The Personality Analysis feature, found in the complete version of The Seed, is something that we are very excited about. Up until recently this has been a sort of ‘end game screen’ that is based on your decisions during the play through. But then we discussed the possibility of having it fully accessible and responsive to your actions DURING your playthrough.
It didn’t take us long to agree that this would be an awesome alteration of the game itself, and we have much reason to believe that you will find a lot of interest in seeing a flexible personality module running in the background, accessible with a single click.
Here are some visual treats to let you know what we are referring to.
The image above is a pre-alpha test build that we did a looong time ago, just to let our programmer know the the ideas of the framework we had in mind.
Here below is two screen captures of the personality diagram that you probably saw in the Westworld series by HBO:
After we agreed to have ours be dynamic and fully accessible our programmer Damjan got to work and showed us this. Give it a second or two to load, as it is a gif conversion from a short video capture.
And we loved how it looked. So responsive and lively.
The programming and alteration was swiftly accomplished, and the game itself has already been changed for this, just to let you know.
After all, there is little to no surprise in seeing your 'sympathy' meter go down if you take a life to satisfy your own needs, but seeing your personality diagram change upon your actions is something that we think it pretty damn cool and immersive.
We can't wait to share this feature with you ingame and have your thoughts on the module and the analysis itself.
That wraps things up for now. The game is progressing and we are getting closer and closer to a complete game.
Misery Development Ltd.