A demo is now available! It contains just the smallest whiff of the mysteries and tragedies presented in RB: Axolotl. Please try it for yourself here on itch.io (Windows only right now)!
Axy and the crew will periodically thank some backers through our twitter page which can be found here.
(This game is a work in progress. Everything is subject to major visual overhaul.)
We recently had an article written about us by Rock Paper Shotgun. Check it out here.
Taking inspiration from Oyasumi Punpun, the works of Stephen King, Umineko no Naku Koro Ni, and the authors own struggle with illness comes...
A Dark Tale About Cute Axolotl
Taking place in a tank suspended in a cosmic wonderland, 5 Axolotl appear one day from a mysterious, thundering void. The Axolotl quickly learn they are able to speak with one another, and relationships are formed. However, something is off. Each Axolotl seems to possess knowledge they should not know. Foods, and people, and places and concepts...And obsessions. Some feel a lot of pain. Some want to inflict pain. Some want to forget pain...
And who is this [RB] person that keeps appearing, anyway?
Take in some mystery, some science fiction, some action, and some character drama, add in a pinch of the authors personal reflections of pain, anxieties and depression, and this is what you get. Surely, there are many things that can be said, but RB: Axolotl is unlike anything you’ve ever seen before.
Despite it's cute art style, RB: Axolotl is intended for mature audiences only.
[ ...and a special guest might be showing up...]
The objective of the kickstarter is to do what it says in its name - make the project into a real possibility. Let's explain:
My name is Actawesome (or Adam if you prefer government recognized names), and publishing this visual novel is my dream. For about 6 years I’ve dealt with varying degrees of chronic illness and depression/anxiety. A lot of this dark, powerful energy is channeled directly into the script of RB: Axolotl, and sometimes the thought of these characters becoming realized would be the only thing that would make me happy. Of course, I’m of the opinion that stories should be fun to read, so keep that in mind. Although RB: Axolotl is a mystery, the narrative will not shy away from heavy themes including, but not limited to: depression, anxiety, chronic illness (specifically ME), agoraphobia, hopelessness, and general suffering.
It will also include at least one cute axolotl doing cute things and being silly.
RB: Axolotl has no funding at all, and without any sort of sponsor or revenue from previous games, there is no way to fund it. Being a Visual Novel that is relatively light on characters and assets, there needs not be a huge budget, but there are a ton of things that can be implemented if given the chance.
Also unlike many visual novels, RB: Axolotl has the characters fully moving and animated through each dialogue box. That, of course, takes extra time.
The bigger the budget, the more experimental things in the game can occur.
The money will be used to hire people who can help with the following:
Art: The biggest thing you’ll find lacking in the demo and trailer is art. Not only are there expressions, scenes and outfits for our current characters that are missing, but there may be a new challenger approaching the tank. Even though the setting might seem small at first glance, things are sometimes a lot bigger than they seem. Thank you Clarissa Bond for the character designs so far!
Backgrounds: Probably the biggest thing that needs funding. There are over 10 CG backgrounds that need to implemented as part of RB: Axolotl. These can be expensive and time consuming to make, but they are vital to completing the game.
UI: Instead of using slightly modified stock UI, we can make things a lot better. For example A bubble as a mouse cursor. Appealing underwater-esque backgrounds. Axy screams for joy thinking about these things.
Background Music and Sound Effects: I am lucky enough that I have friends who are musicians and there are a wealth of domain free music to choose from. That being said, it is not nearly enough, and I haven’t properly compensated those who have given me their music in the first place yet. Anttis Instrumentals for the amazing domain free music and Davikosi for the incredible themes of Axy and the Void.
Copy Editor: Can properly hire someone to make sure all the grammatical mumbo-jumbo is on par. Ask any of my lovely friends who have graciously given there time to stream or read through the demo, I am full of simple errors I’m confident the story will be great in the end, but a little word variety never hurt anyone.
Graphic Designer: Works on all the promo stuff, game logo, website, and everything in between.
As you can see, the whole game will be much lovelier and complete with your help. It will also give me the ability not to worry about my finances and focus completely on the game. Without your help there may be no RB: Axolotl final product.
(5% of all proceeds stretch goal money after the initial amount gets funded will go towards Clarissa Bond, the character designer)
$3,500 - Voice Sampling: Want to hear how the characters would sound? Now when they talk there are little voice sampling “oo’s” and “ahh’s.”
$5,000 - Opening Animation: You know all those fancy Visual Novels with their cool opening animations that bring heart and wonder into the mood of the player before starting the game? Yeah. It will be really cool.
$7,000 - A Very Special Mini-Game: Play with Axy and Friends in this special mini-game included off the main menu.
$10,000 - Ending Cinematic: An animation that plays as the curtain is falling and the game reaches its inevitable conclusion.
$40,000 - A wonderful pipe dream. Axy Bodypillows for sale. Thank you to the lovely Coolean for this suggestion.
Depending on how much the Kickstarter makes is when this game will ultimately be released. If this Kickstarter is funded a Q1 January release will be confirmed. Once a month at the very least I will show some light progress in a backers only update or stream. (Not spoiling too much, of course, as I want the game to be a surprise to everyone).
Don't forget to check out the twitter here.
Special thanks to:
Clarissa Bond, Anttis Instrumentals, Davikosi, Xegrave (trailer), Foolean (Cover image), Atirion, ItsTacosDude, Irizon, Kasuraga, Milk-Chip, Solarfire, Luiiati, BigMomma, Ikarus_dvHf, and Visual Novel Maker staff.
Risks and challenges
The demo was made on and off over the period of several months. The biggest issue in creating it was money and learning the engine (most of the script is completed, and the plot cannot be changed much anymore)
Also, the authors chronic illness is a constant factor, but it will not stop him from completing the project. If the project is delayed or stopped due to health reasons, backers will be informed, and fair action will be taken.Learn about accountability on Kickstarter
- (30 days)