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$1,820 pledged of $75,000 goal
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All or nothing. This project will only be funded if it reaches its goal by .

By Leyline Studios
$1,820 pledged of $75,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About

Streets Ablaze is a 3D side-scrolling beat em' up inspired by the arcade and console games we played growing up.

Take control of one of the three heroes and hit the streets. Fight alongside a friend in this side-scrolling adventure. Fight against cronies and minions, unleashing powerful combos and special attacks. The controls are designed to be simple, while still offering a significant amount of depth.

After their city has been overrun with crime and chaos, best friends, BJ and Cool, team up with teenage superhero HazMat to hunt down the dimension-hopping evil doer responsible.

Cool, Hazmat, BJ
Cool, Hazmat, BJ

Streets Ablaze takes you on a wild ride that spans different dimensions, eras, and environments. Chase down the evil Lord Blackhorn and battle a wide range of foes.

The dimension jumping Lord Blackhorn
The dimension jumping Lord Blackhorn

Currently, Streets Ablaze is in the very early, pre-alpha, stages of development.  Things like models, textures, and other art assets are not final.  We wanted to build the framework of the game before moving on with polish.  Things like character models and animations will be created as part of our development process.  What we have now is for communicating our vision and the style of the game. 

As a studio, this is our first game.  Thank you for coming on this journey with us.  We are going to work hard to make Streets Ablaze an amazing and enjoyable experience.   As a very special thank you, all of our backers will be listed in the credits and in the art book.

You can check out the game's Steam page and add it to your wishlist now!

Check out Streets Ablaze on Facebook, Twitter, and Instagram

 Additional funds will help us polish the game more and potentially add members to the team to speed up development.  They will also vastly help us get some of these wish list features into the game sooner.   

  • Better Custom Animations
  • In the current stage of development, our focus has been on establishing systems and functionality.  Animation is an extremely important element in a game like this, so we want to get it right and make controlling the heroes feel perfect.  With this stretch goal, we aim to expand our available library of animations to enhance the uniqueness of all the characters in the game.
  • Collaborative Soundtrack
  • We know music is a HUGE part of a game like this.  We've curated some asset tracks that will work well with our vision.  This stretch goal will make it easier to collaborate with some musicians and get some unique music done for the game.
  • Network Multiplayer
  • Our current development focus is on local 2-player.  This stretch goal is aimed at helping us get network multiplayer functionality in the game sooner.

 This is our anticipated timeline for development of Streets Ablaze.  We've accounted for some unexpected set-backs, but ultimately this is the list of milestones we are going to strive to hit.

 Leyline Studios is currently a two person team.  It has been our lifelong dream to bring fun game experiences to life. We strive to make the games that we would want to play and aim to create memorable experiences that drip with passion and leave a lasting impact.

Game Designers:

Lucas Phillips

  • Favorite Game:  Chrono Trigger (or Mass Effect 2.  Can't decide.)

Dustin Nikolich

  • Favorite Game:  Metal Gear Solid 2: Sons of Liberty

Check out Leyline Studios on Facebook, and Twitter

Why Kickstarter?

Currently, Streets Ablaze is being developed as a side project in our spare time.  With the funds from Kickstarter we will be able to devote time to its completion and potentially bring on the other members to the team.  With the funds from Kickstarter, we'll be able to finish and polish the game more effectively.    

One of the things this project has going for it is a well defined scope.  We know exactly what needs to be done in order to complete our vision for this game.  Our ultimate goal is to deliver on what we're proposing as efficiently and effectively as we can.  We are going to keep backers updated regularly and as our debut title, we're going to keep realistic expectations.

As a very special thank you, all of our backers will be listed in the credits and in the art book.

This Steam Early Access game is currently not a finished game and may or may not change significantly over the course of development. To learn more about Steam Early Access, please visit http://store.steampowered.com/earlyaccessfaq/

Risks and challenges

There are some very real challenges to bringing this project to life and we take them seriously. That is one of the reasons we wanted to have this much of the game completed before even reaching out for funding. As a team, this is our first complete game. But we do have over 10 years of experience doing 3D art and programming.

We developed the main systems in the game, but left room so that they can be improved upon as we iterate our early builds. Once the core of Streets Ablaze's functionality is pristine, we can focus the rest of our development on finishing the levels and polishing the game. We have a clearly defined scope for the rest of the content and a solid plan for completion.

This being our first game, we are going to be as open as possible during development. It's going to be an adventure, and we invite you to come along.

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