About this project
Two Brothers is an Action/Adventure/Role playing/Nostalgia game created in the style of GameBoy games for PC, Xbox 360, And OSX. The game is meant to remind people of the GameBoy era of games without strictly adhering to the limitations of the system as this game is developed for modern technology. As for the actual appearance of the game in relation to the plot, the general lack of color is a core element of what the game is about:
The core story of Two Brothers goes something like this: You take on the role of Roy Guarder, a young inventor who begins to obsess with the idea of finding a new color on earth after a near death experience shows him an after life filled with color. Your brother, Bivare, who is also an inventor and explorer, soon takes on your obsession and you begin a quest.
The game is now about 70% complete. We have the vast majority of the games' world created, and we are now focusing on polishing, creating side quests, and trying to bring the game to as many people and as many platforms as possible. This however, requires money.
AckkStudios is asking for $6000 to fund the development and release of Two Brothers. $1600 will go towards hardware purchases, such as a Mac to test the OSX version of the game as well as produce some of the games sound content. Production costs will take up $1500 dollars and will include shipping costs, 3D prints of game models, and rewards for our backers. $1500 will pay for game promotion, such as posters and advertisements. AckkStudios will use $700 to pay for software licenses and licenses to develop for Xbox 360. The remaining $700 will go towards business and legal expenses, such as copyright, trademark, and other legal and accounting fees.
Stretch Goal no.3! 9/21/2012!!!
Together we have not only reached our initial goal, but also our two stretch goals!
Thanks to everyone who donated and shared our project, we will be able to bring you the best possible experience with Two Brothers! There is one last goal we’d like to reach, and it’s very doable!
We’d love to hire the artist who created various illustrations for the game, as well as a colorist to create a comic experience that sets up the opening events of Two Brothers.
The single issue comic would be released for free to everyone who backed the project via digital distribution, as well as be printed in the art book for those getting the Collectors Edition.
Pencil sketches, inked drawings, and finished pages will be shown in step by step sequence in exclusively in the collectors edition artbook!
To create this we would need an additional $1500 (as that’s what we’ve been quoted by the team who will create the comic). That would put us as a total of $13,500!
Remember, this will be a perk for EVERYONE who donated, regardless of the amount- however it can only exist if we hit the stretch goal!
9/19/2012 PLEDGES OVER $100 WILL INCLUDE AN NPC OF YOUR LIKENESS!
----------------------------Update as of 9/11/2012
Stretch Goal no.2!
Thanks to you all, we not only reached out initial goal of $6,000, but also our stretch goal of $9,000!
With the help of everyone we'll now be able to not only finish the game on schedule, but also bring it to IOS, Android, and Linux platforms!
We still have quite a few days to go, and there is still more work we can do! One thing that we've always wanted to do in Two Brothers is record the final scenes score with live musicians. Now, I don't want to give away the ending, but I'll tell you now that we're planning for it to be incredibly moving and exciting! The score has been created with traditional 8-bit synthesizers to emulate the sound of the old school, and with the sound of high quality and realistic instrument sounds.
Andrew, Tony, and Jose have something really special planned for the sound of the games big finale!
They have truly exciting vision that blends the sound of old school gameboys, with the sound of a modern live Hollywood score! If we could get an additional $3,000 (for a total goal of $12,000) we could hire a fantastic live orchestra and conductor to make this vision come true! Of course, we'd share the recording process and include footage of the recording session with the game itself for you all to enjoy!
We've included some images of the score for the games big finale! It's not the entire thing, as we don't want to give it away!
--------------------------------Update as of 9/3/2012
Greetings Backers, we want to thank EVERYONE who donated. Today we reached our goal of $6,000 to fund the development of our game, Two Brothers!
We still have 24 days to go! which means we can still get some awesome work done, we didn't expect to accomplish.
If we can hit a new donation amount of $9,000 by the end of our campaign, we will be able to release Android/IOS/Linux versions of the game within a close time frame of the PC, XBOX 360, and MAC versions of the game!
We are shooting for a February 2013 release for the PC, XBOX 360, and MAC versions of the game, with the other platforms following behind within a month or two! (if we can hit our stretch goal, we can hire another programmer to come and assist us in the porting of the game)
We are also accepting resumes for Unity programmers, so if you're interested please send us a message! (email@example.com)
This is really exciting time for us, and we're so thankful you're all here to share it with us. It's really amazing to know that people appreciate our work enough to help us get it out there!
________________________________________________________(We are aware of the percentage that Amazon receives from the final total, and this was taken in to consideration when creating this campaign)
UPDATE ON REWARDS! (They got better!)
(Due to popular demand, the $25+ reward will now include the digital soundtrack as well as it's previously mentioned goodies.
the $50+ backers will now not only get everything that was promised before, but first access to an awesome area known as the "High Rollers Pub." where they will have access to mini games, side quests, and character interaction available only to those who know the secrets of entry. (information on how to gain access will be given to backers)
How does it play?
The general game play of Two Brothers is, at its core, an action game, not unlike The Legend of Zelda. However, we have worked very hard to make sure the game plays against expectations of action/roleplaying games in terms of story development, and the way the games world interacts with you.
One example of this is how we handle "Game Overs." In Two Brothers,when the player dies, the game does not stop playing. Instead, the player is transported to an "Aferlife Hub" (A floating colorful world) where the player can either jump back to the earth, or explore the afterlife for powerups, interacting with other characters who have died in the games story, or find additional clues or side quests that they can complete.
Interacting with the games world takes a modern approach to old school game design:
We love all types of games. Old games, new games, indie games, big budget tiles. And this wide variety is taste is expressed in Two Brothers' interaction mechanic. Many modern games give the players choices. Choices that can alter the world in major ways, and in minor ways. This is something we really wanted to bring to our game.
However, as we are trying to stay close what seems realistic for a low-tech game, we opted to create a system that could have run on the GameBoy.
The player is presented with three emoticon prompts whenever a question is ask of the player. Each reaction will get a very different reaction.
Each character in Two Brothers will have something unique say, something unique to do, and truly makes the game feel alive.
As Two Brothers is just as much an Action game as it is a Role Playing game, combat and time based action puzzles are very important to the games mechanics.
Two Brothers employs an item based combo system that uses "combo medallions" to string together combos for more brutal and exciting attacks. However, be careful as they only last as long as your life does! You can't take combo medallions to the afterlife with you.
A variety of enemies is also key to the Two Brothers world. Each enemy requires a unique strategy to defeat, and you'll rarely encounter the same enemy twice in a different location.
We'd love to release Two Brothers early next year! We can do it, but it will be very hard without funding.
More about Two Brothers:
Two Brothers has been well received since it was first unveiled last month! Various websites have offered coverage on the game:
No. Two Brothers will map itself to the resolution of your screen. There will be no block boxing, even on wide screen monitors.
We are creating a special Dungeon in the game that is for backers of the $15 and up tier only. Players will be given the secret location of the area before the game is launched.
As the location is still in all copies game, we can't promise that other players may not discover or leak the information- this is why it is first access!
We've been working on the game for a little over a year and a half.
Two Brothers is currently planned for PC, XBOX 360, and OSX.
However the game appearing on other platforms in not out of the question.
Andrew Allanson is the lead composer of Two Brothers. Jose Alfaro, and Tony Manfredonia are also working on the score.
Absolutely not! They will be completely reworked before the launch. Many already have been updated since the launch of this campaign.
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