Funding Canceled Funding for this project was canceled by the project creator on December 11.
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Strategy and cooperative board game set in the wonderful history of The Golden Lagoon. Now you can settles the debts of the past!

THE GAME PORTAL

www.thegoldenlagoon.com
www.thegoldenlagoon.com

Mr. Cyra's message:

GAME INTRODUCTION

The Golden Lagoon is the game of the first chapter of the History The Quantum of Time. It is a strategy and cooperative game which can be played in three ways: as a solitary experience, as a team against the game or in two teams facing each other. It is a game with a unique and extraordinary design inspired in the wonderful landscapes of the Golden Lagoon in the south of America, 

CONTENTS

  • 16 - Plastic Miniatures (6 Hunters, 2 Real heroes, 6 Conquistadors, 2 Traitors)
  • 192 - special cards (12 for each character)
  • 1 - Board
  • 4 - Add-ons (the C@coon, the Caves, the Treasure and the Lagoon)
  • 1 - Map
  • 8 - Routes guides
  • 80 - route cards (10 for each route)
  • 1 - 8 side dice (emerald dice for routes)
  • 3 - 12 side dice (Golden dice for advancing)
  • 3 - 24 side dice (Stone dice for combat)
  • 1 - Rule book

OVERVIEW

The Golden Lagoon is a wonderful game with millions of possible missions and routes; you can also create your own. However, if you're just learning the game, then the chances are good that you'll be playing the recommended starting setup, consisting of 8 routes with 10 different missions each. This is for 1 player to 16. Ages 10 and up. 

Emerald dice...

About 120 minutes per game as a solo experience, more if you choose other ways. The players work as a team to solve the problems while they fight against the game or against the other team; the first 8 side emerald dice works with the routes and the missions, the 3 12-side golden dice works with the mechanics of the board, add-ons and the characters, decisions and advancing. The 3 24-side stone dice are key for releasing the weapons, deploy strategies, solve problems, head to head combat and many others.

Golden dice...

An amazing and unique missions system allows you to face adventures in dangerous places surrounding The Golden Lagoon and The Golden City, this is all yours and there is not time limits, …see you in the C@coon!!!

Stone dice...

 THE PROJECT

The Quantum of Time is a science fiction story based in a real event which struck humanity; many years ago. The development turns around the testimonials of the main character who spend his entire life safekeeping the cold memories which inherited from World War Two, the idea of a man like Peter Cyra is born from the testimonials of the victims of the holocaust. 

The plastic miniatures...

A character is created to represent the different sequels whi can result from a war of such magnitude on anybody, this is the main reason for which our illustrators printed the image of an elderly sad man who portrays experience. Every victim assumes a strategy which grants them advancement and soaks them with the strength to continue life with scars and not with wounds; due to this Peter finds in work the best way to cushion his pain, this way proper traits are added to his appearance and his look, he is an elegant, distinguished, polite and millionaire man. 

Nevertheless, the sequels are not only psychological, Peter must undertake the consequences which the poisonous Zyklon B gave to him, that pesticide which assassinated millions in the camps witnesses of death and massacre. In the war, many lives were asphyxiated by the cans created to fight against parasites and fumigate crops, warehouses of ships and train wagons. 

The 3D printing prototypes...

The Quantum of Time acquires its different look to the scope of such lethal weapon, history always tells us the almost immediate effects of persons who were inside the gas chamber: The painful death; but nobody has talked about the consequences which the aroma of waste existing in the cans which laid around as trash on the ground and were picked up by the Sonderkommando; due to this our main character develops an illness caused by the fatidic smell of the chemical based on cyanide which rolled around in Poland in the time of the war. 

After investigating, reading, asking and imagining the dimensions of the pain to which many humans were subjected to, we shaped each detail of our main character, a man who battles every night against the nausea which is provoked by the pain of such smell, who fights, cries, dreams and survives with the shadow of injustice. 

The Process

The process for each one of our characters began with computer graphics and biographies established to facilitate the conception of a unique and a different character; with its own traits, look, personality, qualities, defects and with the most important part, its history.  

August Brühl 3D model...

August Brühl one of the first 3D printing prototypes in 40 mm...

Inspired ourselves in the amounts of real places, diaries published and pictures; allowed us designing sceneries which evoked the feelings, the pain and the memories of the characters of such horrid massacre.

History started flowing from a real referent, fed by the imagination and creativity of our development team. The characters were reflected in the feelings of a text which consolidated a unique compound; the pencil traced the anatomical traits and the outfit attributed to each character; but our creation had to surpass a classic sketch and take the singular artistic line which we decided to impose into the project; therefore the following step in the process was to attribute the color on a pictorial manner, the tones of the water paint were getting wet with the transparency of water and marked what today is The Quantum of Time,

August Brühl one of the first watercolor drawings...

with this technique our designers and illustrators achieved establishing the visual aesthetics proper of the project which was replicated in the digital world; the main objective for which we developed an intermediate step between sketching and digitalizing is because we wanted to preserve both artistic currents. 

Even though everything was so easy, we had issues while adjusting the traits of our characters, one day they were very chubby and in other occasions their curves were very exaggerated, some were subjected to aesthetic surgery which would perfect their nose or eliminate some skin marks; all was a creative challenge to shape the perfect character, a process which took a long work time duration, extensive meetings and many laughs. 

With a tangible idea, some clear objectives and an established goals from the beginning we achieved shaping a history which would allow us opening the doors to new adventures, with characters which were established and which were still alive for us

August Brühl final watercolor...

Bruto final watercolor...

 Guyola Miwanza final watercolor...

 Stone Jackson final watercolor...

Sagipa (El Cacique) final watercolor... 

The Time Hunters...

 Stone Jackson one of the first 3D printing prototypes in 40 mm...

 Stone Jackson final 3D model...

Time Hunters 3D prototypes in 40 mm...

Here some Bios:

Joe Cyra Role in the Game: Smart skillful character for debilitating the enemy. With noise impedes…

CONCEPT: Born in New York… Finished high school at 19 years of age with a low average score. Enjoys composing new music. Plays drums and the guitar, loves rock and all the sounds which shake his head around. Loves the loud and distorted sounds of his guitar. Curious to know, rectify the existence of UFOs and life in other planets… (find more info in the digital Artbook)

Stone Jackson Role in the Game: He is a powerful man, very potent in attack thanks to his skills and weapons, his is stronger than all characters…

CONCEPT: Born in New Orleans, Afro-American decent. Graduated High School, then joined the Marines. He was deployed in… (find more info in the digital Artbook) 

Ana Middleton Role in the Game: A beautiful and intelligent woman, lover of reading, cunning, strategist and leader. She has a valuable historical archive which…

CONCEPT: Born in London interested in the areas of historical knowledge. She studied anthropology and archeology in… (find more info in the digital Artbook) 

Remember: Access to the Game Portal and all the completed project info is just for Kickstarters!!!  

The Conquistadors 

 Time Conquistadors 3D prototypes in 40 mm...

 More Bios:

Federico Montiel Role in the Game: He is a Spanish, greedy, intelligent and cold-blooded man. He considers that happiness can only be granted by…

CONCEPT: General to the service of the queen who retired his labors and was taken prisoner due to charges of corruption, murder and being a slaver… (find more info in the digital Artbook)

August Brühl Role in the Game: He is a man who can maintain constant communication with any animal species, executing absolute domination on their behaviors. Most of the times he employs … 

CONCEPT: Having grown up in a small colony of Germany. His parents had the greatest circus in the area and forced him to work from a young age, where he developed a ¨special¨ relationship with animals and learned different techniques to control and guide them on every… (find more info in the digital Artbook) 

Bruto Role in the Game: He is a man turned into a monster, tolerates all types of pain and temperature. He is insensitive by nature and capable of tolerating torture, murder, hurting and causing pain to anyone, without any type of remorse: Since he considers others do not response to stimuli as him. Sadistic, with mental problems. His entire body has been transformed into lethal weapons, he has knives as arms, and has swords embedded on his back which he uses as an attack weapon… 

CONCEPT: This man suffers from a congenital disease (MIXAS), which produces insensitivity to pain and impedes him perceiving changes of temperature. As a child, Bruto had numerous bone lessons which caused deformation of his body. He swallowed his own tongue. As time passed this character adopted horrid traits due to the wounds, scars, fractures and burns. The slavers found out about the existence of this being and were interested due to his peculiar traits, they decided to assassinate his parents to kidnap him and turn him into a potential assassin. They disfigured his body transformed his arms, back and legs into weapons. After so much abuse he was taken prisoner along his captors… (find more info in the digital Artbook).

Remember: Access to the Game Portal and all the completed project info is just for Kickstarters!!!

REWARDS

The solemn Golden Lagoon waived in its waters every night, the silhouette of a figure which outlined the curves of a goddess, the soft breeze drew the long hairs of a woman who screamed and begged for adoration. 

The yelling shocked the eardrums of the indigenous. The Golden City, a municipality located in South America where the water deposit lays, it was uneasy by the outcry of pain which fed the crying of children, turned birds insane flying in perfect alignment towards the same direction above the sky filled with stars above the lagoon; the birds drew a beautiful eye from which millions of stars sprouted which poured the pupil of the goddess submerged in the depths. 

Episodes of anguish and pain battered the Muisca community which inhabited the area of Boyacá and Cundinamarca in Colombia; desperate by the anxiety which awaken among all the inhabitants of the community before the screams which rose from the water; the chiefs of the Muisca confederation decided to offer a series of rituals which would scare-off the suffering of the goddess. Kneeling in the border of the sacred lagoon, the indigenous raised chants of adoration and excitement to the waters, they performed the dance which provided body and mind of a state of absolute healing, they raised pledges of adoration to the most powerful gods and nothing removed from its insides, the cry of pain which muted the beasts and turned birds insane. 

After many failed attempts to eliminate the screams which spread across the entire Golden Lagoon, the Cacique decides to offer to this sacred creation of nature, the most precious. With their bodies showered in gold and their hands overflowing with precious stones... (find more info in the digital Artbook, the comic and the web portal).

THE WORK TEAM

Producer and Creator

nickname: J.A. is an aficionado of the internet and technology in general...

Art Director

nickname: Saganome is an aficionado of coffee and burgers... 

The ilustrator

 nickname: Dr. Beard is an aficionado of music...

The Designer

 nickname: Dicapero is addicted to shopping...

The Copy

 nickname: Katy is an avid reader...

The 3D Designer

 nickname: Mao loves playing the piano...

This crew will have the honor to meet the kickstarter and take with them a unique "time travel" to the real Golden Lagoon and the Golden City, only for the kickstarters with the pledge level of The Golden Conquistador 

Risks and challenges Learn about accountability on Kickstarter

Risk management is always about:

What if...

Too cold, too hot, we get tired, we get sick, we get lazy, we get kidnapped, there is heavy traffic, the Russians found us, the third world war began, aliens are finally coming this time, oil crisis, my mother realizes that I have a secret kickstarter project running into my room ... etc...

But

There is spring all the year, we drink a lot of coffee, we take vitamins, there is a heavy traffic but we all ride bicycles, the Russians found us interesting, the third world war is the newest Stallone's movie, oil crisis is true but who cares, my mother realizes that I have a secret kickstarter project running into my room ... but I'm no longer living with my parents, I'm an independent guy (sshhhh.. I still live with grandma, I love her so much!)

To believe or not to believe, that is the question...

IT IS UP TO YOU!!!

FAQ

Have a question? If the info above doesn't help, you can ask the project creator directly.

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    Digital Hunter – The digital ArtBook with high resolution images, real pictures from the Golden Lagoon and The golden city, art concept, artists biographies, a full description of the development process of the game and full access to the game portal. Kickstarter exclusive!!!

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    Emerald Conquistador – A unique deluxe game box edition, bigger plastic miniatures (60 mm) in full color, 3D add-ons, full color dices with realistic design, handmade box + The comic + t-shirt + special map and the digital ArtBook of the Golden Lagoon and any stretch goals applicable. Kickstarter exclusive!!!

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    Sagipa – Emerald Conquistador + we'll adapt a character with your face appearance and we'll design and conceive off the ideal character to best represent you. You send us source information, choose a character and we'll make it look really cool. We´ll customized the comic and the ArtBook with your unique character + we’ll renamed after you + a unique plastic miniature in 100 mm hand painted of your customized character and any stretch goals applicable. Kickstarter exclusive!!!

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    The Golden Conquistador – Sagipa + a “time travel” to the real Golden City and The Real Golden Lagoon, this visit will be guided by experts in the real history of the conquest. this includes a visit to the largest collection of golden masterpieces made by pre-Hispanic societies, an special dinner in the historic area in the capital of this country. Is 4 days and 3 nights all inclusive. The flight starts and ends in the USA; you must pay your own travel from and to your country of residence if it is not the USA. In this trip you will meet our crew and we will share with you the insides of the project, there will be a lot of fun in this "time travel", this is a wonderful country. Together, we will find the precise Quantum of Time!!! See you in the C@coon. (NOTE: Plane tickets from USA and return are included as well as food and the accommodation, must be 18 or older) Kickstarter exclusive!!!

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Funding period

- (60 days)