This (first) Campaign for Battle of the Bards is being canceled:
We updated all our backers on this in this update HERE.
I made a video with a better explanation as well:
We will be returning with a new campaign in a few days. Thank you all for your support!
What is Battle of the Bards?
Battle of the Bards is a competitive 2-4 player dice rolling game with aspects of deck-building. Throughout the game players manage a troupe of bards trying to capture the audiences that have arrived in Noonshade keep for the annual performance competition.
Each round, every player will have four bards in their hand, choosing three of them to take the stage. These three bards will provide the player with additional dice, and will have a large variety of special abilities that can be used in many strategic ways. Players will also create performances, reroll dice, capture audiences and hire (and fire) bards in their troupe. Each captured audience provides victory points, and at the end of the game an Encore round will be played to finish the Battle of the Bards competition.
I designed Battle of the Bards with these three principles in mind:
- Roll LOTS of dice, but you are not fully beholden to the specific dice rolls.
- Many different types of options on your turn, so that each round feels like a puzzle.
- Fun and engaging theme that is felt throughout gameplay.
If you have any of our previous games you will know that we keep high-quality components and gameplay as our top priority. You can definitely expect the same attention to detail as our other projects. The artwork that Justin Hillgrove created for this game is incredible and fits very well into the family-friendly theme.
Battle of the Bards is a heavy dice rolling game with light aspects of deckbuilding which we actually call "deck nudging." The changes to your deck occur in small increments, making each choice much more meaningful strategically.
Ryan Schoon from Man vs Meeple has made an excellent video explaining how to play:
For a PDF of our current DRAFT of the rules, check out this link on our website HERE.
To purchase Add-Ons, just adjust your total pledge by the amount shown for the items you'd like below.
The Card Expansion 1 shown above will be a fixed (not randomized) pack that contains additional Veteran Bards, Leads and Audiences, increasing the variety and replayability of your games. It will be sold separately for $10 MSRP after the campaign.
Rahdo Runs Through: Richard Ham's Rundown of Battle of the Bards - "It's a Sharp game where you roll HUUUUUUUUUUUuuuuuGE amounts of dice!"
Tantrum House: Kevin Delp from Tantrum House does a great job of explaining the Rules of Battle of the Bards in their preview video:
Unfiltered Gamer: Another great review from Unfiltered Gamer with a short game explanation and a short game playthrough:
Geekdad: In his review, Jonathan Liu notes how the (often random) dice rolling aspect of Battle of the Bards is softened through all of the different ways dice and cards can be used:
Tatooine Tableflip: We're happy for the review that Jimmie Harp wrote for Battle of the Bards, but even happier that he and his friends loved it:
Brian's Got Game: Brian and his dad Adam talk about what they like about Battle of the Bards after getting a chance to play a few games:
Junk Spirit Games has successfully delivered three games through Kickstarter. We had a fun time creating, playtesting and producing our previous games but the real fun comes when we reach out to the community to share our passion for gaming. The reception we've received has been overwhelming and we are excited to continue our work in this industry.
David Gerrard owned and operated a brick and mortar game store for a number of years and has always had a good eye for game balance and design. He has worked with Sabertooth Games and Microsoft in the past and brings his experience and pragmatic dedication to this project.
Justin Hillgrove has been able to do a lot of amazing things as an artist – he has painted murals for Facebook in Seattle and London, worked on toys with The Coop, Rampage Toys & Funko, and created covers for Cartoon Network‘s “Adventure Time” comic, in addition to all of his own well-known creations and exhibitions. Justin’s art has a lot of whimsy and humor making it very approachable and relatable. To learn more about Justin and Explore his paintings, sketches, toys and more, check out his site here.
Travis Torgerson, our graphic designer, has worked in licensed product development for brands like Adventure Time, Star Trek, and The Walking Dead. He loves typography, playing card games, and drinking copious amounts of black coffee.
We will be using multiple fulfillment centers in key areas of the world for shipping Battle of the Bards. By shipping this way, your game will likely be sent to you from within your region, eliminating the need for you to pay taxes or VAT fees. Keep in mind that Battle of the Bards will likely weigh around 1.4 kilos (~2 pounds). Junk Spirit Games is paying a portion of the shipping as a promotion for our campaign.
During our previous campaigns we have seen some.....disheartening.... things that retailers had to deal with when trying to carry our games and as a previous store owner I feel your pain.
We are dedicated to helping retailers out. We've created a separate reward tier for you to pick up Battle of the Bards and you will receive the game directly from us, with additional free Promos and demo copies as needed.
Just jump in that Retailer Only Pledge level and we'll contact you after the campaign ends!
Risks and challenges
This is our fourth game and our fifth kickstarter campaign, we feel confident that this campaign to release Battle of the Bards will result in a high quality and fun game in your hands. Our team has experience in creating toys, art, books and games. I have participated in multiple kickstarters and one thing that brings me almost as much happiness as having the product in hand is when the team is extremely communicative about what is going on in the campaign. I’m sure you've all had similar experiences as well. We are committed to being very open about our process.
As with turning any idea into a physical object, any number of problems can get in the way. While we can’t control everything, we can control our communication to our backers. Delays may happen, dates may change. But, we will definitely let our backers know what is going on and keep everyone in the loop. Look at our other campaigns and you can see how we roll.Learn about accountability on Kickstarter
- (29 days)