Ever wondered why people lie?
Ever wondered why you can't get through to some people?
Ever just wanted grab someone by the shoulders and shake 'em?
Well don't. That's assault, I'm pretty sure.
This card game is an authentic relating game for those of us who actually give a crap about each other, and about the honest truth. You take the game serious enough to get to know the people in your circle, but not too seriously that you're above make totally ridiculous noises with your face.
Each player accrues a number of cards from the deck or by trading with other players. Players force trades with opponents by engaging in death stares, and learn to communicate with teammates by hopefully understood (or tragically misunderstood) facial expressions. Once communications and code words are established before a round, a player uses her growing number of seemingly dirty looks and made-up code words to communicate what card she needs to complete her grid. Partners help each other to win rounds by giving or receiving the cards that complete a "grid" of as many pairs of cards as possible.
Get the "Brutal Truths or Dirty Lies" card and spill the beans to keep the flow of cards going. Create embarrassing but effective code-words and code-gestures with your parnter to move up in the game, and possibly, in your friendship.
Learn just how f*cking weird your friends are. Love it or hate it, this is who they really are. And I mean, woah. Right?
To read the rules of the game, become a backer! Update #2 has the game rules and objective!
A couple freaking sweeet links!
My artwork: https://carygrayart.com/
My 20,000-mile cross country unicycle trip. Yes, you read that right:
My friend and colleague Jimmy Agnew's unicycle club, which I've assisted on events with:
My world's first Iron Unicycle, a 1.5-distance Iron-man on a unicycle, with help from Jimmy Agnew and the Unisaders:
Risks and challenges
Although I have created two successful Kickstarters for now-published children's books, I am not as familiar with creating and publishing a card game. My experience comes from playing a huge variety of card games and board games, and attempting to relate as authentically as I can to the people in my life.
The main risk I sense is the vulnerability with which I am approaching the process of sharing these ideas of relating with people. Sure I can share with people I know, but what about with strangers? As an artist, I sometimes feel unsure about how my creations are received and have a need to be heard and to be well-received. I will gladly take this risk of stepping out into the unknown in an attempt to meet my need for self-awareness, good humor, and connection to other humans.
- (30 days)