The first printing of D&D was printed as three booklets in a gawky little box, and maybe that was the best RPG format. Here's the spiritual successor to that Midwestern innovation, a box of 10+ zines that describes a fantasy setting (or two) along with mechanical specifications for the newest edition of that one popular fantasy roleplaying game. It's a patchwork world with Baroque Romantic aesthetics. It's a drifting outer space campaign with attempts at anti-colonialism. It's a box with built-in dice maps to generate weird and forward-looking fantasies. It's 10 little stapled booklets you can write in as you run adventures.
All the worlds ended together: heavens and hells, kingdoms and wastelands, and everything in between. As they broke apart, the Heartless Princess saved the bits she could, shoving them together and crowning the resultant Patchwork World with her Icy City to hold it all together. The parts she couldn't save (or the parts she passed on) orbit the closed-off world in a cacophony of satellites called the Straying Quarter.
The Patchwork World asks what you do after everything you know is destroyed or changed, and it asks what you'll do to make sure it never happens again.
The Icy City Explainer: Just what is this whole box about anyway? Here are details on intention and execution along with new species, subclasses, and minigames.
Icy City Anthology 1: Guard a wise shih tzu monk and his secret cargo; get shot from a cannon in a bullet made of ooze and negotiate with three mad liches.
Icy City Anthology 2: Explore a dead giant's still-living puppet show; fight your way through a dojo of elemental monks; and help a ballerina-spy-turned-priestess discover the resting place of her storm goddess's lover.
Icy City Anthology 3: First, enter the Milkman, a mysterious being who derives great power from the way his arcane anatomy interacts with lactose. He’s discovered that moon is a woman, and he must milk her. Second, a swan-woman named Clarity has a request: break into the prison of the gods and smuggle someone out. Lastly, deal with horse mobsters, gamble with lycanthrope cowboys, and possibly descend into Hell itself (or at least its pastures) to bring back the greatest gift of all: horse love.
The Governor of Guilder: A miniature setting whose occupants assemble their leader from various body parts. You've been chosen as election judges.
The Sickly Heart of the Icy City: Connected dungeons that run through sewers, labyrinths, and a giant heart. Meet a minotaur pining for love and get mutant powers from hookah-smoking heartworm hags.
The Carouser's Guide to the Icy City: 10 new sites to party at, including a traveling drug den run by horses in love, a bar carved from ice, and a hobbit gangster wine bar. Each has NPCs, an adventure hook, and a table of effects.
The Straying Quarter: D&D in spaaaaace! Full descriptions of a multi-asteroid home base, include NPCs and adventure hooks, along with an introductory adventure that gets folks moving deeper into the great unknown. Also, space-based subclasses.
Straying Further: More space adventures, like exploring a hulking, living ship and tracking an angel through an apocryphal bible to light a new sun.
Islands & Odysseys: A method for generating a whole miniature island campaign! 20 islands dropped in the sea as a love letter from the storm goddess. Can you spell out her intent via sailing? Also including new player species and a bean-based wizard subclass.
$800: Paying guest writers to contribute short "decolonizing fantasy roleplaying" essays.
$1200: Paying artists to have more art in the zines! And maybe a new, secret zine oozing with possibilities.
Risks and challenges
While the zines are already nearly done (baring some last-minute edits), they still have to go to the printer. I use a local printer, but if the project gets big, it might be more than the printer is used to. I also have to find some boxes and turn them into dice drop maps, which might take some trial and error.Learn about accountability on Kickstarter
- (27 days)