About this project
Edit 1- Added to images with Icon Creator & IGB1 gallery
Edit 2- More reward tiers added, and sample.
Edit 3- Updated Character Samples
Now that the Kickstarter has been successfully funded, you can still check out the official website here: http://www.roencia.com/indiegraphicsbuilder.html
Check out Update #3 and future updates to follow our plans and releases.
Ready to develop your game? My friends and I bring you the "The Indie Graphics Builder." For way less then the price you'd pay an artist to make graphics for your game, with IGB, you can create: Animations, characters, spaceships, maps, platforms, puzzles, icons, menu's, by yourself.
The list goes on and on. In fact, it goes on as long as you want it to. The more our kickstarter funding, the more weeks, months, and years we'll be making graphics for you.
With a little effort you can make your assets different then other people. A lot of what we make will be in pieces. So you can construct, change, and make unique your own graphic creations.
I'm running the kickstarter because I've been asked to do it by supporters of IGB #1. In honesty, I also need to do it so I can fund those working on the project. The funding is $15,000 cause that's enough to get by, but I'm hoping for stretch goals to be met so we can work longer and make more assets.
Soon after the kickstarter ends, a place will be set up for you to download any and all graphic packs available. If you're new to "Indie Graphics Builder", that means you'll be able to download 10,000 graphics right after the kickstarter from IGB #1 and then all the new ones we have done at that time from IGB #2.
Steam Support: Valve has reached out to us and the IGB will be on the Steam service for easy download and updates. This will allow us to get new packs to you as they arrive.
* For those that don't use Steam, a website will be setup with access to the packs. Much like graphicsforgames.com, but once you log in, everything is free.
Last time, the Indie Graphics Builder reached 9,000 assets with our funding. You can check it out here: IGB #1. The funding will seriously influence the number of sprites I include and this time...animations in general which are the hardest to make.
In the best case scenario, I'd be making graphics for a couple years and you can download them as they arrive. I also listen to pack suggestions on content and style.
Character Pack & Reward Tier $25 Sample
Space Legend X - Made Completely with Assets from IGB 1&2
- Customized planets, interface, solar system, & handcrafted ships
Risks and challenges
Our risks and challenges are minimal since we've done this before with two team members and now we have four.
The unique challenges will be getting the downloads ready on Steam and releasing packs in a timely manner. Since it's difficult to estimate how long it takes to make certain assets, we've already got 10,000 ready to go.
The project's funding simply buys us time to see how long and how much effort we will put into the project. I hope to be working on it for a long time.Learn about accountability on Kickstarter
No. Sorry for the confusion. A Team license means you get to use the package with your team (no matter the size) and make unlimited games to sell. The Business licenses is only for non-indie companies that can afford them. So if your company brings in 100,000+ dollars a year, it's safe to say you should get a business license.
Not exactly. We want the IGB to be thought of as one package. We will sell the first half of the IGB with an option for upgrade on Steam, and the full package as another deal. Currently, we won't have the second half of the Indie Graphics Builder sold separately. Steam is only allowing two package deals at the moment.
Yes, and yes. Please do. Some graphics are large enough to be printed for playing cards or boardgames. You can do whatever you want with them except sell the assets separately.
No, it's not a program. Steam will have a launcher that will tell you where to find the graphics on your computer and give you details of content. This content will be .png's mostly and some other format's including Photoshop files.
You will need a game engine or graphic editing program to open the .png files. Example: The game video above was made in the Game Maker Studio engine. Graphics were imported in and edited within the engine.
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