A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
The real world can bore you to tears. And video games grow stale after so much button-mashing. There seems to be no escape from this monotonous life.
We’re changing that.
VisionVI makes its debut in NYC as the city’s first Virtual Reality Arcade: 16 Game Areas (VIBox) set up with dedicated VR equipment, including a space for developers (VI Labs) to bring their visions to life. We are scheduled to open in Early 2017.
Players constantly search for ways to be more integrated with the games they play. VisionVI utilizes virtual reality to make people believe they’re actually roaming inside a video game.
With VisionVI, we are certain that experiencing VR will be available to everyone—just like it was supposed to be.
UPDATE: All Backers will receive a VisionVI branded Google cardboard, vr box for your mobile phone
Virtual reality (VR for short) in short, is a first-person simulation of a reality created by a computer.
Virtual reality programmers have constructed a full, 3D, life-sized terrain—let’s say it’s on an exotic blue planet called Xiladon—and this is all coded onto a computer.
You can’t see this terrain by normal means—you put on a special kind of headset that is fixed over your ears and eyes, through which you are now able to look straight ahead, as you find yourself staring at Xiladon's famous ice moon hanging in the starry night sky.
You hear the sound of rushing wind blasting into your ears. You survey the entire inhospitable landscape around you by simply turning your head, because the headset synchronizes to your head movements.
You see nothing from the world you were just in a few moments ago.
Suddenly, you’re no longer in New York—you’re on planet Xiladon, pal.
Virtual Reality has all the hype for mass adoption, but there's the matter of the cost. Not to mention that the cost would limit buying any more than one VR set for multiplayer.
Here’s our solution: we have partnered up with HTC VIVE and created the VIBox: a 21 square foot playspace. There will be 16 VIBoxes that can be booked hourly. With so many VIBoxes, multiplayer is a thing.
We also want to take care of the hygiene issues in sharing VR headsets. Here, we give strict instruction to replace the inside of the headset after every session and sterilize the headset itself overnight.
“Bring back the arcade!” they said. “The arcade is back, and this time it's VR!” we said.
Boasting full 5.1 channel audio, the latest computers and VR headsets, VisionVI is ready to provide you the greatest VR experiences you’ll ever have.
The neat thing about VisionVI also serving as a developer space is that it provides developers the data on user preferences. Now they have a better idea of what players actually want.
VisionVI is more than an arcade—it’s a sandbox for developers and a venue for the virtual reality community to come together.
This space is also designed to accommodate VR conferences, events and discussions.
We are offering Kickstarter backers, along with anyone else who would like to help us out, the opportunity to gain early access to our New York location.
Our investors have promised us a dollar-for-dollar investment on our Kickstarter raise. We will use this to help us establish the place, purchase the equipment and set it all up.
Your help is what makes this project happen.
We know you’re wondering “What’s in it for me?” So we have an understanding—you scratch our back, and we’ll scratch yours. If you want to feel exclusive to every other VR player, we have rewards available.
Reward Unlocked: The Pixel Wall
The reward included in every tier is owning property on The Pixel Wall. You can place anything you want on this 100 x 100 pixel area (though if it’s rather obscene or copyrighted, you'll have to choose a different one. Kids will see this thing. And originality is key, man) for a pledge of just $5. This thing will be displayed on the website for time immemorial and in every VisionVI center we open. Think about it—people in Tokyo will see what you created.
There will be a whole month for BETA testing before we officially open. During this time, all backers will have exclusive access to our NYC location. From there, you can buy as many sessions as you want, or for the following tiers, have sessions ready for you.
Reward Unlocked: The Pixel Wall, 1 VR session
For a single session during our BETA phase (or whenever after) is $20. If this is your first time, you’ll probably be blown away. Do not fear—it happens to everyone who uses VR.
Reward Unlocked: The Pixel Wall, 2 VR sessions
If you want to bring a friend, you can get 2 sessions for $25. With this, you can play with or against your friend. Unless you want it all for yourself, then you can do that instead.
Reward Unlocked: The Pixel Wall, 4 VR sessions
Traditional consoles have 4 slots for controllers. Get a team of 4 and play away! Or 2 2-person sessions. Or again, all for yourself. All for $50.
Reward Unlocked: The Pixel Wall, 10 VR sessions, T-Shirt
10 is a magic number. You will get 10 sessions for $100. A HUGE discount from if you buy them individually after we open. Think of the combinations. Plus, you get your very own t-shirt, where you get to choose from multiple designs.
Reward Unlocked: The Pixel Wall, T-Shirt, Monthly Pass
Can play a seemingly unlimited amount of times? Get an unlimited monthly pass for $500 (Maximum number of people that can play at the same time using this pass is 2). For true gamers, this might just be a dream come true.
Reward Unlocked: The Pixel Wall, T-Shirt, Monthly Pass, Name a VIBox
Our VIBoxes are sad. We just adopted them, but they don’t have names. And we’re not too creative in naming things. How about you? For $2500, you can name a VIBox after you or any name you want (unless it's obscene or copyrighted).
Reward Unlocked: The Pixel Wall, T-Shirt, Monthly Pass, Rent VisionVI for a Day
The Holy Grail of our Tiers. If you want to throw the greatest party ever, you can rent VisionVI for an entire day for $5000. You get full access to the arcade, custom branding and catering for 60 people. So bring your 59 friends and have the best day ever.
What’s a campaign without some extra fun? We've added some stretch goals:
We have already secured space in Manhattan and are working with our developers to put the finishing touches on our UI.
We open the center in early 2017 and announce the opening date when we reach 50% of our goal.
All KIckstarter Backers will be offered special BETA access to the arcade during our testing phase one month before the grand opening.
During the campaign we will announce new team members, new games and many, many more things, so please Share with friends and check back often.
Once we have NYC up and running we will open VisionVI Centers in other key cities.
Want a VisionVI in your city? Become a part of the team, and suggest your home city!
A note for our Game Devs, Sponsors, etc. We want to build key partnerships across the industry. If you have suggestions for partnership opportunities, please reach out to us.
We have many more experiences to announce during the campaign, so check back and follow us!
Adam Moore is an industry tiger, working across the board on a variety of exciting projects. Having delivered a data center with Leaseweb and product launches with Sonos, as well as being involved in startups in Berlin, the UK, the Netherlands, Dubai and the US, Adam has accumulated a global understanding of building successful ventures. Adam’s first experience with VR was Cybertown, where he was a key player. He had also worked on developing some of the early virtual world apps that you see around now. Adam is determined to utilize the latest technology to bring VR to the masses.
Abhi is the young blood of the team who is driven to take the company of VisionVI to a world of limitless possibilities. He has this constant ambition to create things that leaves a huge impact on whoever he comes into contact with. Abhi has already worked on one VR arcade project, as well as on several digital marketing companies. Abhi aims to create incredible immersive experiences for people using the latest in VR technology.
Manu is one of Canada’s Top 20 under 20 and Startup Canada’s 2016 Young Entrepreneur of the Year. His passion is building businesses, speaking satirically, and investing intelligently. He is fluent in English and Hindi.
Andrew Lundner- Graphic Designer Maureen Shaila - Head of Social Media Anthony Chang - Resident Copywriter
Graphics design, social media, and copywriting are all core to reaching out and spreading the word about VisionVI. With skills like theirs, nothing, not even being stranded on the planet of Xiladon, can stop them.
The advisory board members play the role of the wise old man on top of the mountain. As key figures in their industry, their experience and connections are key in making sure our project is done to its finest.
Through the combined powers of innovation, diligence and beard, we are thoroughly committed to getting this project off the ground.
We are the team of VisionVI.
From all of us at VisionVi, Thank You for your love and your support. We deeply appreciate every contribution. As a part of our founding family, it would not be possible without you.
Risks and challenges
As with any big project of this kind there are always inherent risks and challenges.
We have put together a hard-working team, all of who are focused on making sure that this project gets delivered on time.
We want to create unique VR arcade experiences with you, the customer, as our focus. We will be fully transparent on our progress through social media and on the campaign as we go along.
The first major challenge is refitting the space in time for opening, something we already began before this campaign went live.
The second major challenge is actually reaching the Kickstarter goal, as the other half of our funds depend on the this campaign—our investors have agreed to match dollar-for-dollar on what we raise on Kickstarter.