About this project
The Plight of the Tuatha series of modules was first created by Mór Games as a line of books Designed to be compatible with the Pathfinder Roleplaying Game. This Kickstarter will provide this original material for the 5E ruleset.
Why a Kickstarter?
While the setting material has be written for these books, the rules are all for the Pathfinder Roleplaying System. Converting material into the 5E ruleset, however, is a ton of work. Aside from converting creatures and characters, spells and magic items into the 5E system, large sections of the material will is being redesigned to bring the Imperiums Campaign Setting to your Fifth Edition table.
To handle this great undertaking, we have enlisted the services of one of the best designers out there...Dan Dillon of the Four Horseman! Dan has converted a ton of material from the Pathfinder Roleplaying System into 5E products. His grasp of Fifth Edition is amazing and now he is going to bring his talents to the Imperiums Campaign Setting!
What would I get if I backed?
This Kickstarter will fund the conversion of 5 books, nearly 500 pages of material, into the 5e rules set. That is enough to take players from level 2 up to level 12!
- Campaign Guide: Plight of the Tuatha
- Volume 1: Feast Hall of Ash
- Volume 2: Vasiley's Woe
- Volume 3: Dark Sails and Dark Words
- Volume 4: Storm Over Tir Ydrial
Stretch Goals Material
- 10 Brand new backgrounds for you characters to choose! UNLOCKED
- Additional creatures added to the Campaign Guide! UNLOCKED
- New creature art for new creatures LOCKED
- Free player's PDF to help them prepare for the adventure ahead! LOCKED
Each book is full color and contains new creatures and magic items, maps of the world of Aeliode, and artwork featuring the people and places of the many cultures and kingdoms.
- Conversion of material by Dan Dillon from the Four Horseman.
- Over two dozen new creatures unique to the Imperiums Setting. Each creature comes with its own detailed lore, ecology, and their tactics in both battle and social encounters.
- Magic Items. There are over 20 new non-standard magic items found in the Plight of the Tuatha saga. Each including lore which expands the world of Aeliode.
- PDFs will be linked to the imperiumscs.com website. Links lead to relevant rules, additional tools, and additional information and resources made available only to only to those with the PDF or Softcover copy of the book. Licks are also provided in the softcover version of the books as well.
- Details on over a dozen new gods, complete with history and style of worship held by their followers.
- Introductions to four of the Empires that rule over the lands of Aeliode: The military might of the great Avitian Empire, the powerful raiders and sailors of the Ostmen Islands, the ancient folk of Tir Ydrail with their druids, and the rebellious Ceravossians who recently found freedom from distant lords.
These four modules allow the players to explore the richly detailed world as they endeavor to save the village of Iria from destruction by the brutish and violent Fomoire. The players begin the series working to protect their small hometown. Their task is more dangerous than it seems as they will quickly be drawn into an ancient conflict between the ancient Tuathan de Danann, quietly living under their trees and hills, and the powerful, vicious, and all-consuming Fomoire. The players must choose a side with care; the outcome of their decision could bring sweeping change to the Tir Ydrail, the Imperium, and the rest of the known world!
Campaign Guide: Plight of the Tuatha
The ancient world of Aeliode is massive. It’s lands have been indelibly scarred by generations of bloody conflicts. Kingdoms rose to power, empires shattered, all under the watchful eyes of the gods. This is the world in which the Plight of the Tuatha adventure series takes place. And only the most prepared are likely to survive the oncoming storm.
This Campaign Guide provides everything that players and gamemasters need to get the most out of the Plight of the Tuatha adventure series. For players, the brutish and protean Formoire race is included as well as the battle savvy Skald and legalistic Lawspeaker prestige classes. New feats, traits, spells and the Interrogate skill will give players more options for their characters.
Gamemasters will also find new material to bring to the table as well. The Battle of Wills rule set brings new tactics to social conflict while NPCs have been included to spur the imagination. Detailed descriptions of many of the lands (and their inhabitants) that play a part in the Plight of the Tuatha adventure series can be found as well. Many of the gods of Aeliode are included, along with detailed accounts of their histories, goals, and the practices of their followers.
This Campaign Guide is a perfect introduction to the Imperiums Campaign Setting where only the most prepared may survive.
Vol. 1: Feast Hall of Ash
The village of Iria is a small outpost in the wild lands of Tir Ydrail and far from the protection of the recently formed Ceravossian Republic. To the east come raiders, burning and pillaging their way upriver; dark warriors seek to feed souls to their newly awakened and voracious god. To the North, a fae stronghold, a site of contention between two courts of inscrutable fae lords. However, the warm and healing powers of spring are struggling to survive the most powerful forces of decay and fear which have gathered. Cautionary tales abound of the weak-willed being ensnared by this sinister fae and forced into servitude. The Feast Hall of Ash features a dangerous mix of unstable lycanthropes, ill-fated undead, and wicked fae all bent on holding on to what little land and power they have been able to amass.
Vol. 2: Vasily's Woe
The Tuatha Elves are once again threatened by their ancient enemy the Fomoire and their soul eating god. New magic must be created to save the elves; a piece of which can only be found in the far-off village of Innskittering. This fog-enshrouded town and its superstitious inhabitants hide a dark secret, one that has lasted for millennia… and a single choice of the village’s magistrate has brought the village to the edge of ruin. Murderous marionettes skulking in the shadows, horrible wet noises emitting from the darkness, and hunters of the followers of ancient gods all come forth to challenge newcomers. All the while a ghost child wanders the landscape where she once lived.
Vasily’s Woe will pit your players against fervent cultists, gruesome daemons, and mysterious constructs upon a foreboding backdrop.
Vol. 3: Dark Sails and Dark Words
The port city of Chandegar is known throughout Aeliode as a beacon of education and trade. However, its dark side lays just under the surface. Twisted beings cursed by jealous gods fight in an underground war as rebellious factions strive either to overthrow the Avitian Empire’s claim to the Rigian Wastes, or force submission to the Empire’s “light.” It is here that the powerful wizard Philiandrius has sent his allies to locate the final pieces of his magical research; powerful spells to protect his Tuathan brethren from vile Fomoire raiders. When these allies arrive in Chandegar, their every move is watched from the shadows by hidden forces with goals of their own. Will they be greeted with piles of gold, a sharp blade in the back, or even darker gifts….
Vol. 4: Storm Over Tir Ydrail
Foul portents carried on evil winds surround the village of Iria. They whisper of a coming storm not seen on Aeliode for generations. Death will come to Truifir and Fomoire alike should the gateway between the mortal realm and that of the Prince of Storms be opened. It is said that the Fae know of this Gate and how it functions. However, the spirits of an ancient battlefield hold the key. Only the most heroic that Aeliode has to offer may hope to survive the clash of foreign planes and potent elements ahead. The fates of the Elven Tuatha and the human Triufir stand precariously upon a precipice, with the waves of runs crashing below.
The Imperiums Campaign Setting not only provides new magic items and creatures, these books introduce new mechanics that breathe even more life into the realm. While Emergence, "Up the Ante" sidebars, and the Battle of Wills additions were designed to expand players interactions with the world of Aeliode, they can also be used in any game.
Emergence This few mechanic provides unique mechanical rewards for plays who explore and interact with the ever-changing and mysterious world of Aeliode. Choices players make throughout the story allow opportunities for unique abilities to emerge from within. Of course, these abilities may be washed away if the rest of the players at the table believe a player's further actions negate the emergence.
"Up the Ante" Sometimes an encounter is not as challenging as the DM thought it would be. Throughout these modules, you will find Up the Ante sidebars providing unique methods increasing the difficulty of encounters. Suggestions move beyond merely adding hit points to adversaries. New DMs can learn techniques to help them think on their feet while running a game. More experienced DMs will find new approaches to add to their toolbox.
Battle of Wills While mechanics describing social encounters exist in the current ruleset; the Imperiums Campaign Setting provides an alternate system. The Battle of Wills mechanic is designed to give players choices in how they want to resolve social interactions. From haggling with a merchant or negotiating a peace treaty to fighting off the subtle whisperings of demons or curses, the Battle of Wills mechanic provides PC and DMs with new ways to resolve conflict.
"“Vasily’s Woe” is an exercise is great story-telling that even has some sand-boxy, non-linear qualities to it. While, in its heart, a relatively simple investigation/explore spooky places-module, this adventure actually made it hard for me to put it aside. I’m not kidding. I do not often come across a module I want to read to the end, taking my laptop to bed with me after staring all day long at text. William Moomaw’s “Vasily’s Woe” did just that."
The atmosphere conveyed here is simply evocative, the production values great. [...] as a whole, this is a truly glorious module. The Plight of the Tuatha saga is one of the hidden gems the 3rd party circuit has bestowed upon us
The whole is beautifully presented and fills one with excitement about the whole campaign world of which this is just a glimpse.
If you are after a rich and well developed world in which to adventure, try this one!
-Megan R (RPG Resource)
Want to hear even more what the world of Aeliode is like? the awesome folks over at One Shot Podcast released a 5 episode actual play of the Feast Hall of Ash. Great stuff!
What will the funds be used for
The funds from this for this project will be used primarlily to bring Dan Dillon onto the team to convert the rules, classes, and monsters into the 5e format. However, additional funds will be used to pay for additional rounds of editing as well as new art.
UNLOCKED STRETCH GOALS!
- $1,500: 10 new Backgrounds from the world of Aeliode UNLOCKED
- $2,000: New creatures Sam Hing and Mike Welham have designed for the Pathfinder version of Imperiums will be converted into Fifth Edition and added to the Campaign Guide UNLOCKED
LOCKED STRETCH GOALS
- $2,500:More creature art! Bringing new creatures into 5E just gets better when you get art along with them!
- $3,500: Player's Introductory PDF, free for all levels. The PDF will include information, questions, and tools to help players build their characters for the Plight of the Tuatha Module Series
Risks and challenges
This is our second Kickstarter. While we are still fulfilling the last of the rewards, since this is a conversion of material already written into the 5E rules there is no foreseeable conflicts in production. The art is complete and ready to go. Once Dan has converted the material and some playtesting is done, the books will need minimal layout work before being sent to print.Learn about accountability on Kickstarter
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