Frequently Asked Questions
'Mare Nostrum - Empires' differs from the original Mare Nostrum in several key ways. The new improvements adds to the experience of the game in an important way. Some represent major changes that improve the pacing of the game, and others represent subtle changes that improve the balance and quality of play.
Mare Nostrum - Empires add two more win conditions, beyond the original building of the Great Pyramids and collecting 5 Heroes and/or Wonders. Now victory can be achieved by expanding your empire by controlling 4 Capital and/or Legendary Cities or by holding the titles of Trade, Culture and Military Leader. Players can now follow completely different strategies in their empire expansions!
Resources & Game Components
Tax and Good Resources in Mare Nostrum - Empires are represented by thick counters.
A 13th trade resource has been added to the game.
The number of buildings has been increased from 58 to 72.
Heroes and Wonders are now represented by high quality tiles rather than cards. These Heroes and Wonder add new capabilities to game play and also influence the Leadership tracks!
The map board is now fully adaptable for 3-5 players. We unlocked the Leadership mapboard today, which adds a LOT to game play.
We also unlocked the 2 player rules, which are fully developed are ready to be printed! At the $75 pledge level, we add the Barbarians, which make the 2 player game even more difficult to play. (Evil laugh in the background :)
Trading has been revamped and features an all new system.
The Trade Leader is limited to 3 choices for Resource exchange: He has three Exchange tokens marked with '0 or 5', '1 or 2', and '3 or 4', that dictate the number of resources each player must offer for trade. All three Exchange tokens must be played before they may be reused. This adds a lot of tactics and strategy.
Legendary Cities have been added to the game which produce one hidden resource known only to the controller of the city. This is a subtle change that allows players to keep their opponents guessing as to what resources they have gathered.
Recruitment and Building of Heroes and Wonders has been revamped to be a gradient cost starting at 6 Resources, increasing by 1 Resource with each purchase. The 5th Heroes or Wonder has a cost of 10. This allows each player to reasonably recruit or build at least 2-3 Heroes or Wonders over the course of the game, adding depth to each strategy.
Another streamlining change allows players to build in a Province on the same turn in which they have spread Influence into the Province.
Mare Nostrum - Empires now includes Legion and Trireme Battle Dice that differ from each other. Legion Battle Dice have a range of 3-6 with faces 3, 3, 4, 4, 5, 6 and Trireme Sea Battle Dice have a range of 2-5 with faces 2, 3, 3, 4, 4, 5. This means that battles have less randomness and more strategy involved, as well as limiting the ability to fully blockage a player with a few naval units.
Fortresses also have the ability to absorb one hit during a battle, expanding their overall usefulness.
These changes balance battles by removing some of the randomness and improving the overall quality of the experience.Last updated:
The designers have decided on plastic figures for Mare Nostrum - Empires. The advanced designs that were created for this game are complex enough that comparable wooden meeples would be extremely fragile figures that would be prone to breaking. Because of this, the figures will be modeled in high quality plastic. The inspiration for the designs are the rounded figures that Roman leaders would have used in Ancient Times to plan their battle strategies. These figures will be much more durable and longer lasting than wooden versions would be and as such will last through many play-throughs of Mare Nostrum - Empires. As always, it is our desire to produce a high quality product so we will be working with our manufacturers to ensure that the plastic figures meet our quality expectations!Last updated:
So, you've seen those amazing Resource Chips and decided that you have to have a set for your Mare Nostrum game. But, how do you go about adding them?
Where is says 'You're a Backer!' on the main page click 'Manage'. This will take you to the pledge manager screen. Increase your pledge to accommodate the add-ons you want and then click 'Continue to next step'. A confirmation screen will pop up that will allow you to click 'confirm' to keep your changes. For example, if you originally pledged at the $65 level and you wanted to add the Dice and the Resource Chips you would increase your pledge by $53 to a total of $118.
If you have to add shipping to your pledge you would increase your pledge this same way by adding the amount of shipping for your region as specified down in the Shipping section of the main page!Last updated:
This will be our first project using a Pledge Manager. This Pledge Manager will allow you to choose the language for your Mare Nostrum - Empires game, choose the add-ons that you want, as well as add on any additional Academy Games titles to your pledge! The Pledge Manager will also allow you to easily pay for any of these add-ons that you might not have already accounted for in your pledge!Last updated:
When you pledge at the higher levels, you will receive the base versions of these games. They do not come with the expansions or add-on items, but you may choose to add these while completing the survey sent out at the end of the campaign. Some of the more limited items can be added on a first-to-pledge basis, while supplies last.Last updated:
Can I choose to add an Academy Games title that is not listed in the higher pledge levels (i.e. Conflict of Heroes)?
Yes! If you want to add any game that is not listed in higher pledge levels, simply select the pledge level you would like otherwise, then indicate in the post-campaign survey that you want to add another game. The other games will be listed on the survey, so you will know how much to add to your pledge based upon the game(s) you choose.Last updated:
Yes! Being avid gamers ourselves, we understand the need for card sleeves. With that in mind, we have designed the tray to easily fit all sleeved cards!Last updated:
Please see an overview of the Great Pyramid counter in Update #3
The Great Pyramids represent not just the construction of a wonder, but the creation of something which will last for thousands of years. Because the building of a Great Wonder is one of the final victory conditions of Mare Nostrum – Empires, we wanted to represent this with a game piece that went beyond something generic like "The Great Wonder". The Great Pyramids were selected for two reasons, the first being that they are an immediately recognizable monument to human engineering. Secondly, of the Seven Wonders of the ancient world, they are the single oldest still standing with an estimated start of construction date of 2560 BC. It is less a specific monument to Egypt (and indeed Cleopatra's reign was nearly 2600 years after The Great Pyramid was completed) and more a representation of the culmination of an Empire's Cultural growth.Last updated:
Will having to keep track of everyone's progress on the Trade, Cultural, and Military Leader track slow the game down?
Streamlining and speeding up the game is why we created the Leader tracks. We have worked with the designer Serge Laget at length to streamline several of the more time intensive game mechanics. Counting everyone's position on each of these three tracks will be handled by the unlocked stretch goal Leadership board which will allow all players to keep a running tally of their standings. No more counting at the end of each round. Players always visually see where everyone stands and can make quick strategic decisions based on this wonderful stretch goal.Last updated:
The short answer is, because international shipping costs have increased significantly. We have some great international fulfillment centers for our English language games in some regions, but not in others. This helps us reduce the cost of international shipping, but does not allow us to eliminate it entirely. We are currently searching for fulfillment centers in Asia and Australia that can help us lower shipping costs to China, surrounding countries, Australia and New Zealand.
Please be patient with us as we explore these options. Every new step we take will be a benefit for this and future Kickstarter campaigns.Last updated:
Because the Coin Resources are able to be traded like a Goods Resource face down, they must have backs and shapes that are identical to the Goods Resources chips or counters. If we created metal 'coins' for the Coin Resources your opponents would easily know what you were trading each round and that would impact your strategy in the game!Last updated:
In order to do a 'big box' add-on we would have to commit to a minimum print run of 3000 copies in English and an additional 500 copies in each of the languages that Mare Nostrum is being published in. This, unfortunately, makes it economically unfeasible for us to do.
Because of this we have designed the game boxes for the base game, the Atlas Expansion box, and the Resource Chips box to have the same length and width dimensions. The base game box will be 73 mm deep, the Atlas Expansion box will be 50 mm deep, and the Resource Chips box will be 40mm deep. When lined up on a shelf or stacked these three boxes will look very nicely like a trio of related games.Last updated:
In the base game a building is occupied by place an enemy army on top of the building counter. When playing with the 3D Miniature Buildings add on, occupying armies are placed adjacent to the building instead of on top of it. The territories on the normal sized board are big enough to accommodate this and it is easy to distinguish which buildings are occupied. The buildings add a great aesthetic to the game and make it easier to identify things from across the board.Last updated:
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