UPDATE: As we enter the final 16 hours of the campaign, we're at 110% of our $10k goal!
Now it's stretch goal time:
- $12k would help us cover more of the costs of the project and get a jump start on the upcoming expansion set.
- And with $15k, we could print 1000 more copies to help us deliver Wing It to the world!
- If we hit either goal...
- All backers will get cool Wing It stickers.
- Backers contributing $45 and up will make cameos in our next promo video.
- We will add three Situation cards written by celebrities that we happen to be in touch with about times they had to "wing it," so players will have the chance to creatively handle the same situations themselves.
Wing It is a hilarious storytelling and problem-solving game. You and your friends pit your imaginations against each other as you dream up ways to overcome unlikely challenges (...now an eerily well-coordinated horde of angry jelly fish begins to rock the boat until it tips precariously from side to side...) with an even unlikelier set of resources (...and all you have is an ice axe, ten coconuts, a set of snow tires, one pound of leg hair, and a complete collection of Hitchcock films).
Wing It taps into the world's oldest form of entertainment -- sitting around a fire, swapping stories -- to bring out the wildly innovative thinker in you and your friends and family members. There are plenty of games out there that provide a structure for simple decision-making and modest leeway for the player's imagination. We want to put Wing It out into the world because it helps players tap into their potential for open-ended creativity and sends the imagination flying.
In each round, the players are all presented with the same challenging situation, but each player has different objects that they can use as their resources to resolve the situation. Each player comes up with a story about how they'll solve the situation using exactly three of the five objects in their hand, and then everyone takes a turn pitching their story to a judge. A winning story is selected, a new player becomes the judge, and the next round begins.
Only one player wins each round, but the real (and ridiculous!) fun is in the stories. Watch this video to see the game in action!
- You are the daughter of the governor of a British trading port. Late one night while returning from a party, you are snatched from your carriage by scoundrels and taken to their pirate ship in the harbor. Now they are holding you for ransom deep in the ship’s hold.
- During a scuba diving adventure, you were invited to a mermaid birthday party in an underwater cave. You've been having such a great time that you didn't notice your dwindling air supply, and you suddenly realize that you only have five minutes of oxygen left. The swim to the surface is about seven minutes, and you haven't even finished your cake yet!
- You are an amateur archaeologist who has found a beautiful Egyptian amulet. You present it as a gift to your true love, who puts it on and then starts ranting in Aramaic and flailing about the kitchen with cooking knives.
- …and over 80 more!
- set of snow tires
- mule who won’t make eye contact with strangers
- insulin pump
- solar-powered stove
- troupe of clowns
- human kidney on ice
- 9 corporate CEOS
- inexhaustible salt shaker
- …and over 300 more!
Players ages 12 to 112. (Okay, fine, your 113 year old grandpa is welcome, too.)
People who enjoy…
- creative problem solving.
- making stuff up.
- swapping stories and trying to outdo their friends.
- planning for worst-case scenarios.
- saying ridiculous things with a straight face.
- getting to know the funny sides of their friends and family members.
- thinking up ingenious ways to use a catapult.
- protecting chihuahuas from hungry falcons.
- recovering their houseboat keys from an alligator.
- charming a beautiful DMV employee.
And, of course, other kinds of people too!
"We were greatly impressed by the random, diverse and creative way that they were written... and of course laughter ensued the preposterous ideas that people came up with. If you're looking for a relaxing, mentally/socially stimulating, thought provoking and imaginative game, then Wing It will be a perfect fit." - Jayson, BoardGameCapital.com
"The real charm of the game is the outlandish situations and the odd mix of objects that can be used to describe your way out of all of them... [Wing It is] an excellent game to get the creative juices flowing and produce quite the raucous amounts of laughter." - Rob Kalajian, Pawn's Perspective
"...on a weekend that I had four games that I had to play through and prep for review, this game turned out to be everyone's favorite... there are a lot of games of this type out there, but Wing It's creatively written Situations and the extreme diversity of the objects involved through which you will try to solve them make it unique in an otherwise familiar crowd. If you are looking for a light, conversational game that requires imagination and wit, that can be played with small or large groups, that can be enjoyed by new or seasoned gamers, and that can appeal to any age, Wing It is a perfect choice." - Aaron Sturgill, WYLD gaming
"The joy is not in the winning, but in the preposterous tales themselves. You actually find yourself not wanting to end the game, just so you can use the crazy new item you just drew from the deck. So do what we did and throw out the winning conditions and just keep going." - Jeremy Davis, gamegeek.ninja
"A super delightful mix of creativity, role-playing, and storytelling...I felt like we were sitting around a campfire, telling heroic tales and trying to outdo each other. After swapping stories about ridiculous situations, our group of former strangers had transformed into a team of comrades. (You learn a lot about people by hearing how they escaped a rising tide of deadly fudge!)"
- Annabeth C., Boston, MA
"I loved the game – it was a tremendously fun way to practice spontaneity. It gave me the freedom to create a story using every ounce of my imagination. What a fantastic way to get into a creative flow and play with new friends!" - Josh Luckens, Boston, MA
Back in 2010, Molly really wanted to bring something totally new into the universe and needed a creative outlet beyond her job. She thought about what she could invent, and those Would You Rather books came to mind, with insightful questions like, “Would you rather have a ketchup-dispensing navel, or a pencil-sharpening nostril?” In other words, the REALLY big questions of our time.
Then she thought, "It’s someone’s job to write that stuff! They're basically paid to be weird…I want to be weird for a living, too!” Inspired by what she loved about the Would You Rather book (the thought of crazy things happening), she decided to create a new game that offered players objects to get out of absurd situations. She called up childhood friend Jon Cannon after having not seen or talked to him in months, and she said, "Want to invent a game together?" And he was like, "Sure!"
They met up at her house, got really excited, and started making up silly situations and objects. After four years of sporadic writing and editing sessions, they had developed a game with over 400 cards! With the help of artist and graphic designer Yuliya Kim, and web designer Dana Chaykovsky, the project came to life.
Now, under the umbrella of their new company, Flying Leap Games, LLC, they bring this Kickstarter to you…so you can write the rest!
See more of our story on the Wing It website!
If we reach our goal of $10,000, all funds will go toward manufacturing the first 2,000 games and shipping them to our customers. If we raise $16,000(!), we'll manufacture 5,000 games at a lower cost per unit! Anything above 16K will go towards covering the costs of Kickstarter, the costs of monthly storage at the St. Louis warehouse we're working with, shipping costs, manufacturing the expansion pack, and a small marketing budget.
Manufacturer: Whatz Games, based in Shanghai, China, plans to manufacture Wing It. We chose Whatz for its price and its International Council of Toy Certification (ICTC) CARE certification. ICTC is a third-party program that promotes "ethical manufacturing, in the form of fair labor treatment, as well as employee health and safety, in the toy industry supply chain" (http://www.toy-icti.org/).
Warehouse storage and distribution: Our friends at superstar indie game company Greater than Games will handle our storage and shipping.
Timeline: In stores this December!
Risks and challenges
We anticipate that the games will ship in time for the holidays (by mid-December), but unexpected delays in manufacturing or shipping the game could potentially cause games to arrive late. We will keep backers informed every step of the way, and we will do our best to ensure that Wing It makes it to you by December of 2017 -- and, of course, that other rewards are delivered in the time frame promised.
We have every reason to believe that we will be able to place the order immediately after the campaign closes: all card and box design work is complete and ready to be submitted, and the design of the rules booklet is slated to be done by August 31.
Our manufacturer, Whatz Games, assures us that they can manage a 10-11 week turnaround time from order to arrival, which means that an order placed at the end of the campaign should arrive at your door by mid-December. Whatz Games has many years of experience producing hundreds of high quality, award-winning games, and we are confident in their ability to follow through on their promises.
Greater Than Games, our warehouse and distribution partner in St. Louis, also has years of experience shipping their own games as well as partnering with other game companies like ours to handle shipping. They have run several successful Kickstarters as well and know how to handle reward fulfillment. We have confidence in their ability to handle distribution in a professional and timely manner.
Lastly, there is always a possibility that we could be chased and eaten by a pack of rare carnivorous rabbits before manufacturing and shipping are complete... so we will be sure to carry a unicycle, a canoe, and a box of kittens with us everywhere, just in case, to escape any unexpected situations.Learn about accountability on Kickstarter
- (32 days)