they were not finalized--we have been working very hard on all aspects of the project and wanted to share these as soon as possible. All written content will be proofed and edited before submission for manufacturing.
As far as the lose the game clause: part of the concept behind Masterminds is that they are very, very difficult to beat. This makes them stand apart, otherwise it would just be the same as playing with the regular villains, which would be a little boring considering the Champs are so much more powerful.. I think you need to play the game first to understand that this is part of the difficulty and strategy: heroes will have to huddle together. Also, in scenarios like Battle Royale, this will trigger far less times, meaning it is less of an issue.
(Striker's card) In the Gutter Brawl box you should correct a typo: This line should be "RNG 1 of [Blue circle symbol]", not with 'of' after the symbol.
Also in the Headpin card, what does this text-box "Deal DMG to each hero equal to 3+ the number of henchmen within RNG 3 of this villain." Does this mean that if 3 or more henchmen are situated WITHIN RNG 3 of this villain then would the villain dish out the DMG worth the number of said henchmen to each hero?
Also in that card's Final Frame text-box, the last line says "If you cannot do this, the heroes lose." Why? Isn't this so unfair to the gameplay? So does that mean that if all of the standing heroes on a board already has a henchman each on their own space and then this Final Frame action is executed the right way then the heroes (players) lose the game?
@Pit - My pleasure. This is one of the many reason I love doing projects on Kickstarter. The feedback from people who care about the project and want to see it succeed only makes it a better product in the end.
@Warpunk Games; That´s news to me! Thank you for the heads up, sir!
@Pit - Graphics are still subject to change and probably will a bit here and there as we get feedback and go through our review process. We will be tweaking and improving right up to the last minute to give you the best and coolest looking game we can.
We love hearing your comments and always take suggestions into consideration. If you have any ideas, please share. You can comment here or message me directly if you like.
Thank you for your support
The champion and Masterminds looks cool if not to identical. Maybe have different newspaper backgrounds or something!?
ALSO, all backers at Be a Hero/Be a Villain will receive this as part of their pledge, as well as Extra, Extra. Sorry, I forgot to mention this in the update.
"We don't need cheap tricks like yours to win the day," - Champion to wannabe hero.
JOHN: Three superpowers and three passive powers means these guys have the abilities of 6 cards in the regular game. Also, their superpowers are so good you never play your epic--you just block with it. Trust me, you don't need 'em.
I forgot to mention in the update, in testing, we have taken as high as 27 DMG from a mastermind, so they are pret-ty scary.
"Whenever you play a Strike action, you must make a bowling or sports reference."
It seems a little weird to me that the Champions, who are awesome, don't get epic powers like the wannabes, but I guess starting with an epic power would make the game too easy.
JOHN: Originally, it was just any sports reference, but we thought people may be confused. Like I said at the beginning of the post, these are close to done, but could change a little ;).
No plans to include Gary yet. And we had this pun on dock for some time!
Mythic heroes have no special action. Why? Because they augment basic actions with mythical might! As you can see, Striker's strikes are AWESOME!
RB: We plan to show Vumpire in the future.
Can Striker's quirk be officially changed to any sports reference? I actually liked that part of his character in the Henchmen comic, where he kept referencing other sports when attacking with a bowling ball.
Since Striker is the first Mythic hero, what special card does he use?
So excited about the co-op. So much fun. I have played Neutrino and Bald Eagle, and they are both really cool. Gives the game a different feel for sure and it can get really intense. You cannot beat these villains unless you work together.
Played against Headpin and Numb Skull. Both are really tough but Numb Skull was just scary.
No Vumpire? :(
Oh boy I can hear the "BIg Lebowski" references flying already! xD
You can't mess with the Jesus!
This unchecked aggression will not stand!
Delete the last question, seen it already on the main page ^^
Are they part of the expansion deck 1
1) Will we see a Gary reference?
2) How long have you been waiting to use that pun for the title of the update?