1. A game for everyone from 6 years old. The rules are simple for kids to enjoy.
2. The best family game ever. Fun for the adults while simple for the kids.
3. Want to know more about your children? Understand them from their playing patterns.
4. Cute design and educational.
5. A handy game with perfect duration. Spare 15 minutes and have some fun!
6. With both English and Chinese instruction.
Objective: Successfully protect your geese and send them to the boat in order to get most adventure points.
Game Phase / Run Down:
The Rule Book:
The Special Meaning of Characters in Story
The characters remind you of different people and events in real life.
Goose: "Goose" = "me". Dramatic life of goose (me) who need to deal with academic, parental, sibling or peer relationships.
Luggage: Like some unexpected obstacles sometimes appear in our life, these obstacles influence anything around you where you can’t control, making things uncertainty.
Wildcat: May be a naughty classmate, friend or stranger. They will influence each other and even harass you and bully you. Sometimes they may perform as friend to protect us or finally they become one of best friend of my life.
Reverse: Reflects the different direction of the choice in our life. Different choice has different gains and losses.
Rubber Boat: Representing a share, assistance and attention.
Weasel: It is people and things that have a greater impact on us on the road to growth.
AC-Goose Man: Important person who accompany with us at the appropriate time, place and position.
In the box, it contains:
- Game Mat
- Player Screens (With Rules & Steps)
- Cards (Boat Card, Function Cards & Goose Cards)
Game Producer & Editor
Mr. Man Hoi Leung
Founder of AC-GOOSE POWER
Senior Social Worker and Counsellor
Mr. Kalung Hui
Game designer of AC-GOOSE POWER
Mr. William Ho
Senior illustrator of AC-GOOSE POWER
Game Test Organizer
Miss Natalie Cheung
Centre-in-Charge of AC-GOOSE POWER
Why? “WE” create “AC-GOOSE STORY”, this family board game.
Before I introduce “AC-GOOSE STORY”, there’s something you need to know.
What do you need to know?
To Know more about the service nature of “AC-COMPANY GOOSE POWER”.
“AC-GOOSE” in short form. “AC-GOOSE” is a social enterprise which provides counselling services for different kinds of Emotion relationship (relationship building by/with emotion).
When you have good emotion relationship with you family, all you will generate “Love” in the relationship.
AC-GOOSE is promoting the simple action to reconstruct the emotion relationship: “Ac-company with me.”.
Where “GOOSE” in the meaning of Chinese pronunciation is same as the meaning of “ME”. So, the vision of AC-GOOSE is “Ac-company with me.”
One of the AC-GOOSE’s approach of the service, is use board game to reconnect the relationship between family members and friends.
The AC-GOOSE’s members are love to play board game, but they seldom play the board game at home. Because most of parents have such busy schedules that finding the time to enjoy an evening playing together as a family is difficult.
Common family scene: a young child glued to the television screen and the sibling taps away on her cell phone. Mom and Dad sit at the table surfing on their laptops/tablets and the only noise is the quiet hum of their electronic devices.
While no one can argue the benefits of technology, it doesn’t help families build strong relationships. They always say: “We don’t have enough time to finish the game before sleep and after dinner.” (most of famous/funny board game need more than 30 minutes);
Therefore, the first objective of design “AC-GOOSE STORY” is “within 15 minutes”. When we want to attract those parents and teenage to use board game to communicate with their love, “AC-GOOSE STORY” also create the special function for sharing the real life.
The characters of the game have their own meaning which reflect the real-world situation. “AC-GOOSE STORY” is about our story. Please feel comfort to share you emotion.
AC-Company Goose Power is a social enterprise. We focus on working with different kinds of Emotion Relationship by means of coaching. Various types of toys and games are utilized for facilitating better Emotion Relationship among individuals.
Our Vision 願景
With strengthening the motivation for company, a love and caring interpersonal Emotion Relationship can be fostered spontaneously.
Our Core Value 核心價值
Create chances to accompany whom your love.
Seize the time for accompany.
Just accompany each other with emotion, no matter what happened.
Special meaning of company name
AC-GOOSE ("AC" stand for "Accompany", "Goose" stand for "Me" in Cantonese), AC-GOOSE = Accompany with me.
GOOSE construed GO -OSE, while "-OSE" in Latin is "sweet", "full of", "abounding in", "given to", or "like" .
What AC-Company Goose Power Actually Working On
Parent-child Emotion Relationship Training
Parenting Seminar and Workshop
Individual Emotion Counselling and Coaching for adult
School Service (primary and secondary school)
Teachers’ seminar and workshop for handling Special learning needs student
Counseling group for the special learning needs student
Therapeutic group for emotional student
Developmental group with Board game approach
Emergency counseling for student in crisis
Child &Youth Service
Hotline and internet counseling
After School Care service
Visiting elderly home, facilitate the individual and team building game for the elderly
Risks and challenges
We are a small group of people, we decided to start of our organization to reconstruct interpersonal Emotion Relationship with love and care in family.
People are duplicity when they communicate in the virtual reality. We would like to create the face-to-face communication by our board game(s). That's why we do this.
We still have more creative design in progress, we hope this initial project will get your support.
In the half year game test review section, we discover AC-Goose Story can effectively enhance the emotion relationship of participate family.
We believe this game will be a great tool/collection in your home! Wish all of you will accompany with fun and great in your life.Learn about accountability on Kickstarter
- (30 days)