About this project
Football Heroes is an independently-developed, hard-hitting, fast-paced arcade football game for mobile devices (iPhone / iPod Touch / iPad & Android / Android Tablets), reminiscent of classic sports games like Tecmo Bowl and NBA Jam.
In Football Heroes you are tasked with building the ultimate football team. Then you take them online to battle your friends and foes or play head-to-head over Wi-Fi. For single player, there’s “Division Play”, where you battle against cunning AI to conquer each division.
No matter how you play, your players will gain XP every time they do something awesome with our RPG leveling system. Run for five yards? Catch a pass? Knock a player out with an uppercut? Score the winning touchdown? Your players will gain XP and eventually level up. When your players level up, their base abilities increase and unlock powerful new moves like: Spinning Fists, Ground Pounds, Flaming Passes, Speed Boost, Lock-On Tackles, Oil Slicks and many, many more.
Football Heroes also features a robust fighting engine, with standard punch and kick attacks supplemented with powerful moves and special abilities that counter each other in interesting ways, adding tons of replayability and strategy.
One of the first things you will notice about Football Heroes is the 2-D broadcast camera view in the spirit of classic sports games.
In addition to simplifying gameplay, this perspective allows us to efficiently utilize the touchscreen of mobile devices. Selecting players and passing has never been this fast and easy.
Your opponents have more to worry about than your QB's incredible arm and your RB's ever-increasing touchdowns per game; they should fear your fists!
That's right, fighting is permitted and expected. That's why there is a dedicated punch button, so you can button mash your opponent to the ground.
There is also a robust combo system and unlockable moves that will keep you learning new skills to destroy and counter your enemies. Being a jerk never felt so good!
In Football Heroes, every time your players do something awesome, we shower you in adulation and XP!
As your players accrue enough XP, they will level up and increase their base abilities. This will allow you to run faster, jump higher, and punch for more damage. You will also unlock powerful new perks as your player progresses, allowing you to customize your players to fit your play-style.
Perks are power-ups for your player. As you level up, you will gain access to new, more powerful perks. Picking perks allows you to customize your players to your own personal play style.
Passive Perks permanently modify your player's abilities or adds a super cool new moves. Some examples of Passive Perks are:
- Power Boost - Increases the damage your player inflicts when he punches
- Sticky Hands - Increases receiver's ability to catch passes
- Double Jump - Tapping “Jump” while in mid-air allows your player to defy physics and double jump
- Shuffle Speed - Increases QB's movement speed behind the line of scrimmage
Active Perks are perks that can be used in the game like those in the skill tray in World of Warcraft.
- Ground Pound - Knock down all opponents in a given radius
- Stiff Arm - Knock down all opponents in a line while moving
- Fire Bomb - Throw the ball faster and farther and increase the odds of a player being able to catch the pass. And oh yeah, the ball is on FIRE!!
Stay tuned for more information about the hundreds of perks we have planned.
We have given you all the tools you need to build the ultimate team to take on the world.
Name Your Team - You need a name that can strike fear into the hearts of your enemies.
Pick Your City - Represent!
Chose Team Colors - An advanced color picker ensures you can define the look of your team.
Upload Image for Logo - Use an image from your mobile phone for your logo to be displayed on banners and on your team’s helmets.
Go online and battle your friends and enemies to find out who is supreme ruler of the football universe.
You’ll earn experience points, level up your players, and increase your team’s power ranking, all while playing online. As you level up your players, your team’s Power Rating will increase. This rating is used during online matchmaking to ensure that you get the best possible online experience. All that’s left up for you is to lay the smackdown on some unsuspecting turkeys!
While creating Football Heroes, we wanted to recapture the glory of face-to-face gaming. So the game can be played in person, over Wi-Fi, with some beverages, exchanging “words”. Every yard gained and tackle earned will contribute to your virtual player's XP, even if your smack-talk game doesn't.
If you are rolling solo, don't worry, we have you covered! Football Heroes is full of divisions with unique teams that have different personalities and play styles to keep you on your toes. Can you beat all of the teams and win the coveted trophy in each division?
Football Heroes has been developed without any funding and needs your help. With your contribution to the Football Heroes' Kickstarter campaign, you will not only enable us to continue development and improve the quality of the game, but we will also be able to:
- Hire additional Artists, Animators and Programmers
- Implement your suggestions
- Add powerful new moves
- Record new music tracks
- Add sound effects
- Add tons of polish
- Improve game balance through playtesting with contributors
Your support is essential to the success of Football Heroes and we really hope that you will join us.
With this kickstarter campaign, we are not only looking for contributions, but we are also looking to build a community. We hope you will join us and help make Football Heroes the best game it can possibly be.
We are looking for smart, enthusiastic people to join our forums, give us one-on-one feedback over video messaging, chat with us during live stream development sessions, and contribute in any way you see fit!
Some of the ways you can make a difference include contributing ideas for perks, balancing feedback, or writing up bug reports. None of this is required, but we want feedback from people who really care and have something to contribute.
The next best thing you can do besides pledging is to tell everyone you know about the Football Heroes Kickstarter and help us get the word out!
You can even get involved before the end of the Kickstarter. If interested, please contact us directly on our website:
I know what you are thinking, "Sure, if I contribute the game is going to be better, but I want to hear about the the sweet loot!" We have some amazing rewards lined up for you.
Collectors Game Cartridge - Be the envy of all your friends with this limited edition collector's cartridge. What will be inside? You may never know unless you pledge on this rare and incredible collectors item.
Heroes' Trophy - This will silence all doubters that you are the Ultimate Hero. Not only have you saved poor, starving game developers but you actually have a trophy to commemorate this incredible achievement.
Heroes Helmet - They say that this helmet should only be used for decorative purposes and people could be “seriously injured” by wearing this helmet during non-virtual football games. But I say go for it, you might not be able to remember your name, but damn will you look good.
Buttons - Having a Football Heroes button denotes to the world around you that you have your finger on the pulse of what is “happening.”
Posters - A Football Heroes poster can be used to ward away the evil spirits while you sleep.
T-Shirts - Scientifically proven to make you more attractive to the opposite sex. This should be worn at the wearer’s own risk.
Credits - Hey, what better way to be immortal then to live on in the Football Heroes credits? Here with your name etched in digital stone, for all to see, you immediately get +15 in your street cred stats.
AND MANY MORE... Check the Rewards to the right for more details.
Nathan Lazur - Technical Director
An 11-year games industry veteran mostly known for his fan project, Chrono Resurrection. He has worked for Pandemic Studios, DC Studios, and Killspace Entertainment over the years.
Michael A Marzola - Creative Director
Has worked for several major studios: EA Games, Pandemic Studios, Activision and Seismic Games. He has joined forces with Nathan to kick off a revolution in sports games. Michael is hardworking, passionate and incredibly silly.
Adam Stoddard - UI/UX Designer
A multi-disciplinary visual and interactive designer with work that has been featured in numerous design publications.
Xavier Dang - Composer
Known as the legendary videogame remixer 'mv', this versatile musician is also a popular videogame podcaster/commentator in France.
Irfan Khan - Programmer
Classically trained hardware engineer and fan of all things Tom Waits, he travels around Los Angeles looking for the perfect coffee shop.
Imran Sheik - Concept Artist
An accomplished Illustrator and Art Director living in Los Angeles. He's worked for Pandemic Studios, EALA, Killspace Entertainment, and Zoic Entertainment.
Risks and challenges
Football Heroes will be finished and released regardless of the outcome of this Kickstarter campaign. The risks that Football Heroes' Kickstarter project faces are primarily issues of polish and game balance. Currently we are pouring all of our personal resources and time split between creating and marketing the game. With the funding from Kickstarter we can bring on additional team members to improve quality and game balance, but we will also be able to bring on people to manage press releases, marketing and corresponding with press. PR related tasks are incredibly time consuming and take away time to playtest and improve Football Heroes.
Nathan and Michael have over 10 years of experience shipping quality titles on short time frames at studios like: EA, Pandemic Studios and Activision, to name a few. Our track record shows that we have the ability to ship quality titles. Football Heroes is also nearing Alpha stage of development, meaning that almost all core features of the game are near complete and will need polish and iteration. This reduces the risks of this Kickstarter project tremendously.
Quick Bio on Michael and Nathan:
Michael Marzola spent several years at Activision in production and then went onto Pandemic Studios as a designer where he would ship "Star Wars: Battlefront II." He then joined "The Saboteur" team as Lead Level Designer and Lead Mechanics Designer. Michael next spent several years at EA as a Lead Level Designer working on an announced title.
Nathan Lazur spent his early career in Montreal, where he worked on engine technology and developed the indie project "Chrono Resurrection." He then moved onto Pandemic in Los Angeles as a graphics engineer on "The Saboteur," programming the signature visual effect of the game. He has since worked for several independent developers, all while building toward the establishment of Run Games.Learn about accountability on Kickstarter
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