Wow. I thought we'd make it, but I didn't think we'd make it this fast! Here's an extra large chunk, since we hit 50k. Please make your choice in the comments below.
You arrive at the Great Monastery of Skubnuti. It is a tall tower of black stone, covered in shimmering jewels and strange writing. It is funded by government tax subsidies and by convincing poor people to donate a percent of their income.
The Silene Monks were once the champions of justice and peace in the galaxy. But, later, all their mystical powers were superseded by advances in weapons technology. Now, much of their time is spent amusing tourists and smoking slightly different cultivars of marijuana.
At the front gate, you are greeted by a gaunt man in black velvet robes – Master Belmopasek. He looks you over, briefly snarls in disgust at your eyebrows, then indicates for you to enter. You hand him the golden note.
He reads it for a moment, looks up, then pokes you in the eye. He observes you as you whine “not in the face!” then nods his head and writes a few words on the note.
You follow him inside, expressing your profound rage with a mumbled threat to “write a blog post about this.”
* * *
You've spent the last 3 years learning the ways of the Silenes. You learned that there is a mystical energy that surrounds and binds the universe, which can be harnessed to lift shit or to shoot lightning.
You learned that there is a Good Side of The Energy and an Evil Side. You were informed that the Evil Side is generally preferable, since the learning process is much shorter and you gain all your power just by being upset or cowardly. The Good Side requires rigorous mental and physical discipline to achieve comparable results.
Ever since the Silenes were utterly marginalized by improvements in technology, both Goodsiders and Badsiders spend most of their time watching movies and browsing the Internet.
Now that you are 19, it's time for you to learn a craft. You head to the Silene Monastery’s vocational training campus.
If you choose to be a medic, go to 51.
If you choose to be a fighter, go to 52.
If you choose to be an engineer, go to 23.