A Tether to Sig
There is a natural pattern behind kickstarter campaigns. Every campaign starts with a surge of excitement and passion, where people discover the project for the first time. It ends with a similar surge of people who join up in the final days. It’s the stretch in the middle where the momentum tends to slow and we get fewer people discovering the projects. In order to keep things interesting, I bring you a little competition.
Just as Sig has three tethers, there are three different ways to spread the word about the campaign. At the end of the campaign, I will randomly select two people who contributed in each category to have their pledge upgraded by one level. These can stack, so I invite you to try all three!
Elemental: Photo of Sig’s influence
Sig is connected to countless prime worlds, and the planar weirdness seeps into all sorts of urban landscapes. Share a photo of yourself in a strange urban location with the hashtag #WelcomeToSig and add a link in the comments to this update!
Ideological: Write a Review
As you read through Sig, I would love to hear your thoughts. Write an objective review (200 words +) about Sig: The City Between, describing what you like and what you don’t about the book. If you love anything, let people know so they can back the project. If you dislike anything, talk about it and I can try to fix the book before it goes to press. Just add the link to your review in the comments to this update.
If you want a good example of a review, take a look at this one for the Spark RPG: http://playerside.blogspot.ca/2013/04/blazing-trail-beta-review-of-spark-rpg.html
Conceptual: Share an Excerpt
There’s a lot written about the planes in Sig, and not everyone has been able to read it so far. Find one of the pages from the book that grabs your attention, and share the text on social media with a link to the campaign. Just add the link to your review in the comments to this update.
An example of an Excerpt, from one of my favourite Powers:
Morkanah the Sheltering Stone
Power of Love, Hearth, and Protection
It is Morkanah. It is the Stone that Shelters. It is the last of the Primordials. It is simple but it keeps worshipers safe. It is shelter from storm, from conflict, from fear, and even from death. It cares for worshipers of flesh, of stone, and of clay. It is strong and eternal, so worshipers need not be. It wants worshipers happy and together with family. It misses family.
Devotion: Never harm family.
Ritual: Morkanah’s Embrace covers someone in an immobile shell of stone to protect them from harm. If you choose not to spend one Influence, the shell will not dissipate when its job is done.
Initial Agenda: Build a true sanctuary for star-crossed lovers on the Plane of Stone.
Have fun, and I look forward to seeing your contributions!
PS: While you are at it, you may want to check out this neat new RPG kickstarter from a friend of mine. Gareth Hodges has designed a fascinating, coin-based fantasy game about morality titled Crucible. There’s a lot of planar influences in the setting and it may be your cup of tea. https://www.kickstarter.com/projects/814553083/crucible-coin-based-fantasy-rpg-of-evolving-morali