Paradox Soul is a 2D explorative action-shooter hybrid. Cram-packed with cool weapons, evil enemies and epic boss fights! Shoot, dodge and dash your way through this nightmarish metroidvania game!
We wanted to create a game that was both explorative yet engaging, challenging but rewarding and nostalgic but not dated.
One thing we dislike about many explorative games is back-tracking with no purpose. We are always aiming to reward the player wherever back-tracking is required. Those rewards come in different but exciting game changing power ups.
New gun types:
- Beam cannon - An intense screen length beam great for long distance
- Cluster gun - Shoots 3 orb bullets that spread out
- Automatic rifle - A slightly weaker but more rapid attack gun
- Teleport gun - Allows you to teleport to where the bullet lands
- Flamethrower - A short length attack but incredibly powerful
- Rocket launcher - The rarest and most powerful gun in the game!
- Parry enemy projectiles
- Rewind time
- "Second chance" defibrillation device
- Certain bomb types will open blocked areas
- Use to find secret pathways and weapon boxes
Difficulty levels in a game can make or break the experience. Too hard and you alienate the casual players; too easy and the hardcore gamers get bored. What we aim to achieve is the perfect blend of the two using game mechanics.
We have chosen not to give the player any health at all. Yup, one hit equates death, however, using special abilities you are able to navigate through the game without dying once. Fail to use these, of course, and death awaits you.
Taking inspiration from games we loved back in the day we incorporated some key features that we feel made them so iconic:
Tight enemy combat.
Huge boss battles.
Plenty of secrets to unearth.
Puzzles to solve.
Set deep in the lonely landscapes of Iceland, you play as researcher Dr. Alli Rose. The game begins with her stumbling upon a seemingly unoccupied base.
What's inside, however, is something far more sinister than you could ever imagine. Dingy, labyrinth-like hallways make up this research complex and it is up to you to navigate your way through to find out who or what is orchestrating the evil.
We wanted to create a world that was reminiscent of an 80's sci-fi / horror film and encase that emotion within a Metroidvania style game. A retro view of a world from tomorrow is an aesthetic we have always adored and are trying to bring that out through this game.
Some earlier concept sketches:
We have been working on Paradox Soul for a few months now and have completed the first 20 screens or "rooms" including 2 boss encounters. This is only the top two surface levels of the complex.
We plan to create another 4 levels of the complex (roughly another 40 rooms) which will include another 6 bosses and multiple new enemy types.
What makes all those sci-fi / horror films of yesteryear so fantastic is the accompanying soundtrack.
Sounding like it came straight from a John Carpenter screening via a Jean-Michelle Jarre concert; the original score created for Paradox Soul will have you on the edge of your seat wondering what is around the next corner.
Being independent game developers isn't easy, especially financially. Using Kickstarter is a great way for us to help fund the project and allow us to dedicate all of our time and energy in to this game. We hope we can reach an audience who could get behind the idea of Paradox Soul and help us with the journey. We are currently in alpha phase of development with a handful of mechanics already built. With the aid of Kickstarter we will be able to unlock the full potential of our vision:
- Create: Enrich the environments to add more life to Paradox Soul
- Improve: Using the community to gain important feedback
We are a team of two beanie-wearing, indie game developers from London, U.K.
After working together for a few years in the browser based game scene we have decided to create a much more ambitious project; something we have both wanted to do since we first dipped our toes in to the world of game development.
Risks and challenges
Production risks are low; as a team we have been developing browser based web games for several years and although Paradox Soul is an ambitious project in scale; it fits within the realms of our technical ability.
The only development risk, of course, is release date. We hope to bring Paradox Soul to you in H2 2017 but there can be unforeseen factors that could delay the release of a game.Learn about accountability on Kickstarter
- (30 days)