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$2,044 pledged of $10,000 goal
$2,044 pledged of $10,000 goal

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Becoming a Game

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Amazingly, it's been 14 months since the last time I posted an update to this Kickstarter.  A lot has happened in that time!  The character design was changed dramatically - twice!  Lots of animations were created and scrapped.  The background style went through many iterations.  But now things are finally starting to shape up, and the style is more or less established.  It's now at a point where the assets I'm creating will more than likely end up in the final product, as opposed to just being experiments on the road to finding the style for the game.  That's a good feeling!

Here's the latest prototype build:

 As always, if you're interested in supporting the project, getting more consistent updates on development progress, and playing prototype builds along the way, head on over to my Patreon page!


Guinea Pig Parkour Begins

The spiritual successor to "Super Bunny Insurrection," called, "Guinea Pig Parkour," has just released its first of a monthly series of challenge courses, available to patrons on Patreon.

For only $3, you can follow along and the play the game as it develops!  A new challenge course every month.

Guinea Pig Parkour

Backers!  Another year has passed, and the spiritual successor to Super Bunny Insurrection has come a long way since the last update!  First of all, it is now officially named... 

A LOT of animations have been made of not only various parkour moves Joe will do in the game, but all the ways he'll fail trying!  Here's a couple examples:

Wall Run:

Wall Run Fail:

 I've also finally established a method of painting background elements that I'm really happy with!  Here's a preview of the first few buildings made for the game:

It's great to see things really starting to come together.  The more I make, the more awesome I know the final product is going to be.

If you'd like to help make the game come to life, consider becoming a supporter on Patreon.  Every dollar pledged will buy me more time to work on the game, meaning the release date will be that much sooner!  I split my time right now between development and my day job - a job where I am able to choose my own hours - so I can literally replace an hour of menial work for an hour of development, just like that!  All it takes is the financial ability to do so.

If you become a patron, you'll get access to monthly challenge courses, created as the game develops, made exclusively for Patreon backers.  Watch the game take shape before your eyes!

OK, that's all for now.  Thanks everyone, hope you have a great holiday!

New Guinea Something Good Platformer

Hey everyone!  It's been almost a year, but I've been very busy.  I finished my first completely hand-drawn animation, which you can watch here:

More pertinent to the continuation of the project you pledged to so many months ago, I have finally regrouped and gotten started on the next iteration.  This new game has a significantly different vision than Super Bunny Insurrection, but I think it will be much more focused and clear, and as a result I think it will be simpler to execute and more exciting to play.

The first big step is done - that is, creating the basic engine I can build from.  I actually took the Super Bunny Insurrection engine I already had and really streamlined it so I could build it into anything I wanted to.  A few of the main character animations are done, and you can see the very first playable engine here (with temporary backgrounds to test parallax scrolling):

 For now, if you'd like to support this project, consider becoming a Patreon subscriber.  You will get access to much more behind-the-scenes info, as well as pre-alpha gameplay access.


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