A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
What is Otto up to?
Over the past year, Otto has gathered a large number of users and fans around the world. The project has been featured in different online publications:
However, we need your help to reach as many people as possible.
The funds raised through this campaign will allow us to make the project sustainable and offer the level of support to needed by the wonderful Otto community!
Who is Otto?
Otto is an Open-Source, Arduino-compatible, 3D-printable two-legged robot. It can be programmed from any computer to walk, dance, sing, and avoid obstacles.
All the parts for building Otto are included in the kit, assembling them is easy and typically takes around two hours!
What makes Otto special?
Otto provides a perfect opportunity to
build your very first robot, and it makes the process of learning about robotics easy, interactive, and FUN!
Otto is more than a simple machine, it establishes an emotional connection with users and audiences, allowing everyone to interact socially!
Otto is a great tool for the classroom that can be used to teach children and adults alike about the wonders of robotics with ease!
Otto follows a line of microcontroller-powered, do-it-yourself, bipedal robots. Thanks to the Open-Source nature of these projects, each generation is able to build upon its predecessors! The Otto project is licensed under the Creative Commons Attribution-ShareAlike 4.0 International (CC-BY-SA):
This license lets others remix, tweak, and build upon your work even for commercial purposes, as long as they credit you and license their new creations under the identical terms.
In addition, as an Open-Source project, all the design files are available on Githubfor you to use (just don't forget to respect the project's CC-BY-SA license)!
Who is Otto for?
The creators of Otto have made a concerted effort to make the project as fun and easy-to-use as possible. The intended audience for Otto is anyone with a desire to explore the wonderful world of electronics, regardless of background or skill level.
Following the recognition of STEM fields (Science, Technology, Engineering, and Math) as being of paramount importance for future generations, Otto is also intended to blur the lines between playing and learning, making programming an enjoyable experience for the younger members of the audience!
The Otto team wants to make programmable electronics accessible to anyone. Through various collaboration efforts with non-profits and local academic institutions, the Otto kits are finding their way into the classrooms!
Thank you for helping us get this campaign fully funded so that we can bring the Otto project into life!
What are the campaign rewards?
We are running this Kickstarter campaign to order components in bulk and reduce manufacturing costs! We have packaged different Otto kits to meet customers' needs.
Pledge now and help us bring this project to life!
When will Otto be ready?
Given that the project has been demoed at several events in the past year, we have a great handle on the manufacturing, shipping, and handling process.
The different components for Otto have been carefully selected to avoid any delays due to shortages or part revisions!
How does Otto work?
The first step is to assemble Otto following our detailed, step-by-step guide in your favorite format:
Next, Otto can be connected to a computer's USB port to load it's program code onto the microcontroller using the Arduino IDE:
Lastly, Otto can be disconnected from USB and switched over to battery power to let him dance around without restrictions!
Who created Otto?
Otto is the brainchild of Camilo Parra Palacio's team working out of Shenzen, China. ACROBOTIC has teamed up with the Otto developers in order to take the project from its development stage into production!
ACROBOTIC is an Open-Source electronics startup in Pasadena dedicated to designing fun and easy-to-use hardware and software for education, DIY, hobby, arts, science, and more!
We have been involved in a few successful crowdfunding campaigns both as developers and collaborators:
ACROBOTIC is a professional Maker business dedicated to the design and manufacture of fun and easy-to-use electronics. As part of our daily operations, we have to deal with the intricacies of manufacturing electronic hardware.
We turn to Kickstarter because it represents an easy and efficient way to process the pre-orders for our products. Having been involved in a few crowdfunding campaigns, we understand the expectations of our backers and we're committed to provide unparalleled service. Based on our experience, we are proactively addressing:
Risk #1: lead time and delays of hardware components.
As part of our daily operations we maintain a global inventory (updated daily) of the parts needed for the production of Otto. Our main concern is to be able to fulfill the orders we take during the campaign, thus we have limited the number of rewards we offer. We have also set realistic timelines for delivery based on an already completed pre-production run.
Risk #2: problems with the assembly of the hardware.
With a couple of lessons learned from prior campaigns, we now feel more than confident on meeting the expectations of a larger audience. We are confident that we can fulfill the campaign directly from our offices in Pasadena. However, in the off chance the campaign is a runaway success, we already have a fulfillment center on stand-by for outsourcing the most time-consuming step of the fulfillment process.
Risk #3: not reaching our financial goal.
This is a challenge inherent to the crowdfunding process. The products are already designed and we're using Kickstarter for handling pre-orders. Whether or not the campaign succeeds (fingers crossed so it does), we will add them to our online catalog when the campaign ends!
Want a dancing partner for Otto? With this reward you receive all the components needed to build two (2) Otto robots. You'll need to follow our detailed instructions (printed and video) to assemble them!
Want to teach a class with Otto? With this reward you receive all the components needed to build ten (10) Otto robots. You'll need to follow our detailed instructions (printed and video) to assemble them!