The Lounge -- A Mafia Game (Canceled)
The Lounge is a fun game of social deduction that pits townsfolk against the Mafia. There are over 80 roles and 108 cards total!
The air is thick with the sounds of hearty laughter, glasses cheerily clinking, soft music for dancing, intermittent conversation, growing paranoia, and wild accusations. In this lounge, the Mafia and the town’s protectors are squaring off in secret. Nobody knows enough to tell either group apart from the ordinary citizens enjoying a drink and a night out but everybody knows that no one will be safe until one of the sides is through. Suddenly, the officers walk into the center of the room. One of them, with a few donut crumbs on his shirt, speaks up to the crowd: “Alright, lets get this underway. Please step forward if you have evidence that anyone present is involved with the Mafia.”
The Lounge is an exciting social deduction game based on the extremely popular Mafia and Werewolf games. In it, you play the role of one of the members of a town. You could be in the Mafia, and want to gain power in the town by eliminating anyone who stands in your way. You could be one of those townspeople, attempting to rid your beloved city of all dangerous and malicious folks. Or, you could have your own goals, and be one of the 22 different 3rd party roles present in this game.
The following are some examples of the visually stunning cards that will be in this set. These are final renditions of the cards.
The rulebook will be a comprehensive guide to playing, as well as containing ways to spice games up, and tips for playing. It will cover the following:
- How to choose roles for a game. It will contain a guide of recommended roles for a specific amount of players, and will also include general tips and tricks in order to make interesting and non-broken games.
- Running the night round. There will be a section that will guide the moderator through a night round with all of the roles in the game present. All the moderator will have to do is not call for roles absent from his game.
- How to play and run the day round.
- Alternate playing modes, including Mayors, Double Cards, Two Towns, and Murder in the Dark.
- Clarified and expanded rules for all cards in the game.
- Suggestions for making up your own roles.
"So, what makes The Lounge special?"
- First, and
foremost, it is a game based on Mafia. I mean, who doesn't want to be an old-school, gentlemanly, Mafia member? Big guns, nice suits, and a large extended family are all really nice perks.
- Secondly, The Lounge has 82 unique roles, with 108 cards. I've been playing this game for several years every Monday, and my group often tries to come up with new roles to keep things fresh. I've created this set to be fairly balanced and to offer a variety of roles and play styles to the gamers.
- Lastly, The Lounge has amazing artwork and design. I really cannot thank the artists, David Forest and Lina Cossette (Mr. Cuddington), enough for their stellar work. It was an absolute pleasure working with them, and I hope to continue to do so.
The Lounge has to potential to become THE game for this genre, and I hope that you help me get it there.
"But what roles will be in the game? There's not going to be anything dumb, like a whale, right?"
Fear not! Currently, there are no whale-related roles in the game. However, there are the typical evil doers, such as werewolves, vampires, zombies, and lawyers. Then there are handsome heroes/heroines such as doctors, cowboys, and grandmothers. But, don't let me spoil the surprise. All of the roles that will be included in the game are listed here.
The game of Mafia is inherently a game of an uninformed majority (The Town) vs. an informed minority (The Mafia). A basic game would also have a few power roles, such as The Doctor (Choose one person to save each night from a Mafia kill), or an Officer (Chooses one person each night to see if they are part of the Mafia).
The Lounge has taken that basic game to the next level. While the core game play remains the same, it has added so many power roles that the nights are more interesting, and the days can vary between chaotic and intense. Some roles add more information to the game, allowing players to unravel who is who; some roles obscure information, making each night a literal stab in the dark.
To start the game, players choose one person to narrate, and sit the game out. The narrator runs the game, and holds the fates of the players in his or her hands. Then, a group of roles is decided upon. In general, the town makes up half of the game, with the other being split between the Mafia and 3rd party roles. Once the roles are decided upon, the narrator will shuffle the cards, and hand them out to each player. The players will look at their role, and then hide the card. The game can now begin.
The game starts with a night round. Each player closes his/her eyes, and pretends to be "asleep". Then, the narrator will go around and wake up roles in a certain order, and have them use their power. For instance, the narrator would wake up the Oracle, and ask them to choose someone whose fortune they want to divine. (When the Oracle dies, the person whose fortune they divined the previous night has their role reveal to the entire group). Once the narrator marks it down, they ask the Oracle to go back to sleep, and move on to the next role. This continues until all necessary parties have been called.
At the end of the night round, the narrator will announce the relevant happenings (Who died, who got outed by the Loudmouth, etc), and will ask the recently deceased to go join the "Morgue". They can watch the game, but may not participate or interact with the remaining players. The next round is the day round.
During the day round, players may freely discuss happenings in the game, and conjecture about the identities of other players. Additionally, during this time, several roles come into play. In example, the Terrorist can blow himself and another person up only during the day round discussion. After discussion dwindles down (About 5 minutes), the narrator will ask people to nominate whom they think are in the Mafia, or whom they just want to kill. Once nominations have finished, each defendant gets a 20 second defense, and then the narrator proceeds to voting. Each person may vote once, and it takes a majority to kill someone off. If a person dies, they then join the Morgue. Next, the night round starts.
The game ends when someone meets their win condition. For the town, they have to eliminate all Mafia members and relevant 3rd party members (ie. Ninjas are relevant, Jester is not). The Mafia needs to gain a majority in the town with relevant 3rd party members eliminated. And the 3rd party roles have win conditions ranging from being voted off during the day (Jester) to killing the last Mafia/3rd Party Member (Cowboy).
I have been playing with these roles for the past two years, every Monday starting at 9 PM. This has given me a lot of familiarity with the roles, and with how they play and interact with each other. The following are other playtester's and peoples opinions about these roles, and about the game.
GameAndACurry.com-- "Similar to Werewolf/Mafia/Avalon, it had some pretty brilliant WTF moments that caused you to second-guess yourself and the other players around you."
Lacey S, Playtester-- "You won't regret backing this game. I've been playing this game in Alex's group for at least a year and a half now. It's a total blast to play."
Woody B, Playtester--"There's nothing more satisfying than earning the room's trust by throwing a teammate under the bus, and nothing more frustrating than know exactly what's happening but being unable to prove it. The Lounge pits charisma against cold logic in the most entertaining way, and I can't get enough!"
Rob T, BGG Forums--"A nice set of roles! Refreshing to see a set which is more than just the basics, and not just a wholesale rip-off of Ultimate Werewolf."
- Wanna learn more about Crimson Games and it's creator? Read an insightful interview I had with Today in Board Games!
- Take a look at the Press Release for The Lounge on Today in Board Games!
A lot goes into the making of one of these games, and I have decided to pull back the figurative curtain in order to show you exactly what it will cost to obtain a print run of The Lounge. Below is a chart that has split up the various costs of bring this game to you.
First off, even artists need to eat. David Forest and Lina Cossette (Mr. Cuddington) are no exception to this rule, and so the beautiful artwork for this game is a significant cost. All of the artwork that is on this page was around $1,400. This included the entire box (including logo), graphic design and artwork for the cards, the banners and stretch goals image. The rest of the artwork associated with the game (around 80 more cards, the rule book, and whatever stretch goals we unlock) will cost around $7,000. I have talked to David and Lina, and if the game funds, they hope to be able to complete all of the artwork and have it ready for manufacturing by January of 2015. This is also when the Print-and-Play will be released to those backers.
Once we get to manufacturing, the price can slide around a bit. I have researched several manufacturing companies, and have found one that I quite like: PandaGM. They are known for their quality, and relative cost effectiveness. They also have good experience working with projects on Kickstarter, and so I have based my timing and costs on using PandaGM. However, I am still looking other manufacturers, and will choose one that will provide the best quality and reliability so that my backers and supports get the best product.
See the FAQ for more information on the EU friendly shipping.
For those who wish to back at the level where I will send you a prototype, the above is an image of all of the cards, box, and draft rulebook. (Note: The actual game rulebook will be much more polished and much more comprehensive.) This reward will ship by November, 2014, so if you want to start playing immediately, this is the tier to pledge at.
Crimson Games is the company I hope to create with the success of this Kickstarter. The Lounge has been a fantastic 8 month journey that has ended up here, and I hope to continue with other games after it's success on Kickstarter. My name is Alex Gregory, and I am the designer of The Lounge, and the sole founder of Crimson Games.
I have played Mafia for years, and have loved board games since I was a small kid. I am a very competitive person, and board games were a great place to socialize and compete with people, while having good fun. Mafia was introduced to me in college, and I loved it right away. (Also was completely duped by a Mafia member in my first game, but that is a story for another day.) The group I play Mafia with is just plain fun. We make bad puns, talk about random current events, and in general have a good time. This is the experience I want to bring to all players of the game. And that's why last January I set out to make this dream happen.
Questions? Concerns? Want to follow Crimson Games? You can find me here:
- Email: email@example.com
- Facebook: https://www.facebook.com/TheLoungeCG
- Twitter: https://twitter.com/CrimsonGamesUS
- BGG Page: http://boardgamegeek.com/boardgame/162474/lounge-mafia-game
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Let's have some fun.
Risks and challenges
There have been a lot of challenges associated with this project, the first of which was my complete lack of knowledge going into it. Back in January I decided to look into producing my own set of cards for Mafia for the group that I play with. I had never made a Kickstarter project, or really even looked at one before; I had never tried to start my own business or create a product; I hadn't even researched other Mafia sets at that point. But, I did my homework. Much of the first couple months was spent reading articles online (Including binge reading the entirety of Jamey Stegmaier's blog over the course of three days), looking through successful Kickstarter pages, and spending a lot of time on the BGG forums, reading other people's stories and ideas.
The next step was creating a prototype. Now, here is where the next challenge came into play. I am not a good artist, especially when it comes to computer generated images. For the prototype I simply made some simple paint drawings, but I knew that they would not be acceptable for a final product; and so I started researching artists.
My third challenge was lack of funds. I'm the typical poor college student. However, I was able to scrape enough money together from my summer job to get enough artwork to make the Kickstarter page a (hopeful) success. I was lucky enough to work with a pair of astounding artists, who helped me through the process and created some visually stunning work (In my opinion).
From here, there are a few risks that I have identified, and I have taken some steps to avoid them:
~Art schedule: There is still a large amount of the artwork to be completed, and that will take time. I have already discussed with David and Lina what will happen after the campaign, and they have given me an estimated completion date, as well as alerted me to a few obstacles that may happen during those months. I am confident in their abilities, and have taken steps to prepare for those obstacles.
~Manufacturing: As I discussed previously, I am hoping to start the manufacturing process in January. As some know, this is a very busy time of the year for these companies, and I am preparing for this. Additionally, I have added a bit of padding into my estimated completion date to account for any delays. If something unexpected should happen, I will be as transparent as I can be about the process. I will not leave people in the dark about these delays, as I know from experience.
~Shipping: This is the silver bullet that kills many well-run campaigns. I have identified the large costs upfront, and have made sure to include them and some padding into my budget. I have identified several fulfillment companies, and will make sure to try and make this as easy as possible for both myself and the backer.
This process has surely been a ride for me, but I don't regret it one bit. I believe that everyone will be as satisfied as I am with the end product. Now all I need is your support.Learn about accountability on Kickstarter
- (38 days)