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A tabletop science-fiction roleplaying game of memetic horror.
A tabletop science-fiction roleplaying game of memetic horror.
467 backers pledged CA$ 15,823 to help bring this project to life.

Recordings from Earth

Posted by Jason Pitre (Creator)
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Hello everyone, and thank you very much for your continued support for After the War. Alasdair and I have been working for several years on the project and are overjoyed that so many of you have joined us on this journey. We have nearly reached our funding goal, and I have a number of potential stretch goals beyond that.

During the first half to the campaign, I have been fortunate enough to discuss the project on a number of excellent podcasts and run some actual play sessions. Alasdair has been writing some brilliant articles, and we wanted to share these with you fine folks. 

On the RPG Design Panelcast, I discussed community mechanics in games with the excellent Phil Vecchione. We explored this exciting area of design where we discuss what communities and settlements bring to games, the stories they let us tell, and the mechanics which represent them.  

On The Lounge podcast, we discussed how I design games and explored some of the core design principles behind After The War. 

On the Curiosity in Focus podcast, Daniel Kwan interviewed me to discuss speculative zoology and fictional ecologies. This was a wide-ranging discussion that covered off everything from artificial ecosystems to real-world conservation biology. 

On the Victory Condition Gaming youtube chanel, I was invited to run a session of After the War and have a recording to share with you folks to enjoy. 

I was also lucky enough to run a session and record an AP for the Oneshot Podcast. Part 1 of the session explores how we can create Polvo together, and start to play. The next episode should go up on Monday.  

Meanwhile, Alasdair has been hard at work writing some essays about elements of the game. He explores the various inspirations and the dramatic tensions that underlie the 

In his first essay, titled Starfleet's Worst Day he discusses some of the science fiction inspirations for the game. In his second essay, titled Hope and Horror, he explores those two dramatic poles of hope and horror and the interplay between them. 

Now that you have podcasts, videos, and essays at your disposal, let’s blow past that initial goal. Let us explore this new world together. 

Jason Pitre, Genesis of Legend Publishing

A Boneyard
A Boneyard
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