"The game will progress based on choices made by you while playing
and encounters on the overhead map are readily visible. Those two design
choices definitely put Legena in the newer age of role playing games."
- Carl Williams , Retro Gaming Magazine
Our main goal is to increase the quality of the series. And one of the things left to improve is the soundtrack. We aim to give each game its very own soundtrack so we can give the right mood and feel to each game. Our first goal focuses on giving Union Tides the final extended soundtrack. After that, we will focus on bringing Legena to as many platforms and giving War Bred Children and Alley Girls the soundtracks they truly deserve! We want to bring the following to the Legena series.
- A Fully Extended Soundtrack to all three games (We will focus on our first game first!)
- Linux Support
- Mac, iPhone and iPad Support
- The Battle Arena, Boss Rush Mode & The Gauntlet
The Battle Arena: Calling all heroes! In celebration of the Union Tides festival, the Battle Arena is open for one month only. Take on deadly foes and receive wondrous prizes! Test your strength and wits as you take on new challenges ranging from No-Items to the Lighting-Round!
The Gauntlet: In the dark depths of the Battle Arena, a gauntlet can be found. Built for the strongest of champions, endure multiple handicaps and journey to the bottom of the Gauntlet and battle the Titans. Dare you try your luck in the Gauntlet?
What happens if we surpass all of our confirmed goals? In the event we do surpass our goals, we can pop the champagne as we start going into the bigger stretch goals! These are our more ambitious stretch goals
Xbox One Support!
PlayStation 3, 4 and Vita Support!
New Game Ideas! (We are developing prototypes for them right now! Maybe some of you will see them...)
Online Battle Mode???
Nintendo Consoles Support???
Online Battle Mode: Across far lands lie other champions waiting for you. Thanks to the Doors of the Time's Corridor, the champions now wait for you. Battle other players for glory and become champion of the world.
Legena is a 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.
Fight off enemies in a dynamic and engaging battle system. Harness the Weather and the Feather System to dispatch your foes.
Travel through a detailed world filled with rumours and secrets. Discover thriving towns, dangerous dungeons and easter eggs that expand the lore of Legena.
Make moral choices and see how your choices make an impact on the people around you. Let your choices motivate your fellow heroes and yourself.
Dynamic Combat - Take part in a dynamic turn-based combat system that tells you who strikes next. Be prepared for fatal attacks and use your enemies attack pattern to your advantage.
Weather - Harness the power of the weather! Empower your fire spells by making the weather hot. Become shrouded in fog to reduce your foes accuracy. But be warned. They too can use the weather against you.
Feathers - Made from the Channelling itself. Equip Feathers to use a range of spells in combat and unleash powerful spells by equipping feathers of the same type!
Choices - While your fate always remains the same, who says you cannot help to change the fates of others for the better? Your choices will affect your allies and foes. Make the right choice and it will motivate your friends. And who knows. You may change the future...
Difficulty Grid - Need a meatier challenge? Too hard? Why not use the Difficulty Grid to find your difficulty? You can use the grid to modify Enemies, Rewards and your own SP and CP consumption. Dare you try the Insanity Mode?
Replay - With the Difficulty Grid comes an increase in replay value. And not just because you have more modes to play with. Unlock hidden codes and secrets each time you play a new difficulty mode to discover new content ranging from new weapons to characters and dungeons...
Legena: noun: A legend that spans an era: the legend of the Narrator
Have you seen the Red Sky? And the Green Lightning? Rumour has it that whenever the sky turns red and the land is struck by green, the Narrator appears. A time traveller I hear. You best be a good boy. You best be a good girl. Otherwise the Legena will come true. The Narrator will get you.
Long thought to be just a childhood monster under the bed, the children of the world sleep quietly and scared of him. Keeping in line and never stepping a foot out of line. But throughout history, records show the Narrator has claimed his victims. His kill tally out-shines any criminal or army.
On their way to Dynol and Vesira to bring peace between all lands, Tetiro Aceus runs into a man named Scholar who holds the secrets to the Narrator's downfall. Every question you have he knows. And the Narrator knows it. The Narrator is coming for Scholar. Running from the Narrator, Tetiro Aceus and Atesan Turwin are hired to protect Scholar from the Narrator.
Meanwhile, other heroes are making a move. An old friend of Tetiro and Atesan's is heading to Dynol to solve a mystery of missing people. A Pirate Lord and his trusty companion are planning to steal a ship. And a cuddly toy animal comes to life, not knowing who she is. Together, they will solve the rumours that surround Dynol and Vesira.
Ideas for Legena came all the way back in 2005 just when Doctor Who returned to the screen. Before then, I had never seen Doctor Who and it blew my mind. I started to imagine a series where time travel and villains took the spotlight where you started to wonder where, when and what the heroes would experience next.
Sadly, there was no such series. There were great games like Chrono Trigger but they tend to be one-offs in which the heroes never return. I wanted to change that. I want to develop an RPG series that saw you travel through time, battling interesting villains and seeing your heroes develop while meeting new friends.
Inspired by Doctor Who and Chrono Trigger in its concept, Golden Sun and Wild Arms for its gameplay and DC Comics and Xenoblade Chronicles for its storytelling, I want to combine what I found great in some of my favourite franchises to bring a new and memorable experience.
When we started Legena's design, we decided to find a style that matched what we were trying to achieve. We have tried multiple styles including 32-Bit and Shape but we decided that we would go for "16-Bit without outlines" as it allowed us to bring beautiful sprites while giving a comic-book art style feel to the world. We did change the style to "16-Bit with outlines" as the graphics evolved and it really made a difference.
When we decided to go with 16-Bit, we knew we had to go the full distance. So one of the things we needed was a composer for Music and Sounds who can make the audio we need but 16-Bit inspired. Fortunately, Greg came to the rescue for Sounds and Holly came for the Music. And we made the right choice. Greg's Sounds and Holly's music really are amazing stuff!
"Relaxing At Home"
When it came to designing a world for each game, we wanted to play mash-up with themes commonly used to bring new interesting scenarios. After that, the ideas came flowing out of my head for every world our heroes would travel to. For example, we want to see what happens if a Pirate Society existed? How would they live? What are their laws? With each game, we explore new ideas and bring a new feel to the game.
But we did not stop there. We wanted to design everything. The Lore, the science, history. We wanted this universe to be fully fleshed out! We could write a whole book on just the details we put alone! But we also wanted to let our creative skills go wild. Brand new races, logic you would not find in real life. We want to bring fantasy!
At the start, we had to build not only a trilogy but an engine to make the games with. The Legena Engine is now complete and all that remains is to make the amazing games! And with Union Tides coming along at a swift pace, I am seeing a release no later than August 2015 for the first game.
The major task ahead will be solely content. From this point onward, we will be focusing on adding new content and refining the gameplay. It sounds easy but we want each game in the trilogy to be as big and expansive as a classic 16-bit JRPG game was back in the day. We are not called Grandpa Pixel for nothing! These are the numerical stats in regards to content for Union Tides alone.
6+ Super Bosses
20+ Side Quests
30+ Easter Eggs
200+ Items (Including Weapons, Feathers, Etc)
250+ areas to explore. The first dungeon had no more than 10 on its own.
Millions of Pixels
It is no simple task. We have a lot of content to add in each game. As well as brand new graphics for each game. We have our work cut out! Fortunately, we are in a position in our development where the result of this KickStarter will not delay the game's release. It will only make the game better.
We aim to have Union Tides finished in August 2015 with Beta Testing occurring at least 2 months earlier, giving time to tweak the game and make it an amazing experience. Unless you gain Developer Access in which case you have access to all Builds. We also aim to have War Bred Children released in 2016 and Alley Girl in 2017. Fingers crossed!
We are also committed to improving our games! So the final product may not look like its development builds. Our graphics upgrade in early July made this all too apparent. We made a drastic improvement with our graphics in just a few months! So who knows what else we can do.
Jeremy Beare - Designer / Programmer / Pixel Artist - @Grandpa_Pixel
I am the founder of Grandpa Pixel and the main developer of the Legena Trilogy! I have a BSc Degree in Computer Games Development, over 9 years of experience of games development and I have worked at a major company as a developer. My next challenge is to make Legena a great experience.
Satako "Holly" Young - Music Composer - @SkittlegrlSound
Our friend Holly provides lovely music for your games!
As an elementary school kid, she has been fascinated at how programming languages could be used to create sounds! Since then, she has making sounds with her first project being composing the Dragon Warrior 3's Ending Theme in 8-Bit!
Greg Ellington - Audio Composer
Behold the talents of our Audio Composer! Greg is tasked with providing all of the Sound Effects that makes Legena come alive. He has been making sound effects for a long time and continues to expand on his skill set and overcome any task he is given!
Back in June/July, we launched a KickStarter with the aim to give Legena the upgrades it truly needed to make it great. Sadly we did not get far. However thanks to the feedback given, we were able to vastly improve the game and in turn, drastically lower the costs we need to fund the rest of the project!
Even though a lot of the costs are no longer posing a problem, there is one last thing we need to fund. We want to increase the soundtrack so Union Tides leaves you wanting more. Being part-time developers, we cannot do everything for free and we desperately need your help! Just £1,000 will allow us to produce the soundtrack we really want Union Tides to have!
The fate of soundtrack is in your hands so we humbly ask for your support, call your friends to your side and spread the word on our project. Please help us make Union Tides even better!
We also want to keep the costs transparent so you know where your funds are going. We are trying to keep the costs as low as possible as we are shoestring developers but here is what we will spend that initial £1,000 on.
11% goes straight to KickStarter Fees.
5% goes to Reward Fulfilments (Fortunately our Reward Costs are very little!)
45% goes to Music Composing to increase our enchanting Soundtrack
44% goes to Business Costs to allow Grandpa Pixel to exist!
The Legena Trilogy will be made as three separate games akin to episodic games but with releases targeted each year. Each game is designed to be as long as an RPG found in the 16-Bit era with plenty of dungeons to explore, enemies to defeat and side quests to complete. Delivering hours of content and replayability.
We decided to make the series a trilogy as the story we wanted to tell were just too big for a single game. By producing a trilogy, we are given a journey of development that players can follow from start to finish. And with the sheer content put into each game, we know it will be worth the wait.
Those who back enough for the Trilogy will not have to wait for the first game when it is released in 2015. Just like episodic games, you will have them ready to play upon completion. And who knows, we may have bonus content waiting for you. To keep you from getting too impatient.
To help you make your choices, we have provided you with a handy chart to pick your tier. All prices are in British Pounds (We have provided an alternative chart for US Dollars).
Did you want to add more to your pledge? Fear not, we decided to have an Add-On selection so you add more to your pledges.
* For those who pledge for all three games, we will upgrade the strategy guide, soundtrack and access free of charge! Just to add extra sweetness to the pot!
Your help will decide the quality of finish we can provide to Legena's Soundtrack. If you wish to support this game and the games that will come as part of it, please join us in spreading the word and becoming a backer to this bold idea for a series.
With your support, we can turn the Legena Trilogy into a 16-Bit diamond of RPG substance. Your feedback will make the final product all the more refined and all the better. Help support us by following the tale of our heroes as they solve the mystery that lingers their world. What is the Narrator?
It is up to you to make our dream happen. We humbly thank you for your time and your support.
Risks and challenges
Unlike most game KickStarters, this is not an idea or a concept. We have been developing the engine used to make the game for years and refined it. It already has a playable shape, players have loved what they have tried out and we have gained feedback to improve it further. We already have the resources needed for the first game (minus the extended soundtrack) in our assets. All that is left is to build the game.
No project is risk free though. If we can't fund the entire soundtrack, the next two games will be confirmed on the earnings we make with Union Tides. This makes raising enough funds a key objective. We can only give each game its soundtrack by earning the funds needed. And we do not want to release half-baked products. We also have to consider other factors that can effect software development.
During each game's development, we are dedicated to our supporters to keep them notified on all of the news that may come. We also look to them for feedback. It is our mission to work with our supporters to make a game will be greatly enjoyed by them.Learn about accountability on Kickstarter
- (33 days)