Share this project


Share this project

What does it feel like to not exist?
What does it feel like to not exist?
2,255 backers pledged $26,735 to help bring this project to life.

Moving forward.

We're really grateful for all the support we've received so far. It's been great to see people that are so down for experimentation in a genre surrounded by nostalgia.

As many of you are aware, we've been broadcasting live music, announcements, and footage via If you've been missing out on those, I'd recommend following me on Twitter, where I'll be announcing the streams as they happen.

Many of you are curious about stretch goals, and how this project's success will impact the game's scope. We have no intention of taking our foot off the gas, and encourage you all to continue sharing this project with as many others as possible. However, there are no plans for project expanding stretch goals.

We disagree with the idea that there's any direct correlation between quality and scope in a project like this. When you force a game or film past its own scope and design it just begins to cannibalize its own narrative and vision by stretching it until it breaks. We've seen this become the case just recently, and have no intention of making a similar mistake.

The more money we have, the better we can invest ourselves into pursuing our vision unencumbered.

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    1. Creator Matthew Eschert on August 9, 2013

      I applaud you sticking to your guns re: stretch goals.

    2. Creator Aichon on August 1, 2013

      Yeah, I too am hoping a Mac version comes out, but if not, I'm sure I'll enjoy the soundtrack. I'm definitely glad they're limiting the scope though. Too often, feature creep and other similar issues kill ideas like these, turning them into something they aren't.

    3. Creator Jesse Armstrong on July 31, 2013

      This project looks great! I'm backing in faith that the Mac version can happen. If a good game is made and no Mac version comes from it, I'll consider it a gift of support for my PC brethren.

    4. Creator Alex Ting on July 11, 2013

      no stretch goals and crazy addons? respect.

    5. Creator Moeez Siddiqui on July 11, 2013

      No stretch goals woohoo!

    6. Creator Daniel Slawson on July 11, 2013

      I completely support the choice not to have stretch goals; it's an appropriate choice for some projects. Getting to experience your real creative vision is basically the reason I backed this!

    7. Creator Emily Stewart on July 11, 2013

      Stretch goals for games are the worst. I wish I had more money to give you than what I've already pledged. Thank you so much!