What are our Stretch Goals?
We talked to a little more press today, and I sat for a podcast with at http://thepocketplayers.com/ It just so happened that the host had played the first game so we ended up talking strategy, way deeper than I’d normally get into in a press interview – good fun.
There are still over 200 backers out there that have not yet returned though! Any help you can offer to help spread the word around the internet will be key in making sure those Kickstarter 1 backers reappear! Sharing one of our Facebook posts or Retweeting one of our tweets (@Alteil_America) is a great way to do that.
Now, I promised to talk stretch goals. I know we’re not quite there yet, but maybe a sneak peak will give everyone some fun stuff to be excited about. Our first stretch goal, as was before, is going to be a marketplace / auction house for buying and selling between players. We re-calibrated the cost to put it at the 50K mark, a very doable 10K above funding.
For the next stretch goal we wanted something fun. We also wanted to add something to the game that would give the absolute maximum benefit to the players for the cost of backing it. Well, there is no greater benefit than… more game! More game means more content and more value. Because of that, we’re going with the Coliseum Rules system.
What this basically is going to be is a mix and match toolbox of game-play customizations. By adding a combination of these rules onto a Tournament, or an arena, or even an individual battle, it will essentially create an alternate gametype.
Alternate gametypes are great for card-based games, because cards or strategies that work in one might or might not work in another. To put it in gaming terms, each gametype will have its own metagame. Some examples would be deckbuilding limitations, changes in costs or starting resources, alternate win conditions and field conditions. This will be a big benefit for community run tournaments, which thrive on creative tweaks to the rules. And who knows? If a particular set of rules becomes popular, we can make it a permanent alternate gametype or Arena.
And of course, we’ll be taking suggestions in the Comments section about what to include. Here’s one to start you off. Alternate Win condition: Clear your opponent’s field of units any time after turn X. Also, we’re going to begin releasing the Demo to a small number of backers to get some initial reactions, so keep an eye on your messages!
Thank you all again, and Happy Halloween!