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THE FOREST IS UNDER ATTACK, AND ONLY YOU CAN SAVE IT!
The evil LUMBERCO wants to cut down protected forests! These lumberjacks will STOMP, DYNAMITE, and SNEAK through a forest to make room for their big, bad bulldozers and tree-chopping chainsaws! Only the forest animals and their friends can stop them now!
As the forest animals, players setup BEARICADES and recruit PREDATORS (like The Cougar, The Bat, or The Wolf Pack), to defend against the incoming hordes of lumberjacks. Can your forest survive the longest and avoid being cut down?!
It’s SURVIVAL OF THE FOREST – use guile, strategy, and the powers of 16 unique forest creatures to save your forest. An environmentally aware card game for 2 to 4 players.
Designed by Todd Walsh.
- 16 Unique Animals - Double Sided
- 38 Predator Cards
- 34 Lumberjack Cards
- Double sided THE FROG marker
- Full color Rulebook
COMPLETE RULES AND PLAY THROUGH VIDEO by JR Honeycutt - of the DFW Nerd Nighters.
In BEARICADES, each player represents a FOREST that is home to four forest animals. Each player works to scare off GREEDY LUMBERJACKS by using the powers of their animals and enlisting the help of the forest’s predators; including Grizzly, Black, Brown, and Polar BEARICADES.
To read the complete (draft) RULE BOOK,
click here >> RULE BOOK PDF <<
BEARICADES is played in two phases: the NIGHT and the DAY.
During the NIGHT phase, each FOREST will recruit PREDATORS to help them against the lumberjacks. The PREDATOR DECK is an exhaustible resource - when the PREDATORS run out, they are gone for good.
During the DAY phase, LUMBERJACKS enter the FORESTS and each FOREST must defend against them. The LUMBERJACKS arrive by flipping the first card from the LUMBERJACK deck and then adding additional LUMBERJACKS equal to the number on the first LUMBERJACK. The LUMBERJACKS represent an unlimited threat - if the LUMBERJACK deck runs out, you shuffle up the discard and form a new deck.
In addition to their PREDATOR CARDS, each FOREST has FOUR UNIQUE ANIMALS that can help scare away the LUMBERJACKS from their FORESTS.Your ANIMALS represent strategies you can use, as well as acting as the primary trackers for "scoring" in the game.
That may mean moving LUMBERJACKS to the FORESTS of other players, stopping them, or discarding them. The players whose FOREST is the last to have any remaining animal defenders is the winner.
NO ANIMALS WERE HARMED IN THE MAKING OF THIS GAME! There are no terms of violence or animal cruelty within the game. Animals and Lumberjacks "RUN AWAY" - they never get hurt.
The following levels are available for you to get your paws on BEARICADES and to help 9th Level Games make this amazing game a reality!
We thank you for your support. This pledge will let you follow along and see what is going on with the campaign. After the completion of the KICKSTARTER campaign a $1 pledge will also allow you access to the pre-order and pledge manager.
A complete copy of BEARICADES and any unlocked goals or upgrades. Shipping options for US and abroad (including EU friendly shipping).
Two complete copies of BEARICADES and twice the unlocked goals or upgrades. All pledges at the GRIZZLY BEAR level will also receive a unique GRIZZLY BEARICADE wallpaper. Shipping options for US and abroad (including EU friendly shipping).
A complete copy of BEARICADES and any unlocked goals or upgrades.
A unique, original piece of pencil art from the BEARICADES game (an original pencil and ink drawing) - as well as a custom wallpaper featuring any of the BEARICADE characters of your choice - colored and personalized.
As we approach (or better yet exceed) funding, 9th LEVEL GAMES will unlock a series of fun Stretch Goals. Planned Stretch Goals include increased overall quality of components, Kickstarter exclusives, art bonuses, a Solo Play mode, and more.
9th Level Games is the small but growing game design and publishing house known for its unique blend of humor and playability. 9th Level Games' focus is on bringing great looking, great playing, and great fun to the table. Our most well-known games include the Kobolds Ate My Baby! RPG line, Schrödinger’s Cats card game, Knuckle Sammich card game, and Cthulhu for President RPG! In 2017, 9th Level Games is looking to produce a number of new indie games.
This is the 4th Kickstarter from 9th Level Games. 9th Level Games is:
- The Wizard, Chris O'Neill (producer, designer, artist)
- The Scout, Heather O'Neill (designer, marketing, logistics)
- The Hunter, Heather Wilson (designer, editor, communications)
- The Ranger, Daniel Hansen-Landis (designer, operations, finance)
KOBOLDS ATE MY BABY!, which first debuted in 1999, is a beer-and-pretzels role-playing game of random hi-jinks as players don the mantle of the most inept of all creatures, the lowly Kobold, in an effort to feed an insatiable king, appease an angry god, and avoid the ire of evil arch wizards while trying to avoid the random horrible death that could be waiting behind any corner. KAMB has become a fan favorite RPG, and is thought by many to be one of the best humor games ever.
Schrödinger’s Cats is a pseudo-scientific card game of strategic uncertainty. A fast, fun game of bluffing, deduction, and cute cat pictures! In Schrödinger’s Cats players run experiments, form hypotheses, and try to one-up each other’s research. Players take on the role of a Cat Physicist such as Albert Felinestein, Sally Prride, or Neil deGrasse Tabby!
BEARICADES is the first published game by, Philadelphia area game designer and martial artist TODD WALSH. 9th Level Games saw the fore-runner of what would become BEARICADES at GAME MAKER'S GUILD meetings in Philly. 9th Level was excited to work with Todd to bring his vision to life. Todd is super excited to get a chance to play Bearicades with you!
Risks and challenges
BEARICADES is complete - designed, play tested, laid out, and illustrated. The rules are written, and even the box art is complete! However, there may be tweaks to the final layout (as a result of working with our printers) and there will always be more edits.
PROVEN TRACK RECORD
9th Level Games has successfully funded and delivered three great projects through Kickstarter - the Knuckle Sammich card game (2016), the Schrodinger’s Cats card game (2015) and the Kobolds Ate My Baby! In Colour!!! RPG (2013).
MINIMAL PRODUCTION RISKS
There is a minimum order quantity for the game, which means we have fairly high production costs. We have set our goal amount to cover the base game with basic components. If we fund into stretch goals, we will have some additional costs and more time could be required to update to new components.
DELIVERY AND SHIPPING
Shipping cost is a concern for most backers, especially those outside of the US. We are able to offer competitive shipping rates for the US and Canada by shipping from the US ourselves. We are happy to say that we have found a great partner in the UK that will be able to ship packages going to the rest of the world at a much better rate than we could offer ourselves shipping from the US. If you have any specific shipping questions please send us a message.
EU FRIENDLY SHIPPING
Our partner shipping company in the UK is allowing us to offer substantially lower shipping cost to backers than through standard American shipping channels. In doing so we will be paying the VAT and import duty taxes on our shipment to the UK so that when our partner shipping company ships to backers in the EU those backers will not have to worry about any additional fees. We want to provide the best service to our backers so not paying VAT for our backers was not an option. We also really wanted to give peace of mind to EU backers that no additional costs for shipping will be incurred. This is why the EU friendly pricing is not as low as you may have seen in other campaigns. It includes the VAT cost.
SHIPPING TO THE REST OF THE WORLD
Our partner shipping company in the UK is also offering better “rest of world” shipping that we could offer through standard American shipping channels. Unfortunately, it is not as low as the EU shipping but we are glad to be saving backers from these countries some money.
DELAYS & DELIVERY
As with any physical product, there is a risk of delivery delays due to production issues or overseas shipping. However, we already have an established relationship with our manufacturer and our artwork is already in their hands and ready to go. After this campaign is complete we will modify our production run to accommodate any stretch goals, accept the final layout, do final final final edits, and determine our final production quantity.
BEARICADES' estimated production time after all artwork is submitted and approved is about 3 months, with overseas shipping adding another 2 months. Shipping is always a risk - both financially and time wise. WE DO NOT CONTROL THE OCEANS!
OUR COMMITMENT TO THE PROJECT AND OUR BACKERS
9th Level Games is committed to doing this right! Our goal is not just to make a game, it is to make the best game we can make! As a backer, you will be kept up to date on our progress with regular updates, and you should feel free to drop us a line with questions or concerns at any time.
Thank you for your support!Learn about accountability on Kickstarter
- (29 days)