Project image
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$1,006
pledged of $4,000pledged of $4,000 goal
53
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 13 2014
$1,006
pledged of $4,000pledged of $4,000 goal
53
backers
Funding Canceled
Funding for this project was canceled by the project creator on May 13 2014

About

MATCHY is a card game for 2 players, aged 10 and up, that plays in about 10 minutes. Your goal in the game is to capture one of each of the 8 colorful Monsters shown above by matching them in different ways across a 3 x 3 card Grid. The gameplay is simple, but don't let the cartoony characters fool you—winning is hard work! Play a few rounds and you'll discover how truly challenging MATCHY can be!  

Inside the box you'll find a 6-panel, full color rule book, a vacuum-formed tray, and a square deck of 64 high-quality, full color cards. The cards are 70mm x 70mm, and will fit standard sized square card sleeves (not included.)

Square 70mm x 70mm cards fit into standard card sleeves.
Square 70mm x 70mm cards fit into standard card sleeves.

TO WIN: Players take turns exchanging cards from their hands (or the deck) with cards in the 9 card "Monster Grid" to create 3 or 4 card matches by color. Each successful match results in the capture of a Monster. Capture all 8 Monsters first, and you win! Let's take a look at the rules:

SET UP: First, choose a dealer. The dealer shuffles the deck of 64 cards and then lays out a "Monster Grid" of 9 random cards in a 3 x 3 card matrix, as shown here:

Each player is then dealt a hand of 3 random cards face up on the table, visible to both players at all times: 

Each player may never hold more than 3 cards in their hand at any time. 

The remaining deck of cards is placed face down on the table within easy reach of both players. The card backs reveal a silhouette of the monster on the other side of the card, which will help you determine strategy as you play the game. (Each Monster comes in two different colors.) Discards may be placed next to this deck, face up on the table.

Below is an overview of the play area at the start of our sample game:

PLAYING THE GAME: Flip a coin or otherwise determine who should go first. In the following example, Player One goes first. Each player gets to perform ONE action during their turn. 

Player One will now attempt to match 3 cards in a row by color (up, down, or diagonally), or 4 cards in a corner, by exchanging a card in his hand with a card from the Monster Grid. You may never exchange 2 identical Monsters—the cards exchanged must always be different. Match all of the same Monsters by color exactly (called a "Matchy"), and you'll capture 1 card and discard the others from the Grid. 

Match the cards by color alone, and you'll capture the "odd man out" while leaving the other cards in place in the Monster Grid: 

The same rules apply when matching 4 cards in the corners of the Grid:

In the following example, Player One will exchange the red Monster in his opening hand with a green Monster from the grid, creating a match of 3 Monsters by color vertically. 

As 3 Monsters now match by color only, Player One captures the "odd man out" and places the card in his Capture Area. The other two red Monsters remain in the Grid: 

THE CAPTURE AREA: Any Monsters that are captured are placed in clear view in the "Capture Area" above the player's hand. The captured Monsters are NOT part of the player's hand—they are simply trapped in the Capture Area and remain so for the rest of the game. 

NOTE: While you may capture a particular Monster more than once during the game, you only get to keep ONE Monster of each color in your Capture Area. Any duplicate captures are discarded. 

TURN TWO: Now it's Player Two's turn, and the field looks like this:

The Monster Grid has a blank hole in it now, and all blank holes in the Grid must be filled before any cards can be exchanged by either player. Players may use a card from their hand, or draw a card from the deck to fill the blank spot.

During a turn, if a player holds fewer than 3 cards, she may choose to add a card to her hand without placing a card into the Grid or making an exchange. Having a full hand gives you more options for strategy. 

In this example, Player Two will play one of the red Monsters in his hand to make a "Matchy" of three identical red Monsters in the Grid: 

He captures 1 red Monster and places the other 2 Monsters in the Discard pile. The field now looks like this:

TURN THREE: Now that the entire left side of the original Monster Grid is gone, Player One may choose to place a new card on either the left or right side of the Grid. He may draw from the deck, or play a card from his hand. He cannot exchange any cards with the Grid until all of the blank spaces are filled.

Player One places a Blue Monster from his hand into the top left side of the Grid: 

TURN FOUR: Player Two can see from the silhouette on the back of the deck that he has a 50/50 chance of drawing a blue Monster. (This particular Monster is always either green or blue.) He draws the card, and sure enough, it's a blue Monster. He places it in the Grid to make a "Corner Match." 

As the center card is the "odd man out" of the 4 blue cards, Player Two captures that Monster:

TURN FIVE: Player One will now place his blue Monster into the center of the grid, creating his own "Corner Match" and capturing the card, placing it into his Capture Area. 

MULTIPLE MATCHES: Sometimes a player can place one card and capture two Monsters at once. In the following example, Player Two will be able to place one yellow Monster from his Hand into the center of the Grid to achieve TWO captures in one turn:

As you can see, Player Two creates a diagonal "Matchy" of all 3 identical Monsters, as well as creating an "odd man out" match in the corner of the grid. So in one turn he captures both yellow Monsters. Now the field looks like this:

END GAME: Players continue to alternate their turns, with each player maneuvering to capture all of the Monsters first. Pay careful attention to your opponent's hand, and the silhouettes on the back of the deck—thinking ahead is critical to achieving victory! The first player to capture all 8 Monsters wins the game!  

THE RULE BOOK: To learn more about MATCHY, check out the rule book which you may DOWNLOAD HERE

To see a game of MATCHY in action, please watch the following video:

MATCHY works just as well with many other types of graphics, so I've designed a few different card decks to offer as stretch goals. Every backer will receive one of these bonus decks as we reach each goal level. These decks will ship to you as shrink-wrapped blocks of 64 cards, and will be included in the box with your MATCHY game. These bonus decks will not come with their own special packaging or box, as the manufacture of multiple boxes would be prohibitively expensive. 

$8000 GOAL — RUSTY ROBOTS!

 $12,000 GOAL — ZOMBIE HEADS!

$16,000 GOAL — Your call! 

If the MATCHY campaign goes crazy, I can add even more variations. If we get that far, feel free to send me your suggestions! I could do Aliens, Crazy Clowns, 3D Shapes, Jewels, Butterflies…. the possibilities are endless! Let me know your thoughts.

You may add on an extra boxed copy of MATCHY for $10 at every reward level. Should we reach our stretch goal(s), you may add on additional stretch goal card decks for just $5.00 per extra deck at every reward level. (These decks are shrink-wrapped blocks of cards, they do not come in their own unique boxes.) 

If you missed out on AAIIEEE! Game's first release CASTLES, you may add a copy of the game to your pledge level for $10! 

MATCHY is the second release from AAIIEEE! Games. My goal with AAIIEEE! is to create entertaining, innovative, and challenging games—and YOU are a part of making that happen. My Kickstarter goal is set at $4000 to cover an initial print run of the game. Additional funds will support the production of the Robot and Zombie Stretch Goals. If I'm fortunate enough to receive additional funding, your generosity will help offset more of my costs and enable me to advertise and distribute MATCHY to a much wider audience.

Thank you so much for your support!

Risks and challenges

Any project that involves the printing and packaging of an item overseas, to be delivered on a boat to a port in the U.S., is bound to run into a few delays along the way. Fortunately, I have had many years of experience working with Chinese manufacturers, and have imported many thousands of copies of books and magazines without a hitch. As I proved with my first game CASTLES, I was able to deliver on time, exactly when I said I would. I have long standing relationships with my suppliers, and a proven track record of producing high quality products on time and under budget.

MATCHY is completely designed and ready to go to press today, so once the funding is in place we'll be off to the races! I hope you will consider supporting this effort, and with any luck there will be many more games to come! My third game, COMIC SHOP, is almost complete and will be going up on Kickstarter soon.

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Support

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    Pledge $15 or more About $15

    U.S. MATCHER: Pledge $15.00 or more and receive one copy of MATCHY delivered anywhere in the U.S. (Add $10.00 to this level to receive another copy of the game.)

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    Pledge $20 or more About $20

    CANADIAN MATCHER: Pledge $20.00 or more and receive one copy of MATCHY delivered anywhere in Canada. (Add $10.00 to this level to receive another copy of the game.)

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    Pledge $25 or more About $25

    WORLD MATCHER: Pledge $25.00 or more and receive one copy of MATCHY delivered anywhere in the World. (Add $10.00 to this level to receive another copy of the game.)

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    Pledge $500 or more About $500

    MATCHY MATCHER: Pledge $500, and you will receive an original drawing of one of the MATCHY monsters used to create the final game art. (These are ink drawings on paper.) You will also receive 10 copies of the game, and your name will be "shouted out" in the official rule book. Add $10 to this level for each additional copy. As an extra bonus, you will also receive one of the pre-production decks used to play-test the game. Only 4 of these exist in the world!

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Funding period

- (30 days)