With 12 hours and $14k to go, I think it's a foregone conclusion that we're not going to fund on this go around. We've been discussing it for three weeks and we're pretty sure that the problem lies solely with exposure. We put the game in front of a lot of people since Gencon and the feedback has been overwhelmingly positive, but we just didn't reach enough people who converted to backers.
Rest assured, Titans of Empyrean is not dead. We invested a lot of time and energy into this game and we believe it's a good product. The entire game is complete, with frills. There is currently a print and play version available at ninekingdoms.com. It needs an update and I'll get to that some time this weekend. We're also looking into print-on-demand options, but so far the cost has been prohibitive (almost $50 per game with no box and fewer cards).
Ultimately, I think Titans of Empyrean may have to wait for a relaunch. The time frame is very likely close to a year. We want to make sure we have an audience to bring to Kickstarter before launching it.
You can help.
The most valuable thing you can do is go to boardgamegeek.com and become a fan of the game. Rate it and comment on it. If people see it getting attention on BGG, they will become interested in it. If that interest grows, it can (hopefully) condense our timeline.
I will post significant updates here.
Regardless of the results, I've learned a lot from this campaign and am confident that, when Titans resurfaces, it will do so with a lot more gusto. Thank you all so much for being a part of this and I look forward to bringing you a great game in the future.