World War 2 Full Experience
World War 2 Full Experience
I'm trying to create the most ambitious ww2 game to date . I want people to experience the game not just play.
I'm trying to create the most ambitious ww2 game to date . I want people to experience the game not just play. Read more
The game has not been started. This is just the 1st step to finance and start an early draft of the game. The idea is there but I'm going to need to find a team.
About the game and the vision: Well I have a vision but I need help funding the vision. I always wanted a game that I could experience the game not just play the game. This game would make the player do what he needs to do to win without any limits. The game would give the player the ability to Piolet iconic plains, warships, subs and much more world war 2 era vehicle. I envision the game to be a cinematic view with beautiful graphics so the player can truly feel the game. The game would be a 100+ player with destructible walls, ground, floors and most other in-game objects. There will be a day and night cycle with the game lasting 1-2 hours maybe more depending on the game mode.
There will be game modes such as large scale warfare where players will be able to use planes, tanks, battleships to give supporting cover, subs and all kinds of other vehicles so you can experience the game and how the battlefields really are.
Another mode will be capture the hill. This will be a D-day kind of mode where battleships will have 1 min to destroy Canon's while being shot at from land cannons. After that player on the allied side will be brought to the island and push up the hills. On the German side, they will do all they can to stop them from coming up the hill and taking strategic points. There will be a certain score and objective to capture to reach for the American side to win.
Two other modes will be urban warfare and sea warfare. The eaten warfare will be deep inland so there will be only fighter plains and tanks. The city will be 50% destructible and it will be an intense battle to capture the city. The sea warfare will be mostly battleship, aircraft carrier, and subs to be used and island to capture with medium tanks,anti-air guns, docks. The objective is to push the enemy off the island and destroy the aircraft carriers.
This game will be a truly a world war 2 experience.
Also, it's will be a continuous update so no map pack and will be open to new ideas from the community
Thank you for your support.
Risks and challenges
The change is to find a group of people willing to give me there time to help my vision go through . Another challenge is to completely finance this ambitious project.Learn about accountability on Kickstarter
- (60 days)