The Story of the Alteil World
One of the key elements of Alteil is the story, written by Takuji Asanuma of Star Ocean and Valkyrie Profile. As with any game using cards as components, there is a bit of flavor text on each one, along with a quote from the character. In addition some of the story is revealed in dialogues that pops up when certain characters are on the field together. Using the story of Alteil as a backdrop is also a top priority for the single player content of Alteil Horizons, including the Tutorials and Story Mode offerings.
In this Update, I will be taking some time to explore the story element of Alteil so you all will know what to expect. We’ll begin with some overall story about the game and your role in it, and then dive into the major kingdoms of each of the four factions. NOTE – This first section about the Iczers used to be part of the main Kickstarter page, but was moved here to reduce clutter. If you’ve already read it, feel free to skip down to the four factions!
Four Gods Sleep Under Lavato…
You are an Iczer, a summoner and master strategist tasked with protecting the world of Lavato from the forces of Batora, the embodiment of evil across all dimensions. An ancient struggle between Batora and the four Old Gods of Lavato drained the Gods of power, sinking them into a sleep that has lasted thousands of years. But the Gods still influence Lavato from the depths of slumber…
One night, a new Prince is born, and the sun suddenly rises. Night becomes day, and a miracle is proclaimed. The Church of the True God takes advantage of the miracle to orchestrate the installation of the Solar Prince to the throne - and the ensuing power struggle plunges Lavato into war.
With the violence, tragedy, and death of the war, Batora’s hunger for evil and chaos is stoked - and he’s set his sights on Lavato again! But with the Old Gods deep in slumber, who will protect Lavato from Batora’s endless rage?
Now is the time of the Iczers. They’ve studied the legends of Lavato’s Old Gods. They’ve learned to command the Gods’ powerful Four Spheres of Influence. They’ve mastered the art of using these Spheres to summon heroes, monsters, and dragons to battle the forces of chaos and evil. Will you be the brave Iczer who saves Lavato from destruction?
The Solar Kingdom
One of the largest kingdoms that falls under the influence of the goddess of Sun and Birth, Refess (yellow), is the Solar Kingdom of Folrart. Of course, the citizens do not know of the existence of Refess or the other four ancient gods, even though their capital city is built over her most holy of shrines. Instead, they worship the One True God. In fact, thanks to the naïve young Prince Verlaat who currently sits on the throne, the True God Church has almost complete control over the kingdom.
The Solar Kingdom is known for its huge standing army of disciplined troops. Their unity in battle and ability to support one another makes them a nearly unstoppable fighting force. All soldiers are trained how to best defend themselves by proper use of armor and shields, and also how to disable enemy equipment. They deploy a number of fighting Acolytes, Priests and Paladins in times of war. There are Shrine Knights as well, female priestesses who serve at one of the capital’s many shrines. From a young age, their devotion is hammered into military discipline, and their formations are among the strongest in Lavato.
Prince Verlaat grew up devoted to his older brother Alphonce, who was known for being strong and wise. However, Alphonce was at odds with the True God Church. The Church was pushing Verlaat towards the throne, because of the miraculous circumstances of his birth – the sun rose, even though it was the middle of the night. One day, Verlaat burst into his father’s room only to see the old king murdered, and Alphonce standing over him. As guards charged in to answer Verlaat’s startled scream, Alphonce reluctantly escaped out the window. From that day forward, Verlaat became a boy king.
The Duchy of Crest
Under the flag of the Moon, Crest is the largest principality that falls under the influence the goddess of Darkness and Souls, Lawtia (violet). Crest is ruled by a loose circle of ancient noble families, many of which have bloodlines they say can be traced back to demons or creatures of the night. While they operate out of the Castle of the Grand Duke, each family has their own lands and own castles where they can pursue their schemes in private. Still, it is important to note that there are no more good people in the Solar Kingdom than there are in Crest, and there are no more evil people in Crest than there are in the Solar Kingdom.
The Duchy of Crest has a central army of black-armored knights and soldiers. They favor cavalry, hard-hitting shock troops and even employing assassins to take out enemy leaders. To supplement this relatively small force, each noble family has their own troop they command in battle. Some families train wild dogs and other monsters to fight. Others field troops that have undergone strange magical enhancements that give them unnatural advantages. Their most well-known of these strange armies is one entirely made of pretty doll-shaped golems, powered by the bound souls of young girls.
The ruler of Crest, Eskatia, was left the throne at a young age, just like Verlaat. Though dressed in men’s armor, she is actually the princess, and devoted to protecting her people and her kingdom. Among her trusted inner circle are many wise advisors, such as Dical, a huge armored centaur and master military tactician, and also Alphonce, the runaway first prince from the Solar Kingdom. However, there are also a number of treacherous manipulators, such as the spymaster Annarose, who manages to trick the young princess into getting into a bloody war with the Solar Kingdom.
The Mercenary Nation
The Mercenary Nation is the largest kingdom that falls under the influence the god of fire and earth, Gowen (red). This country was formed in the Wasteland, a huge barren desert skirted by small frontier towns. While small, it is almost entirely made up of highly trained fighters and carries immense military influence. The nation is led by a band of loyal friends who once traveled together as mercenaries.
The Mercenary Nation has an ‘anything goes’ attitude toward combat. Swordsmen, battle mages, pyromancers, hunters, survivalists and martial artists all find homes here. They fight best in loose collections of skirmish groups for maximum speed and flexibility. In addition, due to the discovery of an artifact from ancient times, Mercenary Nation smiths have had the opportunity to study it and produce new ranged weapons. These weapons, called firearms, give the Nation quite an advantage.
In the past, the Wasteland was a gathering place for mercenaries, who favored the loose legal environment. Over time, all those who loved to fight, including martial artists, began to gather there. During times of war, neighboring countries would swoop in and hire entire armies from this area. However, after the wars were over, the mercenaries often found themselves no longer wanted, pushed back into exile and worse. Yuni and Fierte grew up as orphans in this environment, escaping death and conscription many times. Soon they formed their own mercenary band, and eventually united all the mercenaries in the wasteland into a makeshift nation. Now, when troops from the Solar Kingdom march in to conscript soldiers, they find themselves faced with a unified country. Yuni is of course happy to lend some troops – they are still mercenaries, after all – but not until they recognize her nation and sign a treaty.
The Wizard Kingdom
The Wizard Kingdom of Regus is the largest kingdom that falls under the influence the goddess of wind and water, Falkow (blue). This is the largest kingdom in Lavato, rules by wizards and built around a huge magical library. Not only is it large, but it is also long-lasting. The walls of its capital have stood longer than any other empire in history.
The Wizard Kingdom is a place of magic. Every soldier fights with magic weapons and augments his or her fighting style with magic spells. The strongest of these are the mage-paladins, clothed in magic armors and wielding ancient artifacts. They are supported by sorcerers who can freeze the enemy or generate magic shields. And the strongest of them all, the archmages, can win entire battles by themselves with their unique abilities. The efforts of all these troops are coordinated by master strategists who ensure that everyone is deployed for maximum effect.
Thanks to its immense power and a longstanding treaty with the Mermaid Kingdom, Regus is a place of peace. However, this is its weakest point. With so many powerful wizards and mage-paladins trained to fight within its walls, it’s only a matter of time before some of them begin itching for trouble. Unfortunately, one such person is of the six guardian paladins entrusted with the security of the whole kingdom -- the near-immortal Durendal. Bored with his long life in perfect harmony, Durendal starts a revolution of chaos that tears apart the Wizard Kingdom from the inside.
This is just the beginning, the back story of the four largest subtypes. There is a lot more story, so stay tuned and I’ll add to it when I have a chance. --Logress