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Development of the characters with Charlie Bowater
About our incredible soundtrack and composer Richard Jacques
We are a group of experienced game developers asking for your help to make a unique and visually stunning graphical adventure. We will be using a combination of inspiring 3D and beautifully crafted 2D artwork to set a new artistic benchmark for the point and click genre, not just on PC (Windows & Linux) and Mac, but on tablet devices too. We call our style ‘Western Art, Eastern Heart’.
We’re re-imagining the point and click adventure, bringing it up to date so that it can be played just as easily on touch screen devices as with a mouse. We've taken out complicated inventory screens and obscure puzzles and replaced them with the streamlined interactivity and intuitive design now expected of modern games.
So What Is 'The Realm'?
The Realm is set in a far distant future where the world has been reclaimed by nature. Our once proud cities now lie abandoned - overgrown with strange plants and twisted vines. The locations in The Realm reflect the real-life landscapes and architecture of the North East of England.
Some humans remain, but they are now leading a more simple life based around small rural communities entirely divorced from modern technology and science. The age of magic and mysticism has returned and there are rumours of stirrings in the forests.
The Realm follows the story of Sarina, a headstrong young girl who leaves the safety of her village to embark on a desperate quest to discover a cure for her sick mother. On her journey she befriends a legendary giant stone golem named Toru, a gentle but powerful creature, and the unlikely couple begin a treacherous adventure together.
Sarina and Toru travel across the wild and beautiful land to a forgotten city, where legend speaks of a flower growing with amazing healing properties. Their presence in the city awakens a long forgotten shadowy force that controls the Lampheads - mysterious plant-like creatures with a powerful and deadly gaze.
How Do I Play The Realm?
In The Realm, the player controls both our heroes - Sarina and Toru. To complete the
adventure, the player must learn to utilize the unique abilities of both characters to solve
the many puzzles and to overcome the many threats that dwell in The Realm.
Sarina is adventurous, feisty and smart. However, she is vulnerable to the many natural
hazards and creatures found in the world. She is fast and nimble, but her size means that
she is unable to perform many of the tasks required to progress. Luckily, Toru is able to lend
his power in assistance.
Toru is a giant stone golem who has been dormant in the forest for a long time. He’s naive, pure and he can't remember his past. He fascinated and easily distracted by the wonders around him.
Slow moving but powerful, he is impervious to many hazards, and throughout the game he learns new skills and abilities from Sarina.
Only by leading Sarina and Toru through a number of beautiful but dangerous locations and solving a series of environment-based puzzles, will you be able to help our heroes fulfil Sarina's quest and help Toru discover his purpose.
Sarina and Toru can be moved around each location and interact with objects found within. When interacting with an object, each character is presented with a unique set of available actions, specific to the given context. There are characters that help, and others that hinder, and there are deadly traps and evil lurking in the shadows. You must use all your cunning to survive!
Making great games is a costly business - we know all too well as we've been making them for many years. We've already invested a significant amount of time and money into this project, but we still need your help to fund the development of the game. Of course from our total of £195K, we still need to pay Kickstarter, payment fees and then we need to make and post your wonderful rewards out of that too.
We estimate that it will take eight months to build the game and there’s lots of work to do in that time: designing puzzles, drawing the environments, the creatures, the objects, all the different animations, dressing the scenes, recording the music and sound effects, coding the game, and testing it.
We believe in this game, and we’re doing as much as we can with our own money and time, but there are no shortcuts to producing the beautiful game we want to create.
If we manage to exceed our target then any further funding will go straight into making the game even more fabulous.
We will spend every available penny on cramming as much beauty and enjoyment into the game as possible, but there are also some specific goals we’d like to achieve as well:
====> 250K - MORE CONTENT - We will extend the game experience by adding in more
locations, characters and puzzles giving you a more engrossing in-depth adventure.
====> 300K - MORE PLATFORMS - It has always been our dream to see this game on tablet,
and we have kept that in mind right from the beginning with a touch-screen friendly design.
This level of investment will enable us to create an iPad and Android version too.
====> 350K - MORE MUSIC - We know Richard Jacques will do an amazing soundtrack
for us, after all he’s won more awards than he can fit on his mantelpiece. If we raise this
amount of money, we can afford to hire a real orchestra and bring his score to life!
Anything over that and we’ll invest in extra content such as new levels, more cut-scene
footage, making the game longer and more in-depth. There is so much we’d like to do! We'll
work with our supporters to finalise what we spend the extra budget on.
We showed the game to the usual publishers and, even though they all loved the concept, they weren't able to provide funding for this type of game.
It just doesn't tick the convenient boxes, or incorporate the latest buzzwords - it’s not freemium, it’s not social, and it’s not a cheap mobile puzzle game or a multi-million pound first person shooter. The Realm is a good old fashioned adventure game, made with love and care by dedicated artists and creators.
We sincerely believe that you will want to play this type of game too - something unique, innovative and engrossing. With your support we can prove that there is a market for this and bring this exciting project to life!
Atomhawk Design has been making fantastic art for top developers and publishers of AAA
games for some years. The Realm started as an internal art project created in the team’s
own time, born out of their insatiable passion for creating cool stuff.
Around a year ago, Ron Ashtiani (Atomhawk’s Creative Director) reconnected with Tom Szirtes, an old colleague, at the Game Developers Conference.
Ron and Tom had worked together many years ago on The Thing - the best selling, survival-horror game - and had remained good friends. Ron shared the illustrations that Atomhawk had been working on, and Tom was immediately enchanted by the magical world the team had created. Tom suggested making the concept into an adventure game.
Ron and Tom then recruited another member of the old Thing team, Andrew Curtis, to work on a game design. Inspired by the potential of the project, Tom quit his day-job making mobile games for a telecoms company to concentrate on The Realm.
Last November they travelled to Games Connection in Paris to test our game concept out on the industry. It was picked by the advisory group for the prestigious "Selected Projects" event and seen by many publishers and investors. Everyone loved the concept, they all wanted to play it, but weren't willing to invest in an adventure game that didn't have a hook to continually extract money from you, the player.
We have the talent and the experience to make this an amazing game - we just need to find people who can share in our vision. That's why we are here on Kickstarter - we need to your support to make this game. Please prove us right!
We have a fantastic, highly experienced team with a strong relationship and shared vision:
Ron Ashtiani founded Atomhawk Design in 2009 with a team of highly talented artists from
Midway Games. Over the last four years his creative guidance and determination has helped
drive the company to become one of the world's leading art and design studios. Prior to
Atomhawk, Cumron worked for a number of high profile game development companies.
During the last 16 years he has focused on artistic/creative direction and played a key role in
the running of several studios and in the development of 20 shipped game titles as well as
numerous films and applications.
Tom Szirtes started programming at the age of 10 and was developing professionally before
leaving school. His first ‘proper’ job was at Sega working on Dreamcast and on many hit
games including Sonic. Tom has 17 years experience in development on a number of AAA
game projects. More recently he has been managing development at Orange’s R&D centre
where he’s been responsible for overseeing a number of successful and award winning
innovative mobile apps and games.
Richard Jacques is a multi award-winning and BAFTA / Ivor Novello nominated composer
for video games, film and television. He has worked on many blockbuster games including:
Mass Effect, James Bond 007: Bloodstone, Little Big Planet 2 and Starship Troopers. The
man’s a legend.
Andrew Curtis has over 15 years of games industry experience, having shipped multiple
titles (including Killzone 2&3, as well as Start the party; Save the World) on a wide variety of
platforms including PC, Handheld and Consoles as well as motion gaming and emerging
technologies. Andrew specializes in creative direction, design process and new IP generation
built on a wealth of practical experience at studios including: Creative Assembly, Computer
Artworks, Electronic Arts, Guerrilla Games, Supermassive Games and Softkinetic Studios.
Projects that the Team have worked on
We hope that after reading this you’ll want to help bring The Realm to life and come along with us on this amazing journey. Every little helps so please tell your friends about the project, and together we can make this game a reality!
You can follow our progress on our website and keep in touch with us on our Mailing list, Facebook and Twitter where we’d love to hear from you too.
Risks and challenges
Building a game is always difficult there is so many things that have to come together to make it great - art, design, technology and audio. Luckily we have a fantastic team with a proven track record making great games for some of the most successful companies in the business.
Still we are trying to do some things in this game that haven't been tried before in the same way. So we've got more work to do to prove these game mechanics add up to a meaningful experience. We will manage this risk by building the game using agile development techniques - constantly testing it and playing it to make sure its fun and engaging. And then of course we have you, and we really want you to be part of this process. We'll be sharing our progress with you and asking for your feedback so we know we'll building a game you're going to want to play.
LIMITED EARLY BIRD PRICE : You will get a unique special edition copy of the game which has been 'digitally signed' with a personalised thank-you signature from the team. You will also get a behind the scenes documentary on the making of the game and a PDF of the design documents.
You will get a DRM Free copy of the game together with a digital copy of The Realm Handbook - a beautiful illustrated guide, exclusive to Kickstarter backers, that provides a walkthrough of the game together with hints and secrets - so you can enjoy the game to the fullest.
You will get a unique special edition copy of the game has been 'digitally signed' with a personalised thank-you signature from the team. You will also get a behind the scenes documentary on the making of the game and a PDF of the design documents.
LIMITED EARLY BIRD PRICE: In addition to the Special Edition, you will be invited to try a beta-version of the game prior to its release. You will also have access to our special developer forums so you are always up to date on the latest developments and will be credited as a beta-tester in the game.
In addition to the Special Edition, you will be invited to try a beta-version of the game prior to its release. You will also have access to our special developer forums so you are always up to date on the latest developments and will be credited as a beta-tester in the game.
This is the ultimate digital suite. Including The Realm: Special Edition with Documentary and Design Document PDF plus the Digital Soundtrack, the Handbook and an Artbook PDF. In addition you will be invited to try a beta-version of the game prior to its release. You will also have access to our special developer forums so you are always up to date on the latest developments and will be credited as a beta-tester in the game.
You will get a quality stylish t-shirt so you can tell the world you're a Realm backer! Also you will get the digital soundtrack of the game when it becomes available. Plus all rewards in the Journey Man tier (see matrix).
For the collectors out there. Includes a boxed version of The Realm : Special Edition including the documentary and design document on the disc. A printed colour booklet and a selection of A5 printed art cards. You'll also get the Digital Soundtrack as a download.
What better way to enjoy our lovely art than to have it adorning your wall? Yes, you will receive an attractive A2 sized colour poster of our title image to enjoy plus all rewards in the Bold Traveller tier (see matrix)
You will receive a Collectors Edition of The Realm's amazing soundtrack by Richard Jacques, multi award-winning composer, with exclusive new tunes not found in the game or digital edition on a lovely digipack CD. Plus all rewards in the Connoisseur pack (see matrix)
Atomhawk Design will be making an exclusive 3.5 hour training video of their Art Masterclass so you can see for yourself all the tricks of the trade if you are unable to attend or afford the Legendary Artisan tier yourself. Plus all rewards in the Senior Bard pack (see matrix)
You will get a collection of the stunning art and sketches from The Realm in a beautifully presented signed limited edition book so you can watch the evolution of the artwork. Plus all rewards in the Senior Artisan pack (see matrix)
You will receive a very special limited edition collectable figurine of the characters in the game, hand painted and made in excellent materials. Plus all rewards in the Master Artisan pack (see matrix)
You will receive a special code you can enter in the game, just for you, that unlocks a secret personalised easter egg that you can brag to all your friends about and attract potential mates with. Plus all rewards in Hero pack (see matrix)
You will receive a very limited edition (max run of 50) numbered print, signed and framed. Similar prints fetched hundreds of pounds in recent exhibitions. Plus all rewards in Lord Noble pack (see matrix)
You will be invited to a monthly video stream conference with the team where you can ask questions and directly influence the design of the game. Basically you become part of the team and credited as such in the game. Plus all rewards in High Lord Noble pack (see matrix)
You will be invited to a special Masterclass that Atomhawk will be holding at their offices in Newcastle. Here you can talk to and be trained in the skills of a master artist with one-on-one tips. Travel not included. Plus all rewards in Inner Circle pack (see matrix)
You will be invited to Richard Jacques’s central
London studio for a masterclass on writing music for video games, TV and film, and learn from a pro at the top of his game. Should we reach our stretch goal and have the score recorded with a live orchestra, you will also be invited to the recording session. Travel not included. Plus all rewards in Inner Circle pack (see matrix)
You will have your appearance immortalised in the game - it may be a statue, in a painting or reference in an ancient scroll. We will work with you to find a suitable dedication that becomes your stature! Plus all rewards in Inner Circle pack and either Legendary Artisan or Legendary Bard reward (see matrix)
You will be transported from within the UK to Newcastle for a tour of the office, get to meet the team, chat about the game and also a special dinner held in your honour. Plus all rewards in Demi-God pack (see matrix).