Day four going strong | Game depth and New User Experience
Day four going strong
Thanks to all your support, Alteil is listed under the Popular list of the kickstater Video Games section! This is great news. The more you can keep spreading the word as we we gain momentum, the more people will come early, and the more stretch goals will be able to unlock at the end.
We are proud to announce the addition of a press section, showcasing some of the articles where Alteil: Horizons was mentioned.
Game depth and New User Experience
Yesterday, Logress touched on one of the unique features of Alteil. Today, I'd like to share one of the newer features that the Horizons engine allows us to do; single player mode and the tutorial.
Classic Alteil is frequently praised for the depth it has above other games of its kind, both old and new.
Once you get into the game, you uncover a world of unique experiences. This means that once you get into the game you can partake in an addicting, entertaining, and unique experience that leaves you hooked. This is sense of wonder at all the possibility is why so many people have stood firmly by the original game for years. With the classic game, that level of depth came with a steep initial cost to learn, reminiscent of Eve and Dwarf Fortress.
When done right, that level of depth does not have to come at a cost; it's all about going about things in the right way. That's where Alteil: Horizons bests the old ways with a more telling and engaging story entwined in the single player campaign. Over the years we've devised a pattern of how to best get you up to speed, and we have seen what is the most entertaining way to learn. The single player campaign takes the player along a journey of a young Iczer placed in charge of protecting the lives of the people under him or her, plunging you right in the middle of the action. Game mechanics are introduced as they are needed as part of the plot, giving the user an understanding of the game without having to dredge through a manual and feel overwhelmed, all while still maintaining that sense of accomplishment. Just as important, it covers some of the more popular tactics used in the game, allowing newer users to make informed strategic decisions when creating a new deck from scratch.
On the topic of the single player experience, you may have noticed that this is mentioned again in the stretch goals. Simply put, we want to allow users to create their own stories that they can share with others, using the same engine we used to create the single player campaign. We have already seen users create the unexpected when we exposed our new card API and we can only imagine what you can come up with if we reach that goal.