WARBALL - A fantasy football tabletop miniatures game (Canceled)
Creating a fantasy soccer tabletop experience using tactics, strategy and a bit of luck! Love football? Love tabletop? Love Warball!
Due to unseen circumstances WarBall will come to halt. We apologise and want to thank everyone for all the support. We will be back. With a fresh and new campaign. Thank you
What will you get?
All pledges will receive:
- 12 x high-quality Cohort Games tabletop miniatures:
A full Derbentine team (6 models) and a full Notling team (6 models)
- 1 x set of WARBALL dice (D6 and D8)
- 1 x printed soft back A5 rulebook
- 2 x inch sticks
- 2 x set of goal posts
- 1 x Warball
- 1 x high quality folding pitch
Keep checking for updates as we post more about the game mechanics and product shots.
The first draft of rules are completed please copy and paste the link:- http://www.cohortgames.co.uk/warball/rules/rules.pdf
Rule explanation video and a live game coming soon.....
WARBALL history (short story)
The tribes of the Albione archipelago had always been able to see the mountain. It rose above the mists thrown up by the raging sea, its verdant slopes abundant with all manner of plant and animal life. For the Albione tribes it offered the promise of a better life away from the brutal conditions of their island homes; a paradise, close enough to see but too distant to reach.
Although there were repeated efforts by the Albione tribespeople to reach the legendary mountain, with the passing of time these became less frequent, eventually becoming little more than myth and legend. It was widely accepted that the Middle Lands – as the mountainous island paradise became known in the various tongues of the tribes – were not meant to be lived upon, but only to be admired from afar. The mountain of the Middle Lands became a symbol of hope in the cultures of Albione, and a resting place for the souls of the dead in their religions. That was, until the day the world broke apart.
Histories are vague as to exactly when this happened, but all agree that the people of Albione awoke one morning to a host of disasters. The sun was gone behind a shroud of clouds as black as pitch that were lit from within by blindingly bright flashes of lightning. An endless, sonorous rumble of thunder filled the air and muffled all other sound. The islands of the archipelago were washed by giant waves that seemed to come from all directions at once, as though the water sought to punish the land. Incessant torrents of hailstones fell from the dark skies, forcing the tribes people to take shelter.
Amidst the carnage there were those who looked to the Middle Lands, either out of religious dread or simple chance. In the aftermath of the disaster they would claim that the mountain appeared unaffected by any of the chaos that was befalling the other islands and, in fact, it appeared to glow with a soft yellow light, as though still lit by the absent sun. Then, as suddenly as it had begun, the catastrophe ended.
The path to the Middle Lands was open.
The giant mountain had taken on mythical connotations within the tribal religions of the Albione islanders. To many, it was the home of their gods. Others saw it as the resting place of the dead. The appearance of mountain, with its sheer cliff walls breaking up the lush forestry that otherwise covered its face, capped by a crown of pure white mist, lent itself to these the tribal superstitions. Because of this, many of the explorers stopped, building their homes in the hills and rivers in the shadow of the mountain. The soils of the hills proved to be rich and excellent for farming. Soon, small villages began to grow into thriving market towns. Trade between the interior and exteriors of the island began to increase.
With trade came wealth, and with wealth, violence. In the histories of the Middle Lands it was a trade dispute between the Derbentine farming town of Chaff and a tribe of fur trading Notlings, early in the settlement of the island, that escalated into warfare. The details of this conflict have been lost to time; all Notlings agree that it was the Derbentine merchants that refused to pay for a shipment of spider furs, whereas the Derbentines all know that the Notlings provided poor quality products and refused to return the goods. Either way, within hours the argument has escalated to cursing and threats, while reinforcements from both sides has gathered to support their tribe. As is often the case in such situations, it wasn’t long before both sides came to blows.
Before the tribes went into full scale war, the chiefs in the town decided to have a meet. In the history books this is known as "The decision". They came to the conclusion that the middle lands had enough food and land for every tribe that arrived and settled there and that War would completely wipe them all out. As "The decision" was being made a drunk Notling stumbles into hut by accident thinking it was the lavatory and starts talking about the game that's happening in the morning between the Derbentines and Notlings. The chiefs of all the tribes then came to "The decision" that any dispute or problem within the tribes will be settled on the WARBALL pitch.
The history books are very vague on what happened after and who played who but what we do know is this was the birth of WARBALL.
The goat-like Derbentines hail from a land of sweltering sands and boiling lava, an environmental that has no doubt influenced their outlook as a society. Derbentines value strengths and honour over all else, preferring to take a direct approach to problem-solving, whether that be within their family herd or on the WarBall pitch. Few other sounds fill a WarBall player with greater dread than the rumbling hoof-falls of a Derbentine team tramping onto the pitch.
The Notlings’ small stature and oversized cloaks belie a stubborn and devious nature. They descend from the treetops of the vast forests that they call home to compete for the WARBALL trophy. Off the pitch Notlings are notorious as traders and thieves; on the pitch these sneaky little blighters aren’t much better!
WARBALL is the roar of the crowd as your star striker slips past his markers and sprints downfield with the ball, leaving only a nervous-looking goal keeper between him and goal.
WARBALL is that feeling you get on match day, gathered in the stands surrounded by thousands of your fellow fans. It's the anticipation you can feel in the air as kick off approaches and the chants begin echoing across the stadium.
WARBALL is that endless moment when your keeper leaps for a ball curving into the corner of the net. It's that heart-in-your-throat feeling as you whisper a prayer to whatever gods you hold dear that he makes this save.
WARBALL is that disbelieving stare you share with everyone around you, when the ref shows your best defender a red card for a perfectly legal tackle.
WARBALL is a tabletop football game played between two teams of high-quality Cohort Games miniatures, using an innovative rules system that encourages a mobile play style and rewards positioning and finesse over simple brute force. Also with some luck from the dice.
Based on the classic game of association football (soccer) it puts two teams of varying rivalry against each other in 90 minutes of all out action.
To you and me its a great way to spend an evening with friends or family but to the tribes of Albione...
...WARBALL is no game….
...WARBALL is a way of life....
...WARBALL is a passion....
...WARBALL is everything!
Back us now on Kickstarter to make sure you are part of it!
Risks and challenges
We started WarBall for our own personal use. We're fantasy football fans and also love football (soccer). We wanted to play a game that combined the two. A game for people who have full time jobs and families. We are doing this for the love of board games, football and miniature tabletop gaming.
We initially had some difficulty on casting the minis and finding correct suppliers, but over the last 12 months we have already worked through these problems and now have created a quality network of suppliers and casters. You can see the finished and painted miniatures already in the photos in the product description.
While we are relatively new to the process of creating board games – this is eclipsed by our passion and determination to create the best tabletop soccer game available – if any issues arise along the way between backing and production, we will tackle (pun intended!) them and ensure they are taken care of professionally and in a timely fashion.
This is our dream, and one that will come true with your help!Learn about accountability on Kickstarter
- (34 days)