The Hackers Guild - Can You Accomplish the Impossible?
The Hackers Guild - Can You Accomplish the Impossible?
The Hackers Guild is a cooperative board game for 2-5 players ages 14+ that plays in 150 minutes created by Raymond Northcott.
The Hackers Guild is a cooperative board game for 2-5 players ages 14+ that plays in 150 minutes created by Raymond Northcott. Read more
The Hackers Guild is a cooperative, action selection board game for 2-5 players ages 14 and up that plays in about 150 minutes.
Set in the year 2120, humanity is faced with a new challenge: Monolith Global inc is trying to enslave mankind by having the new world wide government be run by their robots.
Two to four of the players will take on the role of a hacker in the Hackers Guild, a rag tag group of freedom fighters dedicated to preventing Monolith Global from accomplishing their objectives. Your team of hackers will need to work together to accomplish your mission by completing hacks on three core sites:
- Monolith Global Offsite Backups
- Monolith Global Data Centre
- Monolith Global Storage and Manufacturing Facility
Along the way, players will be able to upgrade their computer hardware and purchase hacking tools that will make the hacks easier to accomplish.
Your mission is clear but time is running out for the guild. Will your team of hackers be able to accomplish the impossible and save humanity from slavery?
If you would like to try the game out prior to pledging, I have a print and play version available, as well as a digital versions for Tabletop Simulator and Tabletopia.
Your feedback is invaluable to us and helps us to create the best product possible. If you would like to leave any feedback in the comments section we would greatly appreciate it. We hope you enjoy the game!
Stay tuned for additional reviews as they become available.
In the Hackers Guild, the players work together to complete the 5 Objective Hacks within the game's 8 rounds. Each round consists of 3 phases:
- Place workers and resolve actions
- The Network Administrator takes their turn
- Move the pawn tracking the turns up a level, refresh the hacking tool pool, and the alpha hacker token is passed to the left
Each player has four actions to use each turn. The possible actions a player can take are:
- Upgrade computer hardware
- Purchase hacking tool(s)
- Attempt a hack
- Use your characters special ability
With the exception of activating their hacker's power, players may use the same action a maximum of two times per turn. Hackers are also limited to completing two objective hacks per round.
Once all players have placed their action discs, they will begin resolving the selected actions. These actions can be taken in any order, including switching between players. To track who has taken what actions, players will take their action discs off of the board or player mat as they resolve their actions.
The Network Administrator has a hand size of 3 cards and will need to either discard or play cards until this is met
Any cards that are discarded are exchanged for half of the cost rounded up in Cyber Attack Defence Point tokens
Any cards played need to have their cost paid before their effect takes place
At the start of his turn, the Network Administrator draws three cards and takes 3 Cyber Attack Defence Point tokens
Once all hackers have taken their turn for the current round, the round token is moved up a level, bringing them one turn closer to the end of the game.
Next, the hacking tool pool needs to be refreshed. This is accomplished by discarding the rightmost hacking tool (if it wasn't purchased this round), moving any remaining tools to the right, and drawing back up to four tools. As you get closer to the end of the game, you may get to the point where you don't have enough cards to refresh the pool every turn. At this point, you may skip this step.
The last step to each round is passing the alpha hacker token to the hacker on the left of the current alpha hacker.
The Guild’s Botnet
Each player has been provided with a Malware to Install Bot Control Software card that allows them to infect their funding target’s computer systems with malware and add the infected computers to the guild’s botnet.
The botnet can have up to five infected computer systems added to it. Each infected computer system gives the hackers one additional die. Each player can add one computer system to the botnet once per round.
Hacking Cred and Hacker's Notoriety
Hacking Cred is accumulated through successful funding hacks and is needed to complete the objective hacks as each hack has a minimum amount of hacking cred needed prior to attempting the hack.
As the players increase their hacking cred, or fail at any of their hacking attempts, the hacker’s notoriety level is increased as follows
- For each 10 Hacking Cred accumulated, the Hacker's Notoriety level increases by one
- For a failed funding hack, the player attempting the hack will move up Hacker Notoriety track by the number of levels attempted during the hack
- For a failed Objective Hack, the Hacker Notoriety of all players will increase by the number of levels attempted during the hack.
When a player reaches level 10 on the Hacker Notoriety track, they are limited to attempting just the first layer of security for any future objective or funding hack. When a player reaches level 15 on the Hacker Notoriety track, their laptop is confiscated by the authorities and they must finish the game with a loaner laptop that starts with all hardware at level 2. If the hacker had any hacking tools that they are no longer able to run, they must either discard the tool, or give it to another player that is capable of running the tool.
Once all players' Hacker Notoriety level reaches 15, they have been arrested by the authorities and the game is over. Players may use hacking cred to reduce the notoriety of one of the hackers at a rate of 1 notoriety level for each 2 hacking cred spent. Players need to ensure that their hacking cred doesn't go below the required amount of hacking cred for the highest completed objective hack.
Play continues until all 5 Objective Hacks have been completed (resulting in victory), all four players reach level 15 on the Hacking Notoriety track and get arrested (resulting in defeat), or the end of the 8th turn (resulting in defeat). You can review the rules for further details and clarification. You can also check out The Hackers Guild tutorial videos included below.
At Games By Ray, it is important to us that each backer be confident that 100% of their pledge is going towards getting The Hackers Guild published. In that spirit, we've included our project budget for your review. While final numbers will likely change, this will give you an excellent general idea.
We want each backer of our project to be completely satisfied with the final game they receive. If you are not completely satisfied with the game you receive, contact us within 30 days of receiving it to arrange your 100%, no questions asked, pledge refund. We will even pay for the return shipping.
We are pleased to be able to offer you AU, and EU friendly shipping as we bulk ship to our fulfillment centers in AU, and the EU allowing us to eliminate customs and VAT fees and offer the lowest shipping possible.
Single game shipments to the US and CA are also able to be shipped customs and tax free, but anyone placing bulk orders may incur customs and taxes.
Backers are able to order a maximum of 3 games per pledge, and only need to pay the shipping once. To order multiple games, manually adjust your pledge total to the needed amount. If you have already made a pledge and would like to add additional games while the campaign is still running, click the blue Manage button next to your existing pledge.
We are please to be able to provide all backers with a $15 discount on shipping, which allows us to provide free shipping in the US, Canada, Puerto Rico, China, Hong Kong, Australia, and the EU, and significantly less for the rest of the world.
A breakdown of shipping costs is included below. For your reference you can find a list of country codes here.
Raymond and Games By Ray LLC are committed to supporting our retail partners. We’re offering wholesale pricing to verified stores and other gaming establishments. We treat you like other backers, but you will receive your rewards ahead of other normal distributions channels. If you are a verifiable retailer, please contact us through Kickstarter or send an email to email@example.com for more information about how to pledge at this level.
Video designed by Jonathan McEnroe and features the voice over talent of Paul Cosca. Music used: Dystopia by Per Kiilstofte https://machinimasound.com/music/dystopia Licensed under Creative Commons Attribution 4.0 International (http://creativecommons.org/licenses/by/4.0/)
A huge thank you also goes out to Dustin Schwartz of The Rules Forge for his help on perfecting the rule book.
Risks and challenges
When manufacturing a game, there is always the possibility of delays. To help mitigate this, we will be working with Long Pack Games, a company with a reputation for delivering quality work on time.
There is always the risk of packages getting damaged during transit. To help mitigate these possibilities, we have teamed up with companies that have proven track records for delivering products in excellent condition. The fulfillment centres we will be working with are
Agility for fulfillment in Hong Kong and China
Aetherworks for fulfillment in Australia and New Zealand
Games Quest in the UK for the remainder
If your game does arrive damaged or with missing pieces, please let us know so we can deal with it.Learn about accountability on Kickstarter
- (31 days)