Gifts and Curses: A Roleplaying Game
Gifts and Curses: A Roleplaying Game
"Gifts and Curses" is an easy to understand, yet deep, RP game with a focus on magic and a marriage of narrative and mechanics.
"Gifts and Curses" is an easy to understand, yet deep, RP game with a focus on magic and a marriage of narrative and mechanics. Read more
About this project
“Gifts and Curses” is an easy to understand, yet deep, role-playing game. The game focuses on a customization individual magic system, and a marriage between narrative and mechanics.
In most role-playing systems, the spell list is rigid and uninteresting, never magical. “Gifts and Curses” creates a system that grants each player a customized magic set combined with a single word that is given to the GM by the player. With a focus on backstory, players are given skills and knowledge, with the additional option to study or practice new skills. “Title” does away with an otherwise unnecessary XP system, and instead blends narrative progress and mechanical progress to be one in the same.  Without XP, it became increasingly unfair to have human NPCs to have higher HP than the players. So all humans regardless if they were a powerful warrior, mystic mage, or a common farmer would all die mechanically as they would narratively a single good hit. I continued done this path of matching the narrative to the mechanics until the system finally just felt right to play in.
As I began designing in this fashion, games were far more enjoyable for the players, and myself as the GM. The process of merging mechanics and narrative has led to a deep system that emphasizes character individuality while creating role-playing moments with true mechanical impact. However, we always keep character creation simple in order to maintain a strong focus on character backstory.
This ruleset and system have currently been in development for over two years. The New Player Handbook is already complete; you can download it for free from one of the sites below! This handbook will remain free, allowing GM’s to easily introduce new players to the game without forcing them into a financial commitment. The Game Master’s Handbook is planned for finalization sometime in 2017. There, you will find rules that will truly allow your creativity to shine through. With reduced math and a stronger focus on narrative, you will no longer feel the tight restrictions that other games and systems force upon you. Don’t worry, there’s still plenty of depth to be discovered! The Game Master’s Handbook will fully detail how to run the magic system, explore converting players’ backstories into the mechanics of the game, handling crafting, combat and much.
Risks and challenges
Depression, manic episodes, and social anxiety have plagued me all of my life. During this year (2016), my psychologist diagnosed with Bipolar Type 1. On top of that, I discovered that I am transgender. Should this project get funding, I am going to start treatment for Bipolar and begin Hormone replacement therapy. It is entirely possible that my mental issues and the side effects of the drugs I will taking will cause significant delays. In the past, I have spent months in bed just crying to myself. It can get extremely difficult. In order to overcome this, I will continue to seek professional help. Should I be unable to complete the project, I will transfer lead of it to someone I know who will be able to complete it.
There is also a second challenge. This is the first time I have ever undertaken a task like this. I have a lot to learn about publishing and distribution. Throughout this process, I will try to post regular updates on how I am doing and how the book is doing.Learn about accountability on Kickstarter
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