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Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology Read more

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This project was successfully funded on April 17, 2014.

Story-driven post-apocalyptic video game set in Eastern Europe, 2026. Single-player 2D interactive novel deeply rooted in psychology

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Closed BETA reward release

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For backers only. If you're a backer of this project, please log in to read this post.

Closed BETA reward release

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For backers only. If you're a backer of this project, please log in to read this post.

Closed BETA release on Feb. 25

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Hi, how are you guys doing?

We have our noses dug deep in work, but we couldn't be happier with the latest progression on our pilot project The Seed. Major bugs have been gloriously squashed and many features have been finalized.

We are delighted to soon be sharing the closed BETA with those that purchased BETA access (EXPLORER backer tier and above). The closed BETA will be available for download on February 25 for Win x32, Win x64, Mac, and Linux. We honestly can't wait to enter this next stage of debating our gameplay with you! In other words we’re coming to you for creative sparring and impressions of our project.

BETA vs FINAL COMPARISON

Here's a visual comparison chart between the BETA version and the final Act 1 game, to let you know exactly what to expect from both:

Click image to visit the dev. blog on the official website
Click image to visit the dev. blog on the official website

Backer influence

We've prepared a detailed BETA tester survey that will be distributed to every single backer who is going to participate in the upcoming testing and sparring phase. This is your chance to influence the game in its completion phase prior to release. A chance to shape the game and voice your opinion, and we are going to love you for it.

You can still make it

If you didn't get a chance to pledge for the Early Access BETA of The Seed, you can still make it. Just send us a PM and we can upgrade your pledge accordingly via PayPal. You are also more than welcome to contact us via contact@mdtseed.com

Until next time!

Best regards
Misery Development Ltd.

Famous authors join the project!

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Please excuse us for bending our own rules. In Update #37 we stated that the next Update would be solely concerning the BETA build, but we just had to share some good news with you all before that.

Famous authors join The Seed project!

Just recently Misery Development Ltd. joined forces with famed and top selling authors.

Glen Johnson
Glen Johnson
Sean T. Smith
Sean T. Smith
Wilbert Stanton
Wilbert Stanton
Peggy Martinez
Peggy Martinez
John Harper
John Harper

 Click here to read more!

The Seed Act 1 closed BETA will be released for backers in January 2015.
Our upcoming Updates are going to go into detail about this, so stay tuned for more.

We are getting there!

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It's time for another official progress update.

With an interest in development focus we’ve kept a low profile lately in terms of promotion and feature highlights. This is due to recent obstacles and unforeseen events that really needed our attention. However, we are now ready to sum-up all the latest progression highlights with our audience and backers.

Good news. We have now fully recovered from the development impact that we endured a few months ago. An issue in the form of a dispute but we bounced back and have now filled the gaps. We are happy to announce that all BETA fiction has now been completed and passed through editing and proofreading.

Some of the latest additions to the BETA of The Seed:
- Widescreen compatibility
- More immersive GPS design and interaction
- Graphical expansions (including realistic kinetics of dust particles, smog)
- Fully developed Intro and player customization for added immersion
- Mobile testing (iPhone 6+ option)
- Graphical optimization (works like a charm under recent Apple mobile hardware)

As a small indie team we are vulnerable to hardware losses, sickness and private life impact, and as such we have had our share of unfortunate challenges. However, unstoppable as we are, the project is subject to updates every single day. We love the project so much that we find ourselves working on it during weekends and holidays. It's definitely our profession and our hobby.

We are a team of ambitious and devoted game developers and we soldier on to ensure a proper birth of this concept. We never back down, we just look for alternate and better ways to succeed.

Currently we are also setting out a call to all expert and highly motivated post-apocalypse authors and people interested in hard sci-fi, to apply to join our team and contribute to this project through textual content authorship.
We've updated our website with more info on this for those interested.

It is worth noting that while Act 1 is delayed in relation to our initial plans the programming basis for Act 2 and 3 is already in the making and will actually benefit from this situation. This means the technical aspect of Act 2 and 3 will be practically at a very advanced stage already, because the entire game platform has been built.

Here’s our current plan of release for Act 1:
1) Closed BETA for Kickstarter backers and pre-orders
2) Steam Greenlight incl. an open demo
3) Tweaking Act 1 based on BETA tester feedback
4) Official release of Act 1 for PC, Mac, iPad and Linux (maybe iPhone 6 Plus)

We have lots of cool content to be sharing and discussing with you all. However, right now we are simply focusing our attention and resources on building of assets. Updates, feature highlights and insight will be presented when we are closer to release, and honestly we can’t wait for that phase but we don't want to spoil anyone with anything just yet.

Here’s a glimpse at some of the latest inventory items and scene artwork:

Last but not least we would like to thank you all for the patience and understanding. It is hugely motivating to be surrounded by this positive karma and we shall return the favor in form of an incredible video game experience.

The following update will be an update exclusively focusing on the release date reveal for the BETA, where we will go more in depth of what we've done in the meantime, how much more we've progressed from what we planned and showed in the Kickstarter and what are our current schedules for the subsequent development of the game.

Best regards
The Seed team