by SCALE GAMES
green is too bright otherwise this is quite decent for mass painting
@S.G. , not sure if these is feasible but having the option of different weapons and possible a different head sculpt for each character in order to be able to aesthetically diversify the miniatures.
All i see is the hair change, a small change on the rotation on the axe, and a little less detail on the skull belt.
All in all, they look good!
It would be good if you could maybe borrow (?) a metal version of each from Scale75 to put up for comparison but.
Gréât update SC... Ithink you should hâve more stretch goal of you want to attract a lot of people. I dońt méandres all free but the leap between actual sc. is, in my opinion, too big .
Do i get a cookie...or maybe a helmet for the barbarian :)!?
You are right Joseph.
The only difference so far i can spot in the metal and resin version is the hair style is slightly different otherwise they are equally detailed :)
I am sorry but I have not the metal figure unpainted but you can compare here: http://www.scale75.com/index.php…
Can we see high resolution pics of both this comparison and a side-by-side with the metal versions?
Hi Back 2 Base-ix.
We are working as fast as we can to update all changes and game video demonstration.
Stretch goals, unlocks and more is going to change.
Thanks for clarifying paint quality. I hope you can answer other questions soon, such as game play and the possibility of optional parts/accessories for the Duel Fighters :)
Maybe also let us know about stretch goals. Are you keeping them all the way they are or will there be any changes to better suit the campaign and/or its backers?
Thanks again S75 :)