Open Source Zombie (Canceled)
Open Source Zombie (Canceled)
Open Source Zombie: is a zombie film project to be designed online, and completed AFK. Made by zombie fans for zombie fans.
Open Source Zombie: is a zombie film project to be designed online, and completed AFK. Made by zombie fans for zombie fans. Read more
28/2/2012London, UK / Hellsinki, Finland UPDATED 24/3/2013
Check the 1st video on how Open Source Zombie works, then have a go at the 2nd video (Youtube Kickstarter pitch) for the mood of the film! B-horror zombie film... done by people all around the world, hordes of zombie fans. Join for discussion in Facebook, our WEBSITE is to expected in August 2013 with good collaborative tools so that we can get things under way.
Facebook page: http://www.facebook.com/OpenSourceZombie
Watch the MAKING OF, first 2 minutes explains what we we need. Then filming the "Mood-Trailer" and then at about 5 minutes the guidelines on what to expect.
Open Source Zombie:
First develop a quite complex website for interaction, and this is our goal of getting £5000 any left overs will go to the actual film. REACHED!
The film will have two ways on how people can participate, they can film "plugins" or their own short stories that take part in the same apocalyptic world. There are only very few restrictions and even material made with mobile phones if it is good can be added to the actual film. Video/film makers all around the world can fill into the main plot by making their own side stories, and filming it THEMSELVES. It is like Iron Sky vs. Youtube's Life in a Day, except a f%^$£ up realistic scenario of a Malthusian catastrophe in which humans form complex groups to fight each other and zombies. This would be 50% of material.
Then another part the main plot is developed online in a collaboration by talented core people. This is where some writing talent is needed and real interest, but if you are up to it please step forth! This part is going to be filmed with rigor, and professionally with a good cinema camera. However as only about 40 minutes of material need to be shot this will bring down costs quite considerably, and effort can be put into making this very intense! Now again the zombies, actors, crew are all going to be part of the open source community!
We are going to create a “democratic” system in a similar manner to real life on our website. A voting system will be done so that important factors about the nature of zombies and their consciousness can be decided. There will be a main script, which can be influenced by taking part, but also on top of that There will be no black and white in this film, but 365 shades of grey. Morality, survivalism, altruism are factors that this film deals with. Iron Sky is very much an inspiration, but only in how they made the film.
We have thought about a few guidelines for zombies, which make them more based on science but moreover easier for people to concentrate on the important factors. Parasitic worms are the cause? Yes, this is a point that makes acting especially for amateurs easier. First the zombies are live creatures, and die easier making it easier to create realistic killings, but sure the easiest way is always to kill the brain as the worms secrete a powerful painkiller making the zombies numb to pain. The zombies if not very hungry would not eat other humans but drool maggot infested saliva on top of the victims, however the zombies might be starving thus need to eat what ever they can get their hands on. Now making realistic eating scenes is quite hard, and this is the reason why eating is a good option for only those that are into making outstanding VFX.
If you are not convinced about parasites then you should know that World Health Organization estimates that around 10% of humanity live with parasitic worms (600-700 million people suffer at this moment, some of these are extremely painful infestations) and also watch this national geographic video on how parasitic worms change snails into zombies www.youtube.com/watch?v=Go_LIz7kTok
Kaarle Kulvik, 32 (M. Sc. Physics) is going to be the 1 behind the scenes. He has previously done music related documentaries, and a philosophical travel documentary to North Korea (he filmed it there himself with a budget of couple of thousand €). He has worked on financial analysis on two over 1 million € films, and budgeted one indie production. He has done film industry analysis in a few specific sectors, and has a very good understanding of the industry as a whole. He is a “cheap-ass” and will calculate every penny so that they last for the bare minimum. He is an international person, and has lived in Finland, Belgium and now in London, UK. http://www.gilgamint.com/zombie
Personal: Science, academic debate, (IRCnet #OpenSourceZombie just ask for Ale ), music: varied, dark, but not radio hits, business, computers, linux, VBA/Excel, AE/Premier
Vesa Rajala has gained experience in media business since 2007. He has worked in various television productions made for the Finnish Broadcasting Company (YLE) and also for commercial channels in Finland. Nice fellow with good camera, lighting and directing skills. Now working at Aate Media http://aatemedia.fi/aate/
Head of anything music related Tuukka Sarkki who's being doing music since 1995, check out his mixes and tunes soundcloud.com/tres-internet-rave-agenda
Risks and challenges
We have set 2 years as the working time to complete this film. We have no wish to extend this period, and it should be enough as we are all working full time in other jobs at the moment. If for some reason we do get proper funding then it can be expected that we can finish earlier (very unlikely), but this is in our view quite realistic goal.
The money! The goal of £20 000 pounds will be enough, but we will work on the basis that most people do it for the fun, and will not get paid. It is enough for equipment and material costs, but that's it. Couple of thousand to support the editor (who will work on the material for a year most likely). We are resourceful, and know budgeting quite well. However don't expect this film ever to be released in the cinemas near you, it is most likely that there is absolutely no point in trying to push it there. Internet is where we made it, and is our medium, but we will make it look good, sound good, feel ... (can't promise that) it is a horror film!
We are going to make the film with great care, and love, but we are in no delusion that where will the budget take us. It shouldn't matter, we are doing this for the audience we feel comfortable with. We intend to keep our feet on the ground, and so should you.
So the risks are quite small, we are not going to do anything we cannot afford (not a lot of tracking, CGI, nor exploding buildings)! You just help us get it KICKSTARTED!
We will be keeping everybody updated with a video-blog on Youtube.
We have been doing these things for years, and will be doing these things for years to come (or hopefully got a few more years)! If you are concerned about anything related to this project, then please don't hesitate to contact K. Kulvik at kak (at) gilgamint (dod) comLearn about accountability on Kickstarter
- (60 days)