Once Mobile Frame Zero is in production you'll be able to find it and an entire garage of community-supported sites and tools at MobileFrameZero.com!
Giant robots! LEGO®! Strategy and tactics!
Mobile Frame Zero: Rapid Attack is the tenth anniversary edition of Vincent Baker's Mechaton. Build yourself a company of robots called mobile frames out of LEGO, give yourself some objectives to defend, lay out a table with a few friends, and fight! We're making sure you've got all the parts we've got so you can have the most fun you can with the game. You'll get play instructions, building instructions, even instructions for how to make your own setting.
Because, just like a LEGO set, building what's on the front of the box is fun, but building your own thing is where it really catches fire. So that's what we want you to do! Build robots, play with our setting, sure! If you're into VOTOMS, Dougram, Macross, or Gasaraki, then we want to play with you! We've put a lot of love and care into the designs and the setting and we're excited to see what people do with them. But then check out the advice on building a setting and house rules, too, and go to town!
About the rules
Mobile Frame Zero: Rapid Attack is designed to be playable with two to five players, each fielding a company of mobile frames of different strengths. The game keeps tension high by making sure that no player ever quite has enough frames, equipment, or time to be a sure thing. In fact, the player in the strongest points position to win is the player with the weakest company; if you expect to fight from a difficult position, be ready to run away and come back in another round!
Play starts with the doomsday clock set to 11. Every turn, it ticks down by one automatically. At 0 the game ends. But adding to that is the possibility that each player can mark it down faster. If you're winning, you'll mark it down every round. If you think you'll be winning this round, you'll mark it down. Players never really know how soon the game will end until the very end.
Rules are tightly tied to the frames themselves. Every frame has its own two white dice, then has added to it up to four subsystems. Those systems help the frame move, attack at one of three ranges, defend themselves, and observe & communicate. When a frame takes damage, it takes damage by losing those systems.
Play takes between 2.5 and 4 hours, depending on the age and number of players. Eager 10-year-olds seem to grasp the game well, but it offers a constantly flowing sea of tactical options to more experienced players.
About the Setting
It's the year 0245 of the Solar Calendar. The Earth-centered Solar Union has overstretched, abandoning the interstellar colonies and colonists that can no longer produce enough for its vast and struggling population.
When the Solar Union's colonial efforts reached the homeworld of the Ijad, they found their first opposition. Religiously opposed to empire, they quickly adopted the SU's technologies of interstellar travel and the muscle cylinders that made their mighty mobile frames possible. The Solar Union now finds its own technologies turned against it as the Ijad fight in their quadrupedal Scrambler frames to force back the tide of the Solar Union.
Inspired by the Ijad religion and rising against the Solar Union are the newly-formed Free Colonies. Fighting with labor frames and homebuilt mobile frames built from scavenged muscle cylinders, they take inspiration from the Ijad's liberation theology in the hopes of achieving Badhal — self-determination.
Within these factions are many more. You'll define your Ijad religious factions, your companies of United Mars Foreign Legionnaires and Terran Trade Marines, you Free Colonial popular movements. They might not agree with their purported allies, and they might find themselves friends with those who would be their enemies.
The United Mars Foreign Legion's ST-07 "Chubs", backed by their ACT-022A "Chub Tub". The Free Colonies' Hi-Leg — a low-cost homebuilt mobile frame and the converted labor frame, the Commissar. The Ijad's "Scrambler" and "Stalker" (names given the frames by the Terran Trade Marines who first encountered them) are often supported by Swerves, tiny flying craft designed to pierce and cut between the plates of enemy frames.
A sample of decals — a change in printers has allowed us to print a greater variety than you can see here.
KickbacksSoren and Joshua are working hard to bring some unique, limited edition stuff that we can't possibly mass-produce to you guys.
Who are we?
Vincent Baker (@lumpleygames on Twitter) is the designer and publisher of Dogs in the Vineyard, Apocalypse World, The Abductinators, and a bunch of other games. His website is lumpley.com.
Joshua A.C. Newman (@JoshuaACNewman on Twitter)is the designer and publisher of Shock:Social Science Fiction, Shock:Human Contact (a Kickstarter project also), and Under the Bed. His website is glyphpress.com.
Sebastian is our apprentice. He's Vincent's son and Joshua's godson. He's got a game coming out soon called Blasters for Hire about space bounty hunters.
Soren Roberts (@harmfulmechanic on Twitter) is an extraordinary artist and designer in the LEGO medium. He's been wowing the LEGO community with his mecha for years. You can see his work in his substantial Flickr stream.
One thing we're not is employees of LEGO. We're a bunch of guys who love it, but we're not them, at all. In fact, I can even tell you that there are other great building toys that you could use with the MFZ rules like Gundam models, Mega Blocks, or even little squads of metal miniatures where each unit, instead of a system, represents a die.
Want to see something neat?
You should check out the Mobile Frame Zero: Rapid Attack Flickr pool. There are hundreds of robots from within and without the Solar Calendar from all different skill levels.
You'll also see a lot of neat stuff over at Zeekhotep's blog, No B.S., Just ABS. One thing you'll see is an interview with Joshua, talking about MFZ and where it came from! You'll also be able to participate in an ongoing discussion of tactics and building.