Roguebook aims to become the ultimate roguelike deckbuilder. Based on the legends of the Faeria universe.
Roguebook aims to become the ultimate roguelike deckbuilder. Based on the legends of the Faeria universe.
This project will only be funded if it reaches its goal by Mon, July 8 2019 2:00 AM UTC +00:00.
Anyone who pledges 23€ or more will receive a Kickstarter Exclusive Yak mount!
What do I do with a Yak mount?
Ride it, of course! The Yak mount will be a cosmetic upgrade you can use with any hero when travelling across the World Map and join you in battle. While it won't provide any movement bonuses, it will keep you company. It is also warm and fluffy.
Any hero will be able to ride this Yak mount - and you can only get this one on Kickstarter! It will never be available again.
Enter an ever-changing world full of legendary encounters and stories. Craft your cards, assemble the perfect deck and defeat the Roguebook itself... or die trying.
Roguebook is a single-player roguelike deck-builder that takes place in a procedurally generated world.
Roguebook is the second major game from Abrakam, the creators of the strategy card game Faeria, which launched in 2017 and has the best rating for a CCG on Steam with 86% positive Steam reviews and 1 million downloads. Faeria was funded on Kickstarter in 2013 and has been praised by critics and major influencers or creators like Richard Garfield, TotalBiscuit or Kripparian.
An alpha version of Roguebook is already available on STEAM. Make a pledge and receive access within the next 24 hours!
The alpha comes with a manual which explains the basics and how to play. The alpha is a proof of concept, and with your support we can create a fully-realized, beautiful version like below!
Every time you play, the Roguebook generates a new world for you to explore. Said to contain all available knowledge in the world, rumors are whispered that those who dare to read the Roguebook can gain omniscience and attain near god-like status.
The pages within are filled with dangerous creatures, ancient legends, and exotic lands from the world of Faeria. The Roguebook itself is a mischievous entity with its own goals and motivations. It is able to rewrite itself entirely, always with the intent of tricking and fooling those who read it - trapping them for eternity.
Will you be able to outsmart the Roguebook?
Watch our community play the Alpha on Twitch. We have a Live Stream almost everyday.
Your adventure begins by selecting two heroes that will explore the Roguebook together. Each hero has their own special abilities and strategies. Combine different heroes for a completely different play experience.
The combat in Roguebook focuses on dual-hero gameplay. Each hero supports the other in different ways, from unleashing explosive combos to protecting the other from damage.
Core Battle System
- During battles, the hero in front is the one normally exposed to damage.
- Whenever you a play a card belonging to the hero in the back row, your heroes will swap positions.
- If any hero reaches 0 health, they become inactive for the rest of the battle and have their cards removed from the deck. After the battle, that hero is healed back to a low amount of health and two Wound cards are added to your deck. A Wound is a card that's not playable and will only act as a handicap. It is said that finding a helpful wandering monk can help you remedy these wounds...
- If both of your heroes reach 0 health in the same battle, your current run ends and the Roguebook wins.
- Combo keyword: If you play this card while the hero is in the back row, it costs 1 less.
- Enemy placement matters: Certain cards deal damage based on enemy placement. Others are able to swap enemy positioning. For example, Impact deals 10 damage to any enemy and 5 to its neighbors. Massacre deals 9 damage to the leading enemy, and if it destroys it, the effect is repeated.
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
It's up to you to find the best way to use your gems with your deck, allowing for an infinite amount of customization. This vastly increases the ways you can break the game... exactly what we love about roguelikes!
Here are some more examples:
Each time you enter the Roguebook, it will generate a unique world for you to explore. Gems, cards, relics, encounters, and all sorts of legendary stories are randomized to guarantee a fresh experience with each new reading.
You can move around the map freely and decide which area or encounter you'd like to visit. Fog of war will prevent you from seeing the whole map, so some exploring will always be necessary. It's up to you decide which areas you'll discover, but be quick - for the Roguebook is always nipping at your heels as you go. Between fighting and looting, you will sometimes meet friendly NPCs: Fugoro the Shopkeeper, the Wandering Monk, the Court Jester, the Jeweler, etc.
Fly over water, summon a shop, or blow up a mountain! These fruits can be as powerful as they are tasty.
Magical fruits are consumable items which have a wide variety of effects that can help you explore, or boost your chances of survival.
The Roguebook contains the entire history of Faeria within its pages, including every legend and story that has ever been told around the campfire. Your heroes will encounter all manner of exotic beasts, endure powerful magic, and solve challenging problems.
We loved Gamebooks and would love to explore their narrative aspects in Roguebook. Each hero will have their own unique traits, like Wisdom, Cunning or Strength, giving them new possibilities to solve situations they encounter. Also, we want to have chain of events. For instance, the second or third time you meet the Apex Predator, the story will change depending on the results of previous encounters.
Collect the pages of the Roguebook. Scattered throughout each adventure, they can unlock new gems, cards, enemies, random events, NPC's, or even upgrade your starter deck and starting relic.
Disclaimer: We're not completely sold yet on upgrading the starter deck or starting relic. We're convinced that unlocking new content is generally a net win, but in the matter of upgrading starting gear we've heard conflicting opinions from our players.
We want to hear what *you* think to make the right call!
Our latest survey has revealed that one of our community's most demanded features is a multiplayer co-op mode.
We've decided to turn this into a stretch goal. To be honest, we feel quite excited by the potential of this mode. Playing a roguelike with a friend online or on the couch with a console? Hell yeah!
Dual hero gameplay adds a different level of tactics in comparison to other games in this genre that are mostly based on a single controllable hero. Faeria is one of the rare digital CCG's to feature a co-op mode, and we received great feedback on our implementation of that. We believe that Roguebook can be an even better place for playing with a friend!
The game is strongly connected to the already established Faeria universe.
The Roguebook began as an esteemed book of lore from the world of Faeria. After the events in the Chronicles of Gagana take place, it was lost and forgotten inside the depths of a faeria well. There it lingered for over a decade.
The contact with this endless source of faeria transformed the book in a terrible way. Over time, it slowly develops its own free will - and reaveled its mischievous personality. By this time, characters like Sharra and Seifer have grown into heroes and villains of legend in their own regard. Their thirst for finding new challenges will draw them to this powerful artifact, now known as the Roguebook.
Over 10 years in the making, the rich world of Faeria will be expressed in a whole new way where you'll discover things never seen before.
The purpose of this Kickstarter is to help us make the base vision of Roguebook a reality, but we have so much more planned.
If we're able to reach the following milestones with your support, we can make it even bigger and better. We can't do it without your help, though!
Abrakam is an independent video game developer based in Belgium. We are a small and passionate team, focused on creating high quality strategy game experiences across all platforms.
Our strategy card game, Faeria, launched in 2017 and has received critical acclaim. If you haven't already, please give it a try and you will get a better idea of the potential in store for Roguebook.
We have the experience and talent necessary to bring our next game to life, but we need your help to make it everything that it should be.
Roguebook is a game that pays homage to great card-based roguelike games such as Slay the Spire or Dream Quest, which we believe have established a new and exciting genre that we want to more fully explore.
Our prior experience with Kickstarter was a great success. It allowed us to bring our dream of Faeria to life, and we’ve been releasing new content on Steam for several years now.
It was all thanks to Kickstarter that we witnessed the birth of our wonderful Faeria community. We’d like to join the Kickstarter community again in order to bring our next dream to life.
We want to share the game here first, and give you an opportunity to play it before anyone else. We’re at a point now where we are confident the game we are already working on will be something everyone will want to play, but we need your generous backing in order to raise it to the standard we think it deserves.
Thank you for helping us make Roguebook a reality.
Also we have setup a Recruitment program to make it easier to spread the word about Roguebook and earn rewards! Go to this webpage to enroll.
For each recruit that uses your unique link and ends up pledging at least €10 to our Kickstarter, you can earn FREE stuff! You can participate and recruit people even if you're not a backer.
And in case you're from the press, here's our presskit.
Risks and challenges
Abrakam is a small team, but we’re well prepared for the task ahead.
Having been developing Faeria from its early stages in 2013, we have learned a lot along the way and know most of what to expect. We’re confident we can deliver this game as we envision it should be.
Having said that, there are always unexpected obstacles or technical difficulties to overcome when developing and releasing any game. Roguebook is already in early prototype stage of development, and we expect to learn a lot as we continue to playtest and iterate on different designs.
We’re likely to learn a lot about what the Roguebook tells us will work or not work. We’ll probably find that a gameplay element we thought would be cool ends up being not so great in the end, and have to rework and tweak it until everything feels right. This will happen many times, and in the end we will end up with a game that is a pleasure to play.Learn about accountability on Kickstarter
- All gone!