All six episodes in Abducted are going to be made regardless of our success with Kickstarter or Greenlight or anything. We will get jobs waiting tables or selling vegetables on the side of the freeway to make ends meet if we have to. Is that insane? Maybe....
The concept for Abducted was conceived in 2003 and was the original reason we formed this company. It is truly a project of passion and of principle. We are making this game the right way: the way that you aren't allowed to at big companies. It's a mission. It's a life goal.
Episodic is also the way this game was intended. Honestly I wouldn't want to make it as a standalone product as one of the ideas here is to have community around a single player experience. Episodes will not just have their own self contained stories and arcs but they will also fit into a larger season narrative. This lets us do a lot of things with a single player game that normally can't be done: We can take in community feedback between episodes. We can let speculation build on the larger mystery and plot. As developers and players we are all more rewarded with the unfolding experience. Most single player games are one-shot and take years to make, they exist in the public consciousness for a very brief time and are forgotten rapidly. The modern TV show format (everything from The Sopranos, to Lost, Dexter and Battlestar Galactica) allows for a lengthened, evolving experience that learns from itself and its community. It is far more engaging and longer lasting. We would argue that now is the time for episodic gaming to be done right.
As noted earlier, we have some experience with rapid delivery of high quality gaming, essentially delivering episodes. We can take that unique experience and knowledge and marry that to a (for lack of a better term) Dexter-like model of a modern TV show.