We're really grateful for all the support we've received so far. It's been great to see people that are so down for experimentation in a genre surrounded by nostalgia.
As many of you are aware, we've been broadcasting live music, announcements, and footage via Twitch.tv. If you've been missing out on those, I'd recommend following me on Twitter, where I'll be announcing the streams as they happen.
Many of you are curious about stretch goals, and how this project's success will impact the game's scope. We have no intention of taking our foot off the gas, and encourage you all to continue sharing this project with as many others as possible. However, there are no plans for project expanding stretch goals.
We disagree with the idea that there's any direct correlation between quality and scope in a project like this. When you force a game or film past its own scope and design it just begins to cannibalize its own narrative and vision by stretching it until it breaks. We've seen this become the case just recently, and have no intention of making a similar mistake.
The more money we have, the better we can invest ourselves into pursuing our vision unencumbered.