The Rift Effect
The Rift Effect
A steampunk, Victorian monster hunt. Chase scenes in carriages, fights with crossbows in ballgowns, tea parties in alternate universes
A steampunk, Victorian monster hunt. Chase scenes in carriages, fights with crossbows in ballgowns, tea parties in alternate universes Read more
Rifts, or tears between dimensions, are forming. They're cool, swirling balls of energy and are pretty to look at but now creatures from other worlds are finding their way into ours.
Lady Whitetower, Victoria, and Gunner make it their job to track these abnormalities down and send the creatures back to where they came from.
They have a machine that creates rifts, electric nets, and knock-out gas but water monsters are never particularly safe.
The hat blowing off the head is a brilliant touch by my friend Kevin.
Don't let his name and his rifle collection confuse you. He has more to offer than simple artillery: he also has a silent, brooding stare.
Poor Victoria is forced to sneak around and hide riding clothes in suits of armor so that she can play Monster Hunter in the night. She's a fun character to write, girly and smart, flirtatious and good with a bomb.
Kevin was born at a very early age and began drawing shortly thereafter. He likes long walks through the cemetery and hopes to buy his own crypt there when he's dead. If he can get one with cable.
Kevin is a master comic book artist. He has a graphic novel coming out this summer and a wide portfolio.
And Matt James!
Matt is a fantastic artist, check out some of his work at:
Risks and challenges
I would say the biggest challenge to completing this project is paper cuts. Severe, crippling paper cuts.
The story is ambitious: For us to pull it off Kevin will need to invent and draw some 15 steampunk inventions, create a dozen monsters, and perfect the fluffy Victorian facial hair. My job as the writer is really cushy. We need to send Kevin some chocolate.Learn about accountability on Kickstarter
- (31 days)